Submissions by LawlerW tagged point-and-click

A game which is, for lack of a better genre, an "interactive story game" where you follow the travels of a group of children in a setting similar to the modern technological age, where the world has gotten to a point where there are so many people and so many stimuli bombarding the senses in everyday life that apathy is the reigning order of the day. You are a group of orphans who have been abandoned, parents passed away, or other hardships that led to you banding together for safety and comfort. You move through streets, subways, and cities looking for a place to stay while the masses pretend you don't exist. The game plays somewhat like a slower Dragon's Lair, made up of sequences of choices rather than direct control, and with a focus on watching and directing the story rather than playing a traditional game. The story is mainly shown rather than told, with little to no spoken or written language used, just animation and clever imagery.

The choices are made by selecting contextually highlighted areas or objects on the screen, similar to a point-and-click game. They range from deciding which directions to go in, to how to respond to hazards. One example is they're on a train, and a creep sitting on one of the sides sizes up the kids and mutters in their phone to their partner to kidnap them at the next stop, and you have a number of ways to respond to this but you won't be entirely certain what the threat is most of the time or what danger you might find by reacting in different ways e.g. getting off at the next stop, walking down to the next carriage, talking to the creep, or anything else; just a vague idea. As a result, over time as you try to escape things like traffic, predators, temptation, or anything else that could be a threat to a little one, your group will be slowly whittled down as the children meet unfortunate ends or are lost in the crowds and bustle of the modern world. The game ends when only one is left and simply fades to black.

Based off a dream I had.

==

Image: http://familylocator.info/top-3-mobile-phone-apps-...

Space travel is a dangerous job.

It's been much the same story for years - some craft is sent from Earth into space, and is occupied by aliens. A bloody battle ensues from this intrusion between the aliens and defenders, and lives are lost on both sides. Whatever the result, it's not front page news among spacedwellers. It's an everyday occurrence, in this line of work. But it's another thing to actually be there, to hear the screaming and see your brethren fall to the savage flashes of the aliens on both sides. When the carnage stills and you're the last left breathing among the fallen, crawling and hiding away for your miserable life, how long will it be before your own story comes to an end?

You are an infant member of your kind, a proud race of spacedwellers - beings that these so-called humans would call "aliens". For eons you've defended your system while keeping observations on nearby life. Your kind once had a destructive and militant past, but that was many sweeps ago. Now, the humans rise to begin the same phase, sending ship after ship into nearby systems and slowly choking them of resources until they're conquered through politics and repossession. Negotiations have failed, and your kind has had little choice but to take up arms once more and intercept invading ships. You yourself are too young to be a militant, but your pod-brethren have all been sent on the most recent excursion and, overexcited, you stowed away with them.

But what you saw aboard that ship didn't fit the theory. Armed with new pulse-tech weaponry, the humans slaughtered your kind left and right, all while screaming that hateful phrase: "Alien!" Now, trapped aboard the ship inside its fuselage with a dozen high-alert humans all around you, you have two choices as you navigate the ship, trying to remain unseen and avoid the hazards that come with crawling through ship exhaust. Send a distress signal from a fallen ally and survive until help arrives, or take a vow of revenge and dedicate the rest of your lifespan to eradicating these human aliens one by one until none remain.

--

Spacedweller: "Alien sprite" by samuelcohen on DeviantArt http://samuelcohen.deviantart.com/art/Alien-sprite...

Background: "7 Days a Skeptic" by Benjamin "Yahtzee" Croshaw https://www.youtube.com/watch?v=hyqvFIEiXyo

A point-and-click adventure/strategy game where you play as a necromancer in a gothic hamlet. Your objective is to overrun the town with an undead invasion, but you are only a novice necromancer and your first raised dead are too weak to pose a threat. You must first root yourself among the town and its people before weakening it from the inside while you build your skills, using actions shown in the sample flowchart.

The constabulary stand ever vigilant against undead attacks, and the more the townsfolk suspect strange happenings, the more restless they will become. You must bide your time and do everything you can to remain undetected while you practice your dark art - but your necromancy requires a supply of fresh corpses from their graveyard, or even from among the living should no suitable vessels be available.

Ply your craft, avoid suspicion or throw the watchful townspeople off your trail, and do everything you can to bring your plan to fruition before some do-gooder stops you. Soon, this town will be yours...

Background: fullyramblomatic.com - The Trials of Odysseus Kent by Benjamin "Yahtzee" Croshaw