Kelvin Transistor is a game about inhibiting the heat death of the galaxy by mechanically controlling the sun. This game acts as a survival game where everyone but you is at risk. As the planets close in on your location over billions of years they come closer to their death by unsurvivable amounts of heat, and you can prevent this by managing the suns functions.
You can sacrifice the suns mass and heat and discard it into nothing through units, knowing that once the sun has shredded this energy, it will never return, the sun will forever shrink. You will manage these measurements based on how close the planets are to you, and the kind of heat those planets need to survive. Retaining too much means that the species will die off, or large parts of their planets will become uninhabitable, but making the galaxy too cold will mean that creatures will die from the opposite.
As you shred energy there is another consequence; as your temperature lowers, extra-terrestrial species with extreme immunities to heat will come to drain the sun to fuel their expansive civilizations in more evolved galaxies. If they drain too much of your energy, your galaxy will suffer, so as you shrink you will have to use the remaining power of the sun to fend off incoming threats.
Features:
In Flesh Garden you play as Eden, your body is the dirt, and from it that which all life depends on is given at your discretion. The world is pollinated, and plants sprout from your skin for the world to feed on. It is your purpose to ensure the prosperity of life on earth. However, the prosperity of some so often means the sacrifice of others.
Flesh Garden is a grand strategy game about preserving life and managing resources. Initially you have a wealth of these things, the ability to sustain large masses of the planet, but as human populations advance their drain on your resources becomes hefty. As they pave over your body and tattoo you with the ink of concrete, as skyscrapers are erected, you lose control of the nature in those areas as the wildlife dies. The mass slaughter of animals not only causes death, but pollution and acid rain. Suddenly you are less resourceful and the humans realize this as they move to claim new territories, and eventually remove your control of the planet entirely, so you are left with a choice; let people continue to flourish by their own unique interpretation, or intervene to keep the balance. There's no right answer, but the choice is yours to make.
Features:
UmberSanct is a Real Time Strategy game about managing the last human civilization. You play a powerful godlike deity tasked with guarding the last people on earth from the dangers of a post apocalyptic world, but also each other. In times of crisis, people are often their own greatest enemies, influenced by strong feelings of worthlessness anxiety and depression, for others their survival instincts kick in, and people begin to turn on each other to guarantee their own longevity above everyone elses.
Death is the worst thing that can occur right now, as the population has shrunk to extreme lows making every last person valuable and entirely necessary in the survival of their species, you cannot afford to lose anyone else. Death will not only lower the population, but its influence will also lower the morale of the living, raising sadness and anger, and in extreme cases lead to mass suicides and other atrocities.
To keep the species alive after great turmoil, you must defend them from themselves. There are two major ways you can do this and both carry benefits and consequences; you can choose to subtly influence situations as conflicts and negative circumstances arise, or you can blow subtlety out of the water entirely and reveal yourself as a divine god to the people and directly intervene in their conflictions.
Become the God you want to be:
- Choosing to remain hidden means that your options to change the world are less extensive as you will have to attribute your actions to natural circumstances and coincidence, silently manipulating the world while free will reigns. Mass murders and other extremities will most likely occur under your watch as you try to do good and retain morale, but you will have the power to change anything that can be plausibly denied from being related to your intervention. With your success, this approach allows people to find their own resolutions to conflicts over time, increasing their independence and taking pressure off of you and your responsibilities.
- Revealing yourself allows for extremely direct approaches to events as an ethereal dictator and savior, curing diseases, stopping crimes poverty and rebellions are only some of the possibilities. People however will become extremely dependent on your blessings and will eventually forget what the world was like without you, and many ills that may occur under your watch will be attributed to you as your personal failures. Many of your faithful servants will be militant in their devotion to you, murdering apostates and those who would rebel against your controversial decisions and constant meddling, leading to more death and division. While you will be able to abandon the world and hide among the stars again, people will think that you have forsaken them, and they will lose faith in you and themselves. Those that don't lose faith will go to extreme lengths to prove their worth to you once more in their hopes to see you again, and that is rarely a good thing.
This is a team based kidnapping game that acts as a variation on the classic FPS game modes Capture the Flag and Last Man Standing.
Teams start in two forts that are conflicted through a shadow war intent on destroying one another, as each team lacks the means to overwhelm the other by force because each fortress is too fortified to be sieged. Instead teams must engage in covert operations to eliminate the other team one by one, and players can achieve this by kidnapping other players. Each player has only one life.
If the enemy is caught trying to capture a teammate, they can be executed on site. However if a teammate is kidnapped, your team has two choices; allow the enemy team to kill their hostage, or pay a ransom to retrieve them. Each team has a limited amount of money however, and paying too many ransoms will mean that you will not be able to afford the continued fortification of your base, making you vulnerable to a raid from a strengthened opposing team.
Features:
- 6v6 tactical warfare with a unique twist on classic gamemodes
- One life per player, making every death carry serious consequences
- A monetary system that simultaneously keeps your team safe and empowers their potency
- Sacrifice and evaluation, what is more valuable? Your money or your friends lives?
(img source: http://mobile.wnd.com/files/2015/06/kidnap.jpg)