Submissions by MatthewAtkinson tagged the-wall

"One day they came, the men in plastic suits. They came and built the wall. It was a sunny day, with children playing and pies on windowsills. They came in trucks, dozens and dozens of black vans and trucks. They said all was well. They said it was a precaution for an accident that had happened a few hundred miles away. Then they brought the cranes. They put up the concrete blocks, splitting the street in half. The last thing anyone saw of the outside was the faces of their former neighbors, now stuck, separated. People complained, tried to fight, and were beaten down and dragged away.They said we'd be fine.That we were the lucky ones. That should have been the first warning sign.

On Day 1, they finished the wall. They set up generators, stocked food and had constant streams of helicopters flying into the small town, a population of barely 5 thousand. The news acted like nothing had happened, no reports of any accident at all.

On Day 2, everything stopped. The helicopters, the internet, the news, and even the power. The generators came on, and kept the lights on, but that was all. Still we heard nothing from outside, even though the people we used to know so well were a mere dozen feet away.

On Day 3, the screaming started. Like the chorus of the symphony of hell, the screams came. First in the morning, continuing to grow throughout the day. Punctuated by gunfire from seemingly every direction at once, it was truly hell. And behind the screaming, was something else. Guttural. Howling. Haunting. Something primal. Something not human. A Nightmare.

That was the last anyone heard from beyond the wall."

It's Day 21,914, and in the Sixty years since that hellish day, it's been quiet. Some even say the nightmares are gone completely, that they all died the same way as those at the wall. Supplies are beginning to run low, and no-one save the Army has left the town in decades. You play as a 17 year old character of your own design. Choose everything from skin-tone, gender, orientation, personality and even voice actor from a list of possibilities, all which affect the game and your interaction with others in the world.

When your younger sister becomes ill, and the only medicine has long since been depleted, you make the decision to leave. Taking only two of your best friends, you sneak out through hidden areas of the city you know so well, and escape into the world. Leaving down the streets of those your parents knew, walking through the piles of bones and bodies, through the abandoned Army road-blocks and dead machines of war, you must explore the city and countryside in hybrid open area/linear missions, trying to find the medicine she needs. But you're not dumb enough to stay outside the city at night, surely. Surely.

The Army is also an enemy you will have to face. They will hunt you, and they will treat you like one of them, shooting on sight. But there's more to the story than just this, and the further you explore the more of the mystery will be revealed, until you find something so groundbreaking, you will never be able to return and live out your life again.

Use the dialogue tree to converse with your friends, make decisions and further the story by trying to convince those at home of what you've found.

The open world has many places to explore, and many secrets and stories to tell. Using the game's unique blend of Dying Light and The Forest's combat against the Nightmares, who are very much alive and hungry, you must find the medicine your sister needs.

You must save her.

You must save them all.


Inspired by this image: https://s-media-cache-ak0.pinimg.com/736x/cf/30/2a/cf302ad63ff282aac251d21b4ae125ce.jpg