Dying Star is a game about fighting through hordes of enemies that spawn in waves to hinder you as you attempt to save a significant person from torture and death. The game is sequenced as one giant linear level which the player has to reach the end of, but as the person you are trying to save slowly dies, the world gets darker.
A player (or co-operatively two players) fight through respawning hordes of enemies that strategically try to keep players locked down into choke-points on the map for as long as possible to hold out the torture timer. The torture timer isn't represented with numbers or a meter, but instead from light resonating from a tower in the far distance that you are trying to reach. If that light is getting dimmer, you know your time is getting shorter. The level is laid out in a progressive strip mostly made up of obstacles in the form of progressively harder enemies, but at every new part of the level, a randomly generated set of weapons (from a premade selection) are laid out as a choice for the player to make. As areas and enemies get progressively harder, the player(s) are presented with new choices to counter their new challenges.
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Collapse is a puzzle/infinite climber game about collapsing the infrastructure of towers in ways that will allow you to climb them. The game gives players the ability to remotely burn through parts of a building in order to make it fall in specific ways, with challenges increasing in difficulty, giving the players fewer chances to cut the buildings infrastructure and requiring the building to be traversable in less moves as the player ascends higher and higher through an infinite line of towers.
As the player progresses, people will attempt to pull the player off the building to stop their ascension into space, causing the player to work against the clock whilst relying on their understanding of physics and limitation to guide their continued ascent. Failure will be caused if the player either falls off of the building, or if the building collapses on them.
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Grabble is a 2d puzzle/action game based around precision and a large grappling hook that you utilize for everything. Grabble takes place in a hostile world filled with environmental disasters which you can only overcome with the power of your grappling hook. You will have to solve puzzles, move obstacles, and navigate the environment whilst being chased by a group of cultist zealots who believe that your device is the result of witchcraft and you are therefore a witch.
The world is yours for the grabbing, but there is only so much you can grab at one time! The game is driven by frantic action that forces you to attempt to overcome obstacles on the fly, you can fling enemies, fling yourself, fling objects, hit buttons and levers, but you will have to choose carefully what you want to fling as timing is key in escaping the hostile world that is also trying to grab you. (Then promptly beat you to death)
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Ear Padlocker is a side scrolling stealth/platformer/runner where you must fulfill your destiny to attach padlocks to people with stretched ear lobes. It is your objective to find the biggest padlock you can and attach it to a pedestrians ear, then sprint away preferably without being noticed.
Increasing the weight of your padlock will score you more points if you can successfully attach it, but it will also make you far more noticeable. The trick is to find a balance in weights to subtly sneak the largest padlock you can onto their ear so that when you attach it you can get a running start because if you get physically caught, or you are caught in the act of trying to attach the padlock, the game is over. A useful tactic is to look for nearby objects that you can attach to both said object and the victim, because additional weight means additional points, and attaching someone to a grounded object means they cannot pursue you!
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