Really successful meeting this morning, hopefully should be starting teaching kids some time after April. Off to shadow a club very shortly. Exciting times!
Game dev wise I'm currently working on a new movement prototype for ARGH-P-G. If it continues as well as it is, I'll need to then decide if it will ultimately replace the current one or whether I'll put it in the 3d version. Replacing the original, would mean the dynamics of ARGH-P-G 2d would need to change.
Made a new game dev meme. Started exploring a movement system for a prototype I'm making in Unity3d. Speaking with a contact about a job teaching children how to make games. PLUS mapped out lots of topics of conversation and exploration into game design and dev for Gamedevology.com
The last time I coded properly was a few years back now, following the discovery of tools like Construct 2 that make dev quicker, so diving into Unity3d has brought be back a few years.
Yesterday I figured out how to destroy an object after the sound (on the object) has finished, just need to work out a better way to work with audio. But for now it works, which is the most important thing.
The amount of times I've hit play mode only to lose all the changes I just made, is unreal, so I was very grateful for the advice given over twitter which taught me how to set the tint for playmode. Lifesaver!
Next stop, basic level random spawning here I come.
So it would appear I missed my streak for the day. My new strategy is to submit my streak in the morning or afternoon so I don't forget on the evening. I'm not going to stress too much about maintaining a long streak as I love the tool for the simplicity it offers to track and motivate your progress in #gamedev.
Not a lot achieved yesterday and exploring Unity makes me feel like I've just gone back a few years in game development. This I guess is the downside to having shifted from full coding to wysiwyg style game dev back to a heavy mix of both, with lashings of 3d thrown in.
The last time I coded in 3d was with Blitz 3d which was quite a few years back.
So, decided its time to dig out the courses, to pick out relevant parts, that I bought on Udemy to fast-track my learning. Going to aim to get a handle on it in 30 days, as yesterday I spent an evening getting audio to work only to struggle working out how to destroy an object when the sound was complete or even continue playing the sound even after the object has been destroyed.
So following judging and rallying the troops at my local global game jam event, hah crazy that. I bit the bullet and downloaded Unity3d on recommendation of a friend and fellow game developer.
I've put off using it for too long, and managed this evening to get an understanding of how collisions work and importing and placing assets into the world as objects (some of which can be collected)
Next I need to work out how to block the player from passing through certain objects.
Luckily I have people to call on should I need a hand and also a mountain of unity3d courses I purchased through udemy :D
Bring it on. I can feel the true #gamedev blood flowing through my veins again. Although using a new dev tool after so long almost makes it feel like I'm back to square one.
30 days to get up to speed I reckon. #30daydev!