Submissions by ben.lle6370 tagged fps

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Face Off is a boss fighting FPS based around four ordinary players fighting one player who can modify the environment with VR and motion controls.

Players start the game by creating load-outs made of traditional primary and secondary weapons to suit their tastes while the player selected to be the boss will use their hands to shape the environment and place obstacles such as traps over the course of two minutes while everyone else sets up. Bosses will have varying abilities which will be subject to change every round as new players are cycled through the roll of the boss, but the underlying premise is simple. Every boss will have the ability to shape the environment into a weapon but using their shaping abilities to crush, block, and propel players way. The boss can extrude and delete parts of the world to make the lives of the other players difficult as they try to take down the boss.


Features:

  • Combines 3d modelling with FPS mechanics.
  • Suitable for both VR and standard controller users.
  • Environments that shift to the players will, making no two matches the same.

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Temple of the Iron Fist is a 1 vs 32 player isometric and first person dungeon crawler where up to 32 heroes try to raid an ancient temple ruled by the iron fist of a powerful deity. The heroes will work together to solve puzzles, fight off incoming enemies while others break down barricades, fight mini-bosses, earn temporary dungeon equipment (similar to leveling your characters capabilities in a moba) and try to get to the end of the temple to claim the temples relic. The heroes play the game in first person and when they die they can watch the game isometrically from above, using coins they have earned over their lifetime to buy useful items for their living teammates to help their team prevail, if they so choose.


The other player is the temples deity. They play the game completely isometrically as an AI director and a boss. The deity can choose where and when to spawn enemies of their choice with cooldown limitations that dynamically change for specific enemies based on how long the deity waits. Waiting longer allows for more powerful but less numerous enemy spawning. Every one minute the deity can attempt to smash the heroes with a giant fist which they can control and descend with their mouse. The heroes will see a shadow forming when the fist is about to descend, giving observant players a short visual warning to move out of the way. The deity will continue to set off one time pre-made traps at their will and spawn enemies until either all the heroes are dead, or until the players reach the temple boss room. If the temple boss room is reached by just one player, the deity will be forced out of their role as a director, and they will isometrically embody a randomly chosen demon which will be the last resort to kill any remaining heroes as they try to slay the deity.

When the deity is forced into the demon, they will no longer be able to kill enemies outside of the boss room, limiting their reach over the temple, making it vital that they defend the boss room for as long as possible.


Features:

  • Every temple has unique rewards in the form of magic, weapons, special items, hats and more, that every player who survives will earn.
  • Players earn money by surviving the dungeon for any period of time, with longer lifetimes leading to more loot. Money can be spent on lots of cosmetics, (the best items come from beating temples though!) weapons, and skills but can also be used to buy healing items and more for teammates when you die. Even if you die, your team beating the temple will earn you bonus cash for aiding your team and staying with them through their victory, even if you don't get the temples relic.
  • When a temple starts, players will see the "relic", which is the temples most prized possession. Any player that beats the temple will receive this special item.
  • Deities will receive an item of even greater quality than the relic for their hero in future games if they stop everyone from beating the temple, making the 1/33 chance of being the deity offer unique incentives.
  • Dynamic health and power scaling based on the amount of players available in a server, allowing the game to be played with a minimum of four people.

This is a team based kidnapping game that acts as a variation on the classic FPS game modes Capture the Flag and Last Man Standing.

Teams start in two forts that are conflicted through a shadow war intent on destroying one another, as each team lacks the means to overwhelm the other by force because each fortress is too fortified to be sieged. Instead teams must engage in covert operations to eliminate the other team one by one, and players can achieve this by kidnapping other players. Each player has only one life.

If the enemy is caught trying to capture a teammate, they can be executed on site. However if a teammate is kidnapped, your team has two choices; allow the enemy team to kill their hostage, or pay a ransom to retrieve them. Each team has a limited amount of money however, and paying too many ransoms will mean that you will not be able to afford the continued fortification of your base, making you vulnerable to a raid from a strengthened opposing team.


Features:

- 6v6 tactical warfare with a unique twist on classic gamemodes

- One life per player, making every death carry serious consequences

- A monetary system that simultaneously keeps your team safe and empowers their potency

- Sacrifice and evaluation, what is more valuable? Your money or your friends lives?


(img source: http://mobile.wnd.com/files/2015/06/kidnap.jpg)

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