Submissions by ben.lle6370 tagged elimination

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RazorWyre is a competitive sci-fi racing game that combines motocross with body boarding. Players race one another across maps that combine dirt tracks and tarmac stretches with bodies of water that players build up massive amounts of momentum to cross as their bike mutates into a body board to survive in the new environment.

Tracks consist of large drag strips designed to allow for players to build massive amounts of momentum in order to cross the water, but there is a twist; tracks feature dynamically changing obstacles so that every laps barriers (amongst other things) will move to different locations on the same drag strips, meaning that players who intend to cross the finish line will have to be constantly vigilant not only of their competitors, but also of the obstacles that move around on the track. Players are eliminated if they take too much damage or sink into the water, making it crucial that players keep as much vigilance and momentum as possible throughout the race.

Features:

  • A unique hybrid of body boarding and motocross.
  • Dynamically changing hazards every lap.
  • A race to the last man standing, where players are given one life to traverse the challenges of each track.


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From the Shadows is a third person free for all tactical action game about literally hiding within shadows. The objective is to eliminate other players by exposing them from the shadows and murdering them while they take physical form.

Players can use light sources such as lanterns to lower the darkness in an area, but light casts shadows, which means stealthy players can remain obscured from view if they choose their positioning relative to objects in the world wisely. Players have to emerge from the shadows in physical form to hunt one another, however physical manifestations are far slower than players in their shadow forms, they are also visible and vulnerable. A player in physical form will be open to ambush from the back if undiscovered players still lurk in the shadows behind them, meaning players will have to be ultra certain they have cleared the area of any other players before progressing. An undiscovered player who sees a physical players back within a certain range will gain the ability to briefly manifest as a physical shadow hybrid, gaining insane mobility and invincibility for a time, allowing them to rapidly punish a physical player for their ignorance before returning to the darkness.

If however a physical player does locate a hidden player, they can shine light on them to force them out of the shadows whilst completely immobilizing them, allowing the player to execute them in physical form.


Features:

  • A free for all take on prop hunt combined with a last man standing twist.
  • Use shadows to hide from and assault other players.
  • Dynamically changing weather and time combined with light sources change how and where players can hide.
  • A combat system focused on revealing players and assassinating those careless enough to walk past you.