Kelvin Transistor is a game about inhibiting the heat death of the galaxy by mechanically controlling the sun. This game acts as a survival game where everyone but you is at risk. As the planets close in on your location over billions of years they come closer to their death by unsurvivable amounts of heat, and you can prevent this by managing the suns functions.
You can sacrifice the suns mass and heat and discard it into nothing through units, knowing that once the sun has shredded this energy, it will never return, the sun will forever shrink. You will manage these measurements based on how close the planets are to you, and the kind of heat those planets need to survive. Retaining too much means that the species will die off, or large parts of their planets will become uninhabitable, but making the galaxy too cold will mean that creatures will die from the opposite.
As you shred energy there is another consequence; as your temperature lowers, extra-terrestrial species with extreme immunities to heat will come to drain the sun to fuel their expansive civilizations in more evolved galaxies. If they drain too much of your energy, your galaxy will suffer, so as you shrink you will have to use the remaining power of the sun to fend off incoming threats.
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Gordon Ramsay's Culinary Quest is a hybrid between a cooking simulator and a survival game. Gordon Ramsay and up to three crew members are exiled by raft from the UK to a remote hostile island filled with all sorts of wildlife and its F---ING RAW. ITS RAW.
Your objective is to turn this foreign and hostile island into a five star culinary paradise. As a team you will survive the island, and set up a camp using only the kitchen supplies you came with, along with the high end kitchenette you have set up on the beach. Move into the jungle and hunt the native wildlife in order to prepare meals not just for survival, but to a five star standard, using the finest local produce straight from your back garden.
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In GeneWeaver, you control a spider with the ability to recalibrate and modify its body by recreating itself through a web of its own flesh. The objective of GeneWeaver is to constantly adapt yourself in order to fend of predators and grow as a species.
You start out small in a world where many creatures are far larger than you, which will lead to you initially developing your small body towards defensiveness, or your ability to hide and run. As you progress you will eventually find creatures smaller than you and you will attempt to consume them to grow incrementally larger. The player will be able to draw out the form of limbs and the spiders body using either their mouse or a drawing tablet within the restrictions of their current body mass, and functions can then be assigned to these changes influenced by the genetic characteristics of the creatures you eat. Your ultimate goal is to use your rapid adaptation to reach the top of your food chain.
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Nature™ is an open world adventure game based around conquering the natural world and tailoring it as your personal utility. You are a transmitter, your job is to corrode nature with a disease that alters organic life and mutates it into cyborgs and electronic constructs for your command.
You have been sent to an Earth-like world before mankind drained its resources and turned the entire planet into a mechanical construct. If humanity is to survive, you will have to expand beyond the stars and gather resources from a life inhabited planet, and you will do this by converting nature into the artificial. Using a manufactured disease, your job is to convert trees, wildlife, streams, everything you can find into the utilities of man. Nature wants to remain natural however, and approaching wild animals is rarely ever safe, so you will have to find ways to make nature conform to your will that don't involve you dying.
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Other is a game about surviving life in an ordinary city as someone who is different. There is no apocalypse, no zombie outbreak, society is functional to say the least, not that you would know any better because you are the other and not just another. You are different so you are the target of resentment god forbid someone found out. You don't belong, and they know it because they are not like you, and you are not like them, for better or worse.
You are not an outcast, yet. The longer things stay that way the better your chances are of surviving the masses of bigots, zealots, idiots, pick your poison, its all the same to you ultimately. Everywhere we go we wear figurative masks that conceal who we are in order to conform to a status quo that assures our well being in the multitude of facets that make up our existence. This is a game about keeping your mask on because gold help you if you don't. Choose who you are and the things that make you different in a world that can and will despise you for whatever you are, then try to live with it in a world that wants you dead.
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Hybreed is a survival game about evolution and generations. You start out as a strange yet simplistic organism that has the capacity to procreate with both organisms and machines. The world is filled with creatures that will prey on you if they get the chance and you are initially defenseless, so your first objective will be to find and swoon a partner which you can do initially through any task that may help them. Eventually you will procreate with whatever it is that you found, and you will become your offspring.
Offspring take after their parents on a 50/50 ratio, so you will now have abilities that will make you stronger based on a selection of your parents traits, and a dominant gene will always be your ability to procreate with anything, giving you the potential to grow ever stronger as you evolve through the generations you choose.
As time advances with your generations you will discover human technology across the ages from furnaces to rockets, assimilate with these constructs to enhance your species further than ever thought possible.
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This is a team based kidnapping game that acts as a variation on the classic FPS game modes Capture the Flag and Last Man Standing.
Teams start in two forts that are conflicted through a shadow war intent on destroying one another, as each team lacks the means to overwhelm the other by force because each fortress is too fortified to be sieged. Instead teams must engage in covert operations to eliminate the other team one by one, and players can achieve this by kidnapping other players. Each player has only one life.
If the enemy is caught trying to capture a teammate, they can be executed on site. However if a teammate is kidnapped, your team has two choices; allow the enemy team to kill their hostage, or pay a ransom to retrieve them. Each team has a limited amount of money however, and paying too many ransoms will mean that you will not be able to afford the continued fortification of your base, making you vulnerable to a raid from a strengthened opposing team.
Features:
- 6v6 tactical warfare with a unique twist on classic gamemodes
- One life per player, making every death carry serious consequences
- A monetary system that simultaneously keeps your team safe and empowers their potency
- Sacrifice and evaluation, what is more valuable? Your money or your friends lives?
(img source: http://mobile.wnd.com/files/2015/06/kidnap.jpg)