Crop circle is a top down game where you play as a vandal creating crop circles during the night for fun. When the game begins you are given a small piece of paper with how tonight's crop circle layout will be, you must stick to this layout to receive the best score in the end. You are not aloud to go over the same tile you previously walked over, if you do you will lose points. An occasional guard will be scouting the area every so often so there is an element of stealth. If you are seen by the guard you will be chased and an endless runner type mini game will begin, once you outru the guard you can get back to finishing up the crop circle. When you finish making your crop circle design you will be graded and your score will be tallied up, Grades will vary depending on how well you followed the layout.
http://images4.alphacoders.com/177/177394.jpg
Platforms : IOS, Android
Single or multiplayer
In this game there are two teams per battle and the aim is to get as much
muffins from the enemy's camp as you can. You need to think strategically because
the muffins are complicate to reach and you previously need to defeat the opponents aiming and coming
at you.
Muffins :
Lemon : 20pts
Chocolate : 40pts
Strawberry : 60pts
Vanilla : 80pts
Blueberry : 100pts
So the muffins are different and the points attributed to each kind can make you earn
more soldiers or win bonus gadgets and weapons to fight or defend your muffins.
Each battle is timed and the team who has the most muffins wins
Features : ( Gadgets )
- Flying shoes
- Speed shoes
- Muffinator ( muffin vacuum )
- Chocolate bomb ( Liquid chocolate )
- Cinnamon storm ( blows cinnamon powder that irritate eyes and make you cough, slow you down )
Image resource :
http://www.snorgtees.com/muffin-much
Arise!
Basically Arise is the reverse of a tower defense game. You, the player, play as a necromancer in charge of a small rundown cemetery in the middle of some small town. Finally it is time release your undead zombie hoard on the world, but first you must get them past the cathedral grounds. To do this you must build spawning pits that will release zombies in waves, and then guide these zombies through the cathedral grounds as they get shot at and slaughtered by holy relics and priests. Once you get a certain number of zombies out of the cathedral gates, you will win the level. Think along the lines of TDG and Dungeon Keeper.
Use money gathered to upgrade your zombies and buy gear for them as well as buying pits that will spawn different kinds of undead with different resistances and attacking power/movement speed.
Make sure to vary your attacks and waves of zombies to get through!
Image Source: http://www.tower-defense.net/games/sas-zombie-assault-td.html
This is a real time strategy game in which your goal is to build a base in mars able to maintain human life. You start the game with three robots, each one of this can build different type of structures, they are divided in colors (green, blue and yellow) the green one will focus on plant nursery and other buildings related to plants, this will produce oxygen which is vital for life. The blue robot abilities include excavation and gathering of metals and rocks, this one is also very important because it have the longest lifespan battery so it can explore around and look for frozen water or excavate for subterranean rivers. The third robot will have the ability to construct walls, tents and pretty much all of the infrastructure of the base with the metals the blue robot will gather, also this yellow robot will be able to construct wind mills and solar panels that will provide the base with electricity, once you think the base is ready to sustain life, you will have to click on a button that says "send first colony" and so the first humans will arrive in rockets, if they don't die within the few minutes they been in your base that means you have made a successful job, and new buildings will be unlocked for your to build, the game will be exclusively for pc.
The world is full of wide varieties of floras and faunas. In this specific Kingdom, it's land are full of beautiful and valuable herbs and flowers that are used to cure any kind of ailments.
You'll play as a pharmacist in the kingdom you live in. You job is to make remedies for your client on request and periodically until they are cured. So they are a sort of deadlines that you need to complete the medicine. You can travel around the land to look for and discover new herbs as well as their attributes. Later the more you discover new herbs and attributes that you fill in your Herb "encyclopedia" the more likely you could make new sorts of medicine to help your clients.You can't buy the herbs you haven't discover.
Adventuring for new herbs isn't always a safe task, so you'd need to hide from pesky monster and thieves. Once you fulfill your task for the client, you'll get your payment! Money can be used to upgrade the store; such as the storage for the herbs, the equipment and probably something to defend yourself when you are out and about.
This game idea is set in Bethesda's Elder Scrolls Universe in the Shivering Isles. You control the resonator of judgement, an arcane artefact housed in a temple called Xedillian, designed to lure adventures subconsciously in search of treasure. Your goal is arrange a dungeon full of traps and tricks that lead the adventures to their deaths. This won't be as easy as it sounds however, if the adventures are skilled enough to reach Xedillian then they are skilled enough not to fall of cliché spike traps and trip wire traps, no for this game you will need to arrange traps that cater to an adventures traits e.g. (rouges are good with locks but are greedy, wizards can handle magical traps but are afraid of combat). Xedillians walls are built to shift and change rapidly meaning the player can change routes and paths of the adventures and also change the layout of the dungeon after the adventures have been dealt with. These traps must also be designed to break their spirits as well as their bodies for example being driven mad by being so close to treasure but so far away or having to leave a dear friend behind for money.
If the player miscalculates the traits of the adventures they will get past the traps and reach the resonator of judgement which will cause the level to fail and the adventures to flee. Each time the player deal with the adventures a new wave of more experienced, higher level ones will enter to find treasure. The player will also unlock more devious and demented traps to deal with them each time they succeed in driving away or killing the adventures.
I was inspired by Oblivions shivering isle quest where the player must active an automatic dungeon that lures adventures into trap that plays on their fears and insecurities. Imagine that but a full game! This game could be played as a mobile game on a PC.
Game features.
Oh no. You forgot to write out the First Quarterly Sales diagram for your boss! Now he is on the Warpath! You have to avoid him for the entire day, or you will get fired!
Missed Deadline is a Third Person Survival Thriller Game, set in the rather large and maze-like 17th floor of The Shard in London. Your boss is wandering around the office trying to find you, and its up to use to make diverse use of your surroundings to escape his wrath. Over the course of the day, your boss will start checking more and more hiding spots, forcing players to try and use more elaborate methods of hiding and escaping. These range from hiding behind bushes and copying machines, to hiding under the desks of co-workers who owe you favours (or you end up owing them a favour), to distracting your boss by causing an incident on the other side of the floor. In a worst case scenario, Pulling the Fire Alarm will work, but expect to work overtime. Don't stay to long in one place, as co-workers can (and probably will) report suspicious behaviour to your boss. Its a constant game of cat and mouse, all because you Missed a Deadline.
Image Source: https://www.wellworking.co.uk/news/wp-content/uploads/2014/05/office.jpg
Somethings will never be straight a dog's tail and a messed up wire of an earphone in your pockets. These wires sometimes disturb the inner wiring resulting to reduce the life of the device , it's a puzzle game, player has to solve messed up wires and find it's jack to put it in suitable port.
The gameplay would be more picture based type game. The games aim is to solve different color and size wires and put them in their ports within given time, player's perspective will be just two hands for solving wires, as the player levels up they can solve messed up electric wires and shoe laces, bonus level can give player to solve time bomb wires.
game is for kids above age of 3, it will be released on mobile phone platform.
http://modsandrods.tv/wp-content/pics/sm/wiring_dash_1.jpg
A exploration game where you travel around a regular city as a regular human being.. with just two differences. The city has an extremely high mortality rate... and you have the ability to stop and start time.
As you walk around the city, situations will unfold that place people's lives in danger. There is no "goal" or "objective" to the game or levels to complete, and if you don't care to get involved, this is as complex as the game will be. But this is a game of choice, and a game of chance.
As you are able to stop time, you may use it to interfere with the uninterrupted flow of the city, and pause to give yourself enough time to change the situation so that people don't die. There's only one problem: although you can pause time for as long as you want, and resume it whenever you want, you can't rewind at all. If someone does die, they're gone forever.
This is a game of harsh choices, and it's unlikely that everyone will survive as mistakes can be made that will cost lives. You might see someone standing on a rooftop and pause time to get up there and resume to try to talk them out of it, but in the time spent saving them, the person passing right across the street you were on just before dies as a result of a nearby armed robbery gone wrong. And it turns out the person on the rooftop wasn't going to jump after all... at least not for a few minutes. That would have been enough time to save the passerby on the street, and then get up to the roof afterwards before the jump happened.
So you may restart the game. And this time you know better, so you push the passerby out of the way of the robber's stray bullets, and then you get up to the roof. But the direction you pushed the passerby in was towards another civilian, and it turns out the passerby was a drug dealer and the civilian was armed and craving. Now the civilian is dead from the dealer's self defense.
You should have pushed them the other way.
If you had played it out flawlessly, if you had known the perfect golden sequence of events, you could have been able to save everyone. But there was no way you were supposed to know what was going to happen. How could you have? It wasn't your fault. You can't keep everyone alive by yourself, after all. But will you try anyway? Or just watch it all play out?
Every minute is priceless in this city.. and some people are just out of time.
Image: "Gen's Stage" - Street Fighter Alpha 2 (Capcom 1996)
Genre: Arcade, simulator, 2D, idle game
Platform: Mobile
Inspired by Nintendogs and "Himouto! Umaru-chan!", this game is a pet simulation game, where you must look after a small character referred to as Mini. In the beginning, players are able to customise their Mini they must take care of, and name it. The game will begin in a small apartment room with a simple TV and bed.
The Mini stays in one room and will play games, watch TV, read comics and laze around as much as it can. The objective of this game is to take care of Mini and keep it from becoming too lazy. The game will run in real-time; therefore 24 hours in the game will be 24 hours in real life. Players accumulate coins every minute (even when the app is turned off), and these coins can be used to purchase many goods such as: games, content for customising, snacks, game consoles and comics for your Mini.
Your Mini has a happiness metre. This happiness metre will decrease if the user does not check their game app for a very long time or when the player doesn't buy anything for their Mini.
Players can pet their Mini, clean up after it or lecture it. The game will ask once when players go to sleep, and adjust the Mini's sleep with the right time. Of course, the Mini has a chance it will play games all night. Players can check before they sleep, and if the Mini is playing games, you can send it to sleep again. Of course, players can lecture or pet the Mini. Players are recommended to lecture the Mini if they wake up to a Mini who played games all night.
Mini arcade games will be available, such as playing games together with the Mini and going out for fresh air/sports. These arcade games can earn the player coins.
When the Minis are taken good care of, they can become mature and do things such as cleaning their room. When the Minis are left to become lazy, the Minis will become aggressive and will not listen to the player sometimes. This can be deducted from the happiness metre mentioned from above.
A multi player online 3rd person exploration game where the player plays as a butterfly. The player's aim is to reproduce and explore. The player is given a basic Monarch butterfly to start off. To be able to reproduce, other players must find other/another butterflies to mate but only with the people that are in that server. The babies they create could be their own butterflies which the players can use to navigate around the world similar to that of their very first Monarch butterfly.
Butterflies must pollinate in order to survive and feed themselves. The player must look for flowers to consume nectar from, in order to pollinate. The type of flowers the player consume will effect the patterns of the wings of the next butterfly she hatches.
There will also be obstacles during this game. Butterflies have a short amount of life span. In order to extend the butterflies life span, the player must consistently search for nectar so the life of his butterfly can go further. If the player fails to get any nectar for 2 days in a row, then the butterfly will experience death. Carnivorous plants could also be an issue while exploring so the player must keep an eye out on that.
You are a staving abandoned child in a city full of poverty, your goal is to escape the depths of Fhatol where a rich and overruled government is corrupt and mad with power.
You can choose whether you want to be a girl or boy at the beginning of the game, then progress through the game with an alternative dialog and ending but the main story is the same linear path.
You will need to earn your way into higher power through doing kind acts for people within the lower city of Fhatol to gain some notoriety.
Things such as:
• Helping the poor get food
• Hunting for the butcher
• Making armour for the blacksmith
• Creating medicine for the weak
• And eventually fighting in the war
The city is under great strife against its neighbouring settlement but not human, they are organic plant life that have evolved through time tired of being slaughtered in the quadrillions, once you leave the safety of the castle you are on your own. You will need to Hunt small animals and critters to gain hunting skills and agility.
Through the game you will age and become an old man, if you do not take over Fhatol by the time you die of natural or not causes you will need to restart the whole game over. However you can save the game by activating self-essence containment to come back to it at a later stage. These items are of high value and cost a lot to make so timing saves might be a need.
Features include:
• Immersive story
• Next level Graphics
• Dynamic player attack system (will note soon)
• Pets! Charge down the enemy with a plant suit armour of yourself.
Now as I was saying about the attack system you can tame and turn a living creature to fight and do your bidding for you as long as the creature has the correct shard impaled into its heart.
Once you gain these creatures through stealth and poison/stuns/traps you will need to quickly apply the shard.
The attack system works on combos and depending on buttons pressed, kind of like Tekken or Street fighter or Naruto. With organic suits! Of course you can fight normal if you like. It's just very ineffective.
source image:https://s-media-cache-ak0.pinimg.com/736x/08/6c/73/086c739ff7ca83608eeee067dc8fad34.jpg
Pigeon Pooper:
"Pigeon Pooper" is a 2D face down game in which the player plays as a pigeon known as "Chuck". Chuck is an elite member of the highly recognised aviation group known as "The Pigeon Squadron" who are well known for their tight flying formation as well as precision when it comes to pooping on people during their spectacular aerial shows.
In this game it will be the player's job to ensure that Chuck is able to fly in strategic formations with his pigeon squadron whilst hitting as many targets with poop as possible. The gameplay will be based from Chuck's point of view giving an aerial view of the ground he is flying over from above. This view will include people to aim for, obstacles to dodge whilst flying as well as Chuck's other Squadron members.
The aim of the game will be for the player to move Chuck from left to right on the screen to avoid objects such as poles as well as to aim at and hit people below him. In Order to build up score the player will have to successfully hit people below Chuck with poop which will cause funny reactions and animations to take place as well. The catch is that the number one rule of The Pigeon Squadron is "Thou shall not poop on fellow Squadron members, no matter how tempting it may be." Because Chuck will be able to see his fellow pigeons flying below him he will not only have to aim at hitting people below but also aim at missing his squad members. Hitting squad members with poop will result in a loss in a life which if depleted to zero will result in Chuck being banished from The Pigeon Squadron, effectively ending the game. It is also worthy to note that hitting freshly cleaned cars with poop will result in a score multiplier bonus being activated.
Image Source: http://prod.static9.net.au/~/media/9ce05c3144bc4cf987236d6d88c6b624.ashx
In this non dialogue, singleplayer story the player controls a woods creature with the ability of fire. The being the player controls is the first to be granted this special power, and (in this world) the first being to witness fire itself. The game serves as an experimental point of view on how destruction is a form of creation, and how fire really would change the way of life that existed before the special ability existed. The player begins the journey in a passive, peaceful environment deep within woods of some world, where all beings live in harmony and cooperation. But the power is granted by a greater entity, and dependent on whether the player harnesses the power for creative reason, the world slowly turns to turmoil as the player is consumed by the power they control.
As the power begins to control the player them self, the being transcends into the form of something far greater than a physical entity and becoming one with the power itself. Gameplay involves shooting flame clusters, propelling the player into a short flight mode duration by firing fire downwards, and firewhips/firebombs. There is never a clear objective as the game does not have a HUD, this is to reinforce the pure focus on the players own decisions, and to encourage thought and careful attention to each move.
The game explores the evolution of beings under influence of a greater power, based off man's discovery of fire and how it began the basis of our evolution from apes.
A new league of defenders have raised to protect the public, at a young age Sam knew she would one day join the force, both her mother and father are both general with in the defenders but Sam is special. A key aspect that makes the defenders strong is that those that are enlisted have half human half animal soul, Sam had her animal soul awaken at a young age and has had incredible skills in combat. Her parents fought to keep her out of the defenders for a few year but Sam insisted that she joined. Sam's parents where sent of a mission during her trials but she was used to it because having both parents part of the force they were gone frequently she never thought much of but she got lonely, she thought that if she graduated to full defender status shed be able to go with her parents some day and she wouldn't be so lonely anymore. This particular mission was different, her parents never returned, Sam grew more and more worrisome they were never gone for this long….
Sam's parents have been reported missing while on their mission and haven't been herd from in weeks. It is up to you to find your parents and bring them home.
Invite your friends to a play over in any room of your choice, and customize the layout with pillow/sheet forts. As you fight, warnings will sound if parents are approaching, and if you're not sitting down when the parent enters the room, your told off and led way to watch your friends having fun from the confines of the naughty chair for 10 seconds.
Customize you character with various costumes and face paints.
The game would place mobility above all else, and combat would be based heavily on timing and momentum.
When a city is getting bombed by a terrorist organization calling themselves the Sphinx, the city itself has no choice but to pull back all the resources they can get to save their city. Among these resources came retired cops, old snitches, forgotten data and aid from a intelligence Agency that happened to be hunting down The Sphinx. Enters Carl Brockman a police man who was fired for police brutality, his violent nature came in hand with his intelligence due to the fact that he solved at least 90% of the cases he was assigned, but how he got them solved was the reason the police force had him fired. Even after this many years he hadn't lost his touch because the second he got called he was already chasing a lead after The Sphinx.
Sphinx is a sand box 3D game made for ps4 and pc, in this game the player will face many challenges and puzzles in order to take down the sphinx. Some side missions will present themselves for the player I order to get a tip or a hint of where could the sphinx be. The plot will move in a linear fashion where the player will be placed at a certain time and place. One will lose if he dies during one of the actions, or fail to complete a challenge.
http://media.indiedb.com/images/games/1/24/23096/Fine_city_EXPLODING_INTO_BITS.jpg <--- Source
This is a mini game based game, in which all the mini games revolve around keeping your cat happy. This is similar to games like Dumb Ways To Die. As a cat owner, you need to do everything that your cat desires, this involves feeding him, petting him and helping him hunt. If you fail to do so, you will get scratched by him. You can only survive getting scratched five times before your cat decides to run away, and in doing this it means game over for you...
However, the more you please your cat, the higher his expectations become, meaning that you have to complete more complete tasks. after you unlock all of the tasks the time that you need to complete these tasks in decreases, until you can no longer live up to his standards. The aim of this game is to get the highest score possible. There will be certain amounts of score that you have to get in order to unlock different types of cats which offer different needs.
(Image from: https://play.google.com/store/apps/details?id=air.au.com.metro.DumbWaysToDie 11:05pm 10/08/2015 Author: Metro trains)
General: Fletchlings is a multiplayer fps game that focuses on woodland archers. A local war between archer factions has begun over the control of a large forest. One side fights for the resources that the forest offers, while the other protects the forest since it is a place of ancestral significance. Players choose a side to fight for when queuing for the game's online multiplayer Campaign mode (more explained further on). The game is experienced in first person, and is modeled after real bow and arrow gameplay. Each player carries a bow and a limited amount of arrows which they must replenish manually on the battlefield. Arrows never disappear (except for explosive-type arrows) and can be picked up by any player to add to their quiver. Aiming and shooting an arrow takes time and relies heavily on physics and mental-based precision. Arrows damage the body part that they hit, causing bleeding and stamina loss plus additional side effects for the target (unless head or heart shot, which causes instant death). Players will have to retreat to a safe location and pull out each arrow and tend to their wounds, or they will die from blood loss. Tending wounds does not mean they are back to tip top shape, they lose stamina (affecting movement and actions), blood (dropping below a blood threshold kills the player), and mental fortitude (meaning they begin to tremble, breathing heavily and vision hazes up). Matches are thus intense ranged battles of stealth, accuracy, and positioning.
Expanding the Mechanics: Controlling the bow and arrows are crucial to mastering this game, but equally valid are the several movement mechanics. Players can sprint, crouch, dive, and dodge, all of which deplete the player's stamina bar. Crouching is relatively self explanatory, enabling slower movement, less exposure, and better aim. Sprinting is essential for getting around the forest map, becoming a more difficult target, and gaining a positional advantage. Diving is directly linked to sprinting, as it causes the player to leap and roll, ending up in a crouched position ready to take aim. Dodging is the most advanced mechanic, allowing players to completely evade an incoming arrow if they time this action correctly and are in an idle state. Dodging is useful as bows have two states: unarmed and armed. Armed means that the player has an arrow pulled out from their quiver and is ready to draw their bow. After firing an arrow, players enter the unarmed state, meaning that they have to equip another arrow thus lengthening shooting times. For customisation, players can decorate their bows and attire. Arrows are the main piece of equipment that have effects on the game. All players have an arrow value limit, and all arrows have values. Players thus pick and choose the arrows that they bring to the field.
Game Modes:
Image Source: http://chrstphrwest.deviantart.com/art/Forest-Hunter-319702511
Taking inspiration from http://persinetteinthetower.tumblr.com/post/113953...
Let's look at fairy-tales from before the brothers Grimm sanitized and modified them. Exploring the castle as one of the servants, uncovering the original story - although you'd probably have to sanitize those too. I guess this would work similarly to Gone Home, and could cover other fairy-tales as well. The (one of the, depends which version) author of Bluebeard left a moral condemning the curiosity of women. Lets expand on that - play as one of Bluebeard's wives, see how long you survive before your serial-killer husband gets bored. Or, discover the other bodies and hope you can run fast enough.
Sourced from https://en.wikipedia.org/wiki/Bluebeard, 19th century illustration by Gustave Doré