Submissions by lewis_poll tagged rpg

In this non dialogue, singleplayer story the player controls a woods creature with the ability of fire. The being the player controls is the first to be granted this special power, and (in this world) the first being to witness fire itself. The game serves as an experimental point of view on how destruction is a form of creation, and how fire really would change the way of life that existed before the special ability existed. The player begins the journey in a passive, peaceful environment deep within woods of some world, where all beings live in harmony and cooperation. But the power is granted by a greater entity, and dependent on whether the player harnesses the power for creative reason, the world slowly turns to turmoil as the player is consumed by the power they control.

As the power begins to control the player them self, the being transcends into the form of something far greater than a physical entity and becoming one with the power itself. Gameplay involves shooting flame clusters, propelling the player into a short flight mode duration by firing fire downwards, and firewhips/firebombs. There is never a clear objective as the game does not have a HUD, this is to reinforce the pure focus on the players own decisions, and to encourage thought and careful attention to each move.

The game explores the evolution of beings under influence of a greater power, based off man's discovery of fire and how it began the basis of our evolution from apes.

http://vignette2.wikia.nocookie.net/avatar/images/8/87/Korra_firebending.png/revision/latest?cb=20121110162025


This game is stylised in a early 2000s, low poly fashion similar to games like Jak n Daxter, and Ratchet & Clank. The game is a light hearted, steampunk fantasy RPG that idealises cartoon like aesthetic and basic, non stressful gameplay. The game is designed to be a relatively easy game that can be picked up by players of all ages, set with the pure intention to capture whatever player in a world they may escape to. The setting is futuristic with flying mobiles and huge zeppelins roaming the sky, interlocking monorails fill the city between slums and tall skyscrapers. Every visible area in the game is reachable, no doors remain permanently locked, every visible structure has a purpose. The player is given a primal mission and from there on they are set to free roam, taking on multiple quests to help NPCs in distress or unlock new gear. The player plays as a warrior from a foreign planet, who crash lands near the city with no memory. The player must piece together their past and objectives by completing the missions present.

The aim of the game is to experience the fullness of the densely populated environment, and take away a feeling of discovery from each playthrough. The game mechanics involve shooting, sword combat, and double jumps. Player armor unlocks various upgrades to the player's skill such as improving the height of the double jump, or speed of sword combat etc.

Enemies involve the city guards, big corporations, and criminals that roam the city.

Here is an image from Ratchet & Clank representing the in game aesthetics

http://i.ytimg.com/vi/XGmM9fTvRiI/maxresdefault.jpg