Tilting is a game where you are playing an obnoxious, annoying little twerp called Tiho. The only point in this game is to annoy all of the other characters in your life till they "rage-quit" for your sick pleasure. To do this you must "do" annoying actions. This includes but is not limited to; breaking furniture, making stupid faces/noises, not doing your work/chores/anything productive, cracking cheap jokes at your friends and worst of all using sick memes. The rage on each person is indicated by a thermometer above their heads. As they get more annoyed with you the thermometer will fill up and turn red, and vice versa. Once the rage thermometer has filled up fully you gain a point and the character will burst into anger and will chase you for a period of time. You will have to run away from the chasers till you lose them, then repeat to annoy people. The game is over when you are caught by a raged character and you will get a grade based on how many people you managed to tick off.
http://stuffpoint.com/trollface/image/38528/trol-d...
A game which is, for lack of a better genre, an "interactive story game" where you follow the travels of a group of children in a setting similar to the modern technological age, where the world has gotten to a point where there are so many people and so many stimuli bombarding the senses in everyday life that apathy is the reigning order of the day. You are a group of orphans who have been abandoned, parents passed away, or other hardships that led to you banding together for safety and comfort. You move through streets, subways, and cities looking for a place to stay while the masses pretend you don't exist. The game plays somewhat like a slower Dragon's Lair, made up of sequences of choices rather than direct control, and with a focus on watching and directing the story rather than playing a traditional game. The story is mainly shown rather than told, with little to no spoken or written language used, just animation and clever imagery.
The choices are made by selecting contextually highlighted areas or objects on the screen, similar to a point-and-click game. They range from deciding which directions to go in, to how to respond to hazards. One example is they're on a train, and a creep sitting on one of the sides sizes up the kids and mutters in their phone to their partner to kidnap them at the next stop, and you have a number of ways to respond to this but you won't be entirely certain what the threat is most of the time or what danger you might find by reacting in different ways e.g. getting off at the next stop, walking down to the next carriage, talking to the creep, or anything else; just a vague idea. As a result, over time as you try to escape things like traffic, predators, temptation, or anything else that could be a threat to a little one, your group will be slowly whittled down as the children meet unfortunate ends or are lost in the crowds and bustle of the modern world. The game ends when only one is left and simply fades to black.
Based off a dream I had.
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Image: http://familylocator.info/top-3-mobile-phone-apps-...
you play as a jack, a boy how has live though a thousand lives, you have slayed demon kings and dragon at least a hundred times over, woo more princess than days in a year, you have beaten armies to the point that it is not even funny a dumb joke any more, you have slayered more being then you have live. all your lives you have been living in fantasy worlds, but know in you new life you are born in a spaceship.
At first you start out as a recruit of your chosen class, they are fighter, stragicst, soilder, driver and turrernter. an slowly you make your way up the top of the ranks the more of the other classes you get to export as well as the more control you get over others. because you have alot of experience with wars and magic so you can use that knowledge to boost yourself.
Game Genre: 2D, arcade, fighter, multiplayer
Platform: PC, Playstation, Xbox, mobile
In Aegis, players play as a support/tank role in a medieval warfare. Their job is to protect the entire army squad that consists of many archers and swordsmen. Players can choose from many different classes such as an agile acrobat with small shields, or a large macho man with a gigantic gate shield. In Aegis, players are always on vanguard. They must block all incoming projectiles with their shields and even deflect them to inflict damage to the opposing army.
Players are given the ability to: doublejump, run and a timed block. If they block projectiles with a timed block, they can reflect the projectile to its origin. Players are split into two teams in multiplayer. When players fail to defend their army, their numbers will decrease and slow down their progress forward. Eventually, armies will clash into each other and fight. Players do not have any attacks or offense skills to fight the opposing armies. Fortunately, they can block from the front line or defend the back line from projectiles and assist in the clash. When a player's army is wiped out, the player will automatically lose.
You are fire in its purest form flame without shape capable of taking on any shape. You have been est free from your cage in the realms of the gods. Now you must try to keep ahead of them else you will be captured again and contained in a single solitary flame, your powers controlled by the gods when they see fit.
To increase you powers you must spread you flame every case of fire from ember to firestorm give you greater strength. You may choose to fire to all you come across and gain incredible power while the blaze last only to lose when it all burns away or you may choose to set your fires in small places letting early humans gain some of its power so that they may always be able to give you power whenever they fend off the dark of the night lighting an alter to you. Then you can take your fight to the gods and free yourself of them forever.
Flame will be set in an open world where the plants and life re-spawn after a time so that those who do not choose to burn it all may guarantee their survival. As the player shows more humans the power of fire their own base level of power will increase allowing them to take different forms, to travel faster and further and to fight the minions of the gods.
Image Source: http://www20.imagesandwallpapers.com/fire_horse_awesome_wallpaper.jpg.htm
Spit ball is an arcade styled game in which the player plays as a naughty primary school student who is aiming at annoying their teacher as much as possible. In the game the player will see the first person viewpoint of the student and will have to aim a straw and fire a spit ball at the teacher who is giving a lesson.
The player will however have to factor in many other variables when making the shot such as air flows from fans, drop due to gravity as well as other students who may be in the way of the teacher. The teacher will also be strolling up and down the front of the classroom so the player will have to predict exactly where and when the best time is to make the shot count. Points will be subtracted for missing the teacher and even more points will be subtracted if the player hits another student.
Overview: When young I would often play through an old point and click series called "Hugo" which (despite probably not being scary at all played in a modern day context) absolutely terrified me as a kid. I feel as though using the old horror idea of less is more can also very much apply to the horror aesthetic. Something about the pixel art style of ambiguity and sparseness seemed to inspire a kind of fear when married with the clumsy way of moving in old school adventure titles.
Aokigahara is an old school style point and click adventure game aiming to give older players the exact same sense of unease I felt as a child. The name comes from the Aokigahara Forest in Japan, also known as "The Suicide Forest" (See documentary here). You play as an unnamed character who aims to enter the forest and set the angered souls at peace however you can.
Mechanics: As you explore the forest you will often encounter pathways blocked off by ghosts, or have random encounters with them. You may also find bodies, along with living people camped out there. Each situation is to allow for the player to help these ghosts or people out through talking to them and providing guidance.
For the living you may talk to them and try explore their problems, with each one allowing for some kind of key 'thing' that gets them to open up. In each conversation you will get to a point where you are presented with a kind of ethereal word cloud where you can select words that you think pertain to their situation (i.e. 'Love', 'Family', 'Stress') etc. The more you progress with the character the more you will see them open up to you, eventually getting to a point where they are considered 'saved'.
For the dead a similar mechanic exists, but rather than being able to give them peace through talking alone you often have to find clues in the forest itself that would match up with them. You have to listen to their story, pull out what clues you can and present to them pieces that you may have found that might have been remnants of their former life.
This is a fighting game for mobiles phones, tablets, pc, and next gen consoles, the characters will have a cartoony style and similar to the ones in "Gang Beasts" the difference in this game is that you can take a picture of your face or anybody face and set it as the face of one the characters of the game, so by doing this you can simulate a fun fight between you and a friend. There will be plenty of characters to choose from each one with a special moves, most of them will be hilarious since the objective of this game is to be a fun social activity, the scores will be applied as in a common fighting game, depending on how many hits or combos you make, also you will be available to buy cosmetic items for any of the characters, and there is also going to be a worldwide ranked system so you can fight with people from all over the world.
Image retrieved from: http://duality587.com/tag/gang-beasts/
This game is an action adventure game where you create and play as a captain of a pirate crew. You will have to look for your crew, recruiting many members until you rule the seven seas. You will need to travel around the world mapping your path and finding your allies.
The majority of the game will be played out at sea. Naval combat will be the most common combat system where you will be controlling the ship and it's guns. The bigger your crew the easier it is to control your ship. Your crew members are all upgradable with each of them gaining new unique skills as they level up. Once they reach max level you will then be able to change players and play as your crew mate. They will all have different fighting and play styles making it a more fun experience leveling up your characters and seeing how they all play. The ocean is your playground and also your grave if you aren't careful.
Image Source : Mr.Xerty ©
"One day they came, the men in plastic suits. They came and built the wall. It was a sunny day, with children playing and pies on windowsills. They came in trucks, dozens and dozens of black vans and trucks. They said all was well. They said it was a precaution for an accident that had happened a few hundred miles away. Then they brought the cranes. They put up the concrete blocks, splitting the street in half. The last thing anyone saw of the outside was the faces of their former neighbors, now stuck, separated. People complained, tried to fight, and were beaten down and dragged away.They said we'd be fine.That we were the lucky ones. That should have been the first warning sign.
On Day 1, they finished the wall. They set up generators, stocked food and had constant streams of helicopters flying into the small town, a population of barely 5 thousand. The news acted like nothing had happened, no reports of any accident at all.
On Day 2, everything stopped. The helicopters, the internet, the news, and even the power. The generators came on, and kept the lights on, but that was all. Still we heard nothing from outside, even though the people we used to know so well were a mere dozen feet away.
On Day 3, the screaming started. Like the chorus of the symphony of hell, the screams came. First in the morning, continuing to grow throughout the day. Punctuated by gunfire from seemingly every direction at once, it was truly hell. And behind the screaming, was something else. Guttural. Howling. Haunting. Something primal. Something not human. A Nightmare.
That was the last anyone heard from beyond the wall."
It's Day 21,914, and in the Sixty years since that hellish day, it's been quiet. Some even say the nightmares are gone completely, that they all died the same way as those at the wall. Supplies are beginning to run low, and no-one save the Army has left the town in decades. You play as a 17 year old character of your own design. Choose everything from skin-tone, gender, orientation, personality and even voice actor from a list of possibilities, all which affect the game and your interaction with others in the world.
When your younger sister becomes ill, and the only medicine has long since been depleted, you make the decision to leave. Taking only two of your best friends, you sneak out through hidden areas of the city you know so well, and escape into the world. Leaving down the streets of those your parents knew, walking through the piles of bones and bodies, through the abandoned Army road-blocks and dead machines of war, you must explore the city and countryside in hybrid open area/linear missions, trying to find the medicine she needs. But you're not dumb enough to stay outside the city at night, surely. Surely.
The Army is also an enemy you will have to face. They will hunt you, and they will treat you like one of them, shooting on sight. But there's more to the story than just this, and the further you explore the more of the mystery will be revealed, until you find something so groundbreaking, you will never be able to return and live out your life again.
Use the dialogue tree to converse with your friends, make decisions and further the story by trying to convince those at home of what you've found.
The open world has many places to explore, and many secrets and stories to tell. Using the game's unique blend of Dying Light and The Forest's combat against the Nightmares, who are very much alive and hungry, you must find the medicine your sister needs.
You must save her.
You must save them all.
Inspired by this image: https://s-media-cache-ak0.pinimg.com/736x/cf/30/2a/cf302ad63ff282aac251d21b4ae125ce.jpg
Umbrella buster is a 2D casual game for IOS and android devices. The players play as a naughty God, they could control the wind's direction and level. The main goal is to destroy pedestrian's umbrella as much as possible and make people soaking in the rain. Of course, in normally method, changing the direction of the wind frequently is a good idea. But with the increasing number of levels, the method will not works forever. Using the blast to push some heavy stuffs fall down on the umbrella becoming a new way. The player needs to be careful, once any pedestrian dead, the mission is failed. In the beginning, the player could control the breeze, then with the unlocked levels, more kind of wind will become available for their choosing. The wind will start from breeze to blast and gale. The player has to destroy enough umbrellas before the rain stopped. The rain usually take a shot time which from one to five minutes.
Image source: http://ak-hdl.buzzfed.com/static/2015-04/20/21/enhanced/webdr03/enhanced-9122-1429581518-13.png
The Identity Game involves making wanted people 'disappear' by creating whole new identities and lives for them. The game takes place at a desk in the underground base of the criminal organization you have been hired by. A security leak has meant that the identities of many of the agents of this organization have been compromised, with more being found each day. It is your job to set up a new life for these individuals by first selecting a place for them to be relocated to. The game takes place in the United States of America and the player can choose any state to send this individual to. Based on the characteristics of this individual, the player must then construct a lie that seems believable. This includes a residence and job. The real challenge comes in creating the fake identities and documents, however. Players must be very careful with the accuracy of the data they input as if a fake ID were to be discovered, its holder would be arrested which poses a threat to the organization you represent. Each in-game day has a time limit and it is important for the player to create new identities for as many people as possible as more will identities will be compromised. If too many agents of the organization are captured, the organization will disappear and you will lose your life.
The UI of the game will be similar to Papers Please:
Image source: http://papersplea.se/img/Shot11-Jorji.png
Animal Stackers is a mobile game specifically designed for use on the bus or train. In this game, you choose which mode of transport you are on, and then choose a style of animal to stack. It then simulates a progressive number of those animals being stacked but you must hold the mobile as still as possible to get the highest stack or it is game over! This game uses the gyros/locator in your phone in order to simulate your mode of transport. You must then try to counterweight in order to keep the animal stack as stable as possible. There will be high score recordings. The animals will also progressively get smaller, thus harder to stack as safely and securely. There will be extra mods for the car as well, but cars are much smoother rides so it would be adjusted to be more sensitive accordingly.
This game would be in a cute cartoony style. It could also be used to keep children quiet on transport and give them something to concentrate on.
I believe the source image is from a new series called 'We Bare Bears'
Citadel Protector is a 3d action/adventure RPG with a big focus on strategy which will be medieval themed. It will be played in a top down view and will also have a very high graphics quality. It will be designed for PC's as well as ports for consoles such as Xbox1 and PS4 with the option of making spin off ap's for devices such as tablets and phones that run on iOS and Android operating systems. In this game you play as a king of at first a very small settlement it is the player's job to build up there settlement in to an outstanding castle/fortress that is impenetrable. There will be thousands of options and build paths offered to the player for all the structures in this game the player upgrades his castle by expanding and upgrading buildings and walls and the main keep. Each upgrade improves stat for various buildings/villagers/guards as you will have to micromanage these small buildings as well as the villagers and garrison army. The base will be periodically attacked by bandits and you will have to defend your citadel with your army over time the forces that attack will gradually get stronger and bigger in number until you are being sieged by whole faction army's. There will also be daily villager problems you will have to deal with such as thieves and daily sales as well as bandits inside the city that can affect and mold the type of city you have later throughout the game.
The Witches of Takal is 3rd person RougeLike RPG, taking place on the Mountain of Takal. You have been dispatched by the local village to investigate increased Witch activity in the area, which seems tied to the increased amount of bad weather, dying crops and livestock, and Meteors falling from the sky. Upon reaching the base of the mountain, you find the ruins of an entrance to a temple within the mountain, which you of course, enter. The game begins here, with you, in you chosen class of either Paladin, Rouge, Mage, Cleric or Necromancer, descending into the maze of tunnels that riddle the mountain, in search of the Witches. Along the way, you find yourself dealing with the creatures that live in the tunnels, such as cave goblins, giant spiders, imps, wolves, ice giants, ice dragons, and eventually, the Witches. All on one life. Die, and you get sent back all the way to the bottom of the mountain, with all your stuff gone. The witches lie just under the top of the mountain, in a great chamber. by this point, the player, having fought his entire way up the inside of the mountain, may have come across several witch outposts. Each one reveals part of what the witches are doing, and all of them are required to have been visited if you wish for the best ending. It is revealed that the Witches are trying to tear apart the very fabric of reality, in order to summon an Eldritch Horror, while causing the complete disintegration of themselves, the mountain, and all matter within a 30 mile radius. Will you be the one to make it to the very top of the mountain, and put an end to The Witches of Takal?
Image Source: https://thetruthbehindthescenes.files.wordpress.com/2010/11/6.jpg
In a world where every from of art was outlawed as "stimulating undesired emotional response", squads of government exterminators scour the cities for illegal pieces of art to destroy them and those who hide them. Only a small team of revolutionaries try their best to save these priceless items with a rich history for future generations. You are one of that group, the Archivarius. Your task is to extract art either from the owners or from the government warehouses before they are found and / or destroyed. Your team members will provide you with information, but the rest is up to you. Each piece of art that you lose will be gone forever.
Archivarius is a stealth-action game, where you need to save all kinds of art from being destroyed by the government dogs. You have only one try, if the piece you are trying to save will be destroyed - that is it. The only way to save it again is restart the game from the beginning, but losing a piece does not really affect anything other than your final score. There are hundreds and thousands of art-pieces that need saving, and you can't save them all. The game can be played out in stealth or full head-on combat, whatever you prefer. You need to keep in mind though, that the more you kill government agents, the more difficult each subsequent mission will be. The ruckus will die down slowly if you start accomplishing missions silently, but there will be situations where you most likely will have no choice but to go in guns blazing or risk losing the piece you are after.
Overview
By Coin and Shot is set during the renaissance period, with players taking control of a brand new merchant caravanner, intending to make a name for themselves around the world. Starting from just one mule and a few bags of wheat, players build their own 'East India Company' from the ground up.
Core Mechanics
By Coin and Shot is a third person game, with a deep set of strategy options also available. Players take direct control of their character, and are able to guide them across the vast ingame map between destinations. Able to assemble a large party, the caravan that the player guides can be made up of up to 10 members initially. These members can come from any place that the player encounters them, and they are also able to hire individuals in bazaars or other places of commerce. As players grow and expand their companies, more destinations, goods, and tools become available. The objective for the player is to construct the biggest company possible, as the player looks to establish themselves as a global force.
The Market
The Market demands and flow within By Coin and Shot are dynamically generated. Each region within the game has specific demands and exports that rise and fall over time due to the seasonal and weather cycles. As the majority of exports and resources are organic (i.e. food) players have to predict, expect, and analyse what is coming. Real-World events that occurred in the regions that the player controls also change the landscape of the market. Players will be financially rewarded if they successfully manipulate this market, enabling greater returns. Some missions may also be assigned to players by other officials, and these missions may also affect the market themselves. For example, if a player helps a particular military group in supplying them with weaponry, market availability of weapons will decrease, driving the price up due to the increased demand for weapons. This will also affect other missions as the game progresses.Players move around a world map in a system similar to the RPG/Management game Mount and Blade.
In this nerve-racking bidding game, you are a young American auction hunter looking to make a name for yourself in the storage unit world.
You start off with nothing but a few hundred dollars and your task is to have to look through all the storage unitsand bid your way through them until you own as many of those hidden unit gems as you possibly can. You will be shown one unit at a time and are given 10 seconds to look at/memorize each unit. After that you will need to bid on the unit based on what you managed to see in those 10 seconds. Once you have bid you will be shown the entire contents of the unit and it's overall value. For example if in the 10 seconds you saw an antique chair, some golf clubs and a case of fine wine, one might deduce that the unit belongs to a higher socio-economic and therefore would be worth a large amount. But if in another unit you saw a bunch of cardboard boxes and some old shoes, you might take a gamble and assume that the boxes contain junk and therefore the unit is not worth much at all.
You have the option to not bid and ignore the unit if you don't wish to buy it and hope that the unit was actually terrible and that you didn't miss out on a jackpot unit. However if you chose not to bid and you did in fact lose out on a great unit, you will be penalized (not allowed to bid for a round) and lose points.
The aim is to make as much profit as possible which means you will have to gamble and/or strategically control your bidding in order to not over-bid but instead accumulate a load of valuable and/or entertaining secondhand items and satisfy your uncontrollable bidding urges.
http://www.applestorage.com/blog/wp-content/uploads/2015/08/organize-storage.jpg
If you loved guess who as a kid, you will love this game, where players will link their facebook into the game, which the game will then use to find a person on their friends list and then vaguely describe them to the player. Players will then play a 21 questions similar styled game with the computer as they attempt to find out which friend they are talking about.
Players will have a timer counting upwards to measure how long it takes them to figure out who the computer is talking about. Players will also be able to ask generic questions, in a similar fashion to guess who and 21 questions, allowing them to ask things in relation to what is available through facebook. Mostly hair colour, employment status, education etc.
source: http://www.lovethispic.com/uploaded_images/95725-Diy-Family-Guess-Who.jpg
Hell Heli
Hell Heli is a game about flying a helicopter around in hell. Your mission is to save the innocent and repented souls trapped under the fiery prison for eternity. You fly around hell while spotting for souls to save. Once you spot a soul to save, you fly towards it and lower the ropes of salvation for them to climb up. While doing so, the demon guards will try to attack you and prevent your rescue mission. To overcome this, you will have to time your stops properly to avoid the detection of the guards.
In addition to that, the population of hell obviously does not consist only of innocent souls to save. Mixed in with the souls you are tasked with to save are the souls that have not repent. While spotting for souls to save you will have to single them out and prevent them from climbing up to your heli.
Hell Heli is a quick casual game, mainly about trainspotting individuals with a unique theme.