Submissions by ben.lle6370 tagged third-person

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Weight of the World is a physics/puzzle/physical game that revolves around you, literally. Players move the world around them with their weight in order to move themselves through the levels and progress.

The game comes paired with a unique pair of weighing scales that detect pressure from both sides of the board, and when both sides are pressed on simultaneously. The more weight a player applies to one side, the more a level will tilt in that direction. The more weight a player applies to both sides, the faster a player will move forwards, with no weight on the board causing the player to come to a complete halt. If a player lightly jumps on the scale, they can depending on their weight make the player smash through the ground.


Features:

  • Based on cubic marble puzzles from a third person perspective.
  • Pushes physical interaction into a fantasy setting in a way that is entirely safe to use within small rooms.
  • Allows players to use their body-weight to their advantage.

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From the Shadows is a third person free for all tactical action game about literally hiding within shadows. The objective is to eliminate other players by exposing them from the shadows and murdering them while they take physical form.

Players can use light sources such as lanterns to lower the darkness in an area, but light casts shadows, which means stealthy players can remain obscured from view if they choose their positioning relative to objects in the world wisely. Players have to emerge from the shadows in physical form to hunt one another, however physical manifestations are far slower than players in their shadow forms, they are also visible and vulnerable. A player in physical form will be open to ambush from the back if undiscovered players still lurk in the shadows behind them, meaning players will have to be ultra certain they have cleared the area of any other players before progressing. An undiscovered player who sees a physical players back within a certain range will gain the ability to briefly manifest as a physical shadow hybrid, gaining insane mobility and invincibility for a time, allowing them to rapidly punish a physical player for their ignorance before returning to the darkness.

If however a physical player does locate a hidden player, they can shine light on them to force them out of the shadows whilst completely immobilizing them, allowing the player to execute them in physical form.


Features:

  • A free for all take on prop hunt combined with a last man standing twist.
  • Use shadows to hide from and assault other players.
  • Dynamically changing weather and time combined with light sources change how and where players can hide.
  • A combat system focused on revealing players and assassinating those careless enough to walk past you.

Conquer from the Sidelines is a casual third person RTS game based around military warfare, taking mechanical inspiration from the Command and Conquer series. The game takes a unique visual perspective however, as the game plays out on world map style model land masses which players can walk across. Players are not inherently hostile towards each other, they can stand next to each other and have conversations as they watch fights unfold between the miniature armies they guide into battle.

Every player guides model sized units into a fight for military supremacy, themed between WW2 style armies and simplistic visuals that often consist of simple colors to make the game appealing to broader audiences. The objective is for players to conquer one another in a fairly laid back setting with a unique perspective that allows players to both be the audience and the participant. This game would rely on a mouse and keyboard so that units can be commanded through precisely dragged boxes as players move around the map, with customizable hot-keys being an important factor in quickly amassing and controlling units.

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Features:

  • A laid back setting where players can witness and participate in fights with a purely fun and recreational emphasis.
  • Rock paper scissors combat between infantry, tanks, and planes that is deepened through managing your economy and upgrading/assembling your units.
  • Extremely accessible.
  • Created with the PC in mind.
  • PvP and PvE Game-modes .