Imagine you are a gladiator fighting for your life or freedom in the arena. This is a multiplayer pvp game in which you are set in ancient Rome and must face other players around the world in order to get better gear and keep increasing your ranking, the better ranking you get the bigger arenas you get to fight in and this also means better loot after winning a match, the game would also include weekly events in which a team of players would have to fight together against a stronger enemy kind of like a boss. In the low ranking bracket each match would feature two teams of players fighting each other or just a free for all, eventually ascending in ranking would open the possibility for 1v1 fights. Getting to highest ranking would let you enter a special monthly event which is a 1v1 fight in the coliseum of Rome, winning this match would get you the best gear at the moment. Each time you win a match your stats would increase in a really fast way but for those that sometimes don't feel ready enough for ranked games there would be a training camp for gladiators in which you can also increase these stats but is just a little bit slower, as you can see is a strongly competitive game, but it will guarantee fun times.
Image retrieved from: http://goosehunter87.deviantart.com/art/Gladiators...
A "fighting" game where you play as a mighty swordsman wielding an even mightier sword, travelling the land in search of your arch-rival who committed the heinous crime of carrying a sword even larger than your own ridiculously oversized weapon. As it turns out, your rival also happens to be hunting you for the exact same reason, as the two of you have a somewhat extensive history of repeatedly one-upping each other's swords. You often chance upon each other at social gatherings, and of course as is the norm at this point you challenge each other to a duel on sight to see who is the gutsiest warrior on the face of the planet, once and for all.
Unfortunately, your sword has become so mighty and huge that you can barely lift it, and getting it to clear the ground can take up to several minutes of concerted effort. But you made a vow, to not let your rival get the better of you by being able to wield a bigger weapon than you can. There's no going back. You must fight him wherever the winds of fate take you. Dinner parties, birthday parties, cocktail parties, funerals, parades, music concerts, there is nowhere you are not ready to fight for honour! Your hubris demands it!
Furthermore, you're kind of in a hurry. Duelling your rival can really take a while nowadays, and those distressed partygoers whose celebrations you keep crashing always end up calling the police on you, who will eventually arrive to bring your fated battle to an anticlimactic end. So lift, mighty warrior! Mash the buttons until they change, then press on to fill your lift bar, and heft your colossal blade up and down on your foe to claim victory! But be careful not to keep it lifted above you too long, or you might tear a muscle and that will require some delicate button-pressing to fix. Hurry, hero! Lift your blade to defeat your rival before time runs out!
For glory!
Genre: 2D, platformer, racing, multiplayer
Platform: PC, Console
You play as a superhuman with three minds in one: blue, red and yellow. You are able to change your colours freely with your soul watch. Each colours have their own special ability. Yellow is able to run and is extremely agile. Red is very strong and can destroy certain blocks. Blue is a climber, she can hold onto walls and perform double jumps.
The objective of the game is to get to the other side of the map as fast as possible. The maps are in linear fashion, therefore will be easy to navigate. There will be obstacles such as high walls and blocking blocks, endless pits, wide pits etc. that will slow you down. The player must coordinate themselves well with the use of their colour abilities. There are also gems scattered around the map, and you can gain more points if you collect them. Points are calculated in time and gem count. You can also race and compete with other people!
Your character can level up and increase their ability power on desired colour abilities. Some players may focus on only their yellow ability, or some may distribute them evenly.
This singleplayer, dark fantasy RPG takes place in a large, dense forest that stretches beyond immense maps of wild proportions. It is a side-on game that grants the player new equipment such as weapons and armor upon looting and defeating enemies (similar to Dark Souls). The graphics are low pixel as it is based off the actual game Slain, it resembles the art of an early Mortal Combat game except the sprites would be well developed and consist of a lot of frames to promise fluent action.
The player is a hunter from the woods who's cabin is burned down by a pack of demons. His cattle are slaughtered and his crops cursed so he travels the land in pilgrimage to seek venegance and adventure. The combat allows the player to gain exp which they apply to a small amount of attributes such as Stamina, Health, Strength, Defense, and Agility.
here isa photo from the game Slain to give some sort of construction of my game's visual appearance.
http://www.wolfbrewgames.com/slain/wp-content/uploads/2014/12/Slain_wide_unity2.png
One day, after a long days work, you arrive home to find that there is no one there. You promptly decide that now is the time to do all those dastardly deeds that you have always wanted to do. Make a bomb? Check. Clone yourself? Go for it. Eat triple chocolate cake with ice cream AND custard? Have at it. The only catch? You have no idea when your parents are getting home. You know that they always go to the store before returning, and at the store they always call to ask if you want anything. You also know when they pull into the neighborhood, because they drive a Harley Davidson, because your parents are hardcore.
What is the aim of the game? Do as many wild things as you can, clean up before your parents step through the door, and make sure your jobs are done. The game begins as your parents leave the house in the morning. They will leave you a list of jobs they need done. You have to plan your misdeeds so that you can do them, clean up after yourself, and do your jobs, all before your parents get back home. You could cook meth in the morning, walk the dog at lunch, then get turnt up in the afternoon, just as long as you hide the blunt and freshen the room before they get back!
Gameplay features
Is a game where you mix and match colours. There will be a colour wheel in the middle of the screen. The game play is largely similar to that of the puzzle Bobble series but this has some differences.
In the bottom of the screen, you will be given a random colour. Each turn the player launches a colour, the player must precisely match it with the colour in the wheel. If the player fails to match it with its corresponding colour then the player will lose the game.
The game would have different game mods available;
Match the colours - The player has to match the colours given accordingly to the wheel colours.
Complimentary - The player has to match the colours given but this time it will be matched to the compliment pair of that colour. There will be a colour wheel on the side to guide the player.
Added white and Added Black - Similarly to the game modes, the player has to match the colours given but it is when you add the colour black or white to it.
The game will progress its difficulty by adding more colours to the wheel and or by the means of making the wheel spin faster.
This game idea came up while looking at this image. It is the apple OS icon for the "Photos" application.
Zirka says What? Is an up to 8 player Party game, played with a combination of the game running on a PC/Console, and your mobile device. Using a System similar to the one used in The JackBox Party Pack, Players join the game by connecting their phones to the room setup by the person using the console. Upon starting the game, a phrase will be both spoken and displayed on the Monitor, in a language that is not the one currently set as default by the game. This language can be any from the top 50 languages spoken on planet earth, as ordered by number of native speakers. Each player will have limited amount of time to type into their phones what they believe the sentence means in English. Once all are submitted, each answer, as well as the correct translation, is displayed on screen. The game does a comparative analysis, putting each answer side by side with the translation. The person with the most words of the phrase, or at least a similar meaning, gets points. This continues for several rounds, with a new language each time. Its confusion abound, as you just don't know what Zrika will say next!
Image Source: http://exportwise.ca/wp-content/uploads/2014/08/breaking-down-language-barriers.jpg
A first person survival game.
The Apollo Program is what got us to the moon, but what if it left us there? This is the premise of the game Apollo, which centers around an astronaut trying to survive on the surface of the moon in and among the wreckage of a secret mission.
After a terrible malfunction and crash, you are the sole survivor of Apollo 18, sent to monitor soviet activity on the moon. Using only the materials from the crash site, and the intact lunar lander you landed in, you must survive, contact earth, and live long enough to be rescued.
Multiple threats bar the way forward, such as: A lack of food and water, A dangerously low supply of oxygen, Hostile Cosmonauts, natural hazards such as ravines and cliffs, and falling debris, which causes massive damage to the area of impact.
The Game begins in a randomized crash location over the real world surface of the moon, and due to the low detail and variation of this surface, the entire moon would be a playable area. Some areas would be randomly generated, but most would be true to life.
The player must craft survival equipment such as re-breathers and tools, build a communications array with the ruins of the command module and third stage, and call Houston, to request help. After this call is sent, the Cosmonauts go from being passively hostile to you to actively hunting and trying to kill you. This is where traps, such as small rocket engines or spikes, or exploding gas canisters, become critical. Survive long enough, and travel to enough other landing sites, and you will be rescued by another lander capsule sent from earth.
Inspired in part by the forest and by the film Apollo 13. Image is of a Lunar lander, like the one that would be used as a base.
Image source: http://www.lpi.usra.edu/lunar/missions/apollo/apollo_16/images/orion_lg.gif
Living in a monochromatic world were color has started being absent for sometime you go after the twin sword of black and white but not all the world is what you have though of it and it is up to you to decide is black and white better then color or not.
Your goal original is for you to gain the sword of black and white but as you learn their is more going on any you what to know more about it even if is a good or bad thing. Complex puzzle will happen though the game. Colors will be littered around the world and collecting then can be useful giving player hint by color code. Also with the sword you gain the ability to switch the colors making black into white and white into black also for each sword the player gets will let them use one copy of them but only with one color which will also be used in puzzle solving. Also their is glasses that are use in solving problems are x-ray and inferred. but that is not as you will come to face RAINBOW. In some part you will have to make puzzle block visible to do that by using the paint however if you make a mess with the pain it will say on the screen.
- Black and white clones.
- Xray and inferred puzzles.
- Changing color revusle .
- Color code.
The game is basically a local or multiplayer game where you are one of two teams, the man or the machines. The goal is to race in a 10metre sprint with each other with the winner becoming the apex or alpha.
To play this game you will need to go through training mode which basically has you go through a single player campaign of different levels that primes each camp for their next bout. The machine team must upgrade their hardware and software frequently to stay 'relevant' and new whereas the man team will be upgrading their gear and training facility.
The way to get these upgrades will be to beat the singleplayer campaign missions. With each one you beat, in accordance to it's difficulty you will be rewarded some upgrade points. Your speed will be reliant on your balance of all your stats, so there is no speed stat that you can infinitely upgrade but there are other attributes that open up as you go through the campaign such as a man skill like super breathing technique that governs the chance of you irregularly breathing during the race with more points meaning you will have a better technique and smaller chance of irregular breath. Basically at the end of the month the winner of the race will be crowned the alpha until the next race.
image source: http://workingtropes.lmc.gatech.edu/wiki/images/Man-vs-machine.jpg
Barista Brilliance follows the adventures of (you guessed it), a brilliant barista. Or soon to be. Or maybe one day. Regardless, it's your job to take orders, input them into your high tech computer with your clumsy, pudgy fingers, and then make their order. Maybe you could even write their name! Although probably not correctly. Or right. Make sure you add all the right ingredients, and don't spill it all before they come to pick it up - they are paying for a full cup remember! Your manual dexterity may need some work, and you definitely need to stop burning the milk, but you'll certainly find some employment; even if it is at a gas station. As you start to master the art of true barista-ing, you'll soon find yourself in hot demand at better establishments, and maybe they'll even up your pay too! Prove your worth, and one day you too may be a brilliant barista.
Gameplay Features:
Unique Selling Points:
Image Source: Austin O'Brien
The aim of this game is to become the king of the internet and President of Alaska. You will be forced to upload a daily vlog, create multiple social media platforms and gain a massive internet following that are insanely violent towards anyone that doesn't enjoy your content. You have a week to create a person of yourself on the internet and convince people to subscribe. Eventually you will be able to create links in your dropbox for selling out and get a percentage from anyone signing up. After you have achieved all goals you have now unlocked the opportunity to run for president of Alaska. This will take a lot of campaigning and if you have amassed a big enough following this goal will be very easy. If not, you will have to convince the public to vote for you through false pitches that sound great but you'll never actually go through with. This game will be free and available on miniclip. Can you become richer than Pewdiepie and the President of Alaska? Try it today!
Sandwich Stack is a physics based game inspired by surgeon simulator and cooking. The main point of the game is it to make the largest sandwich possible without it falling over or running out of ingredients. At the start of the game you are given basic ingredients such as bread lettuce, tomatoes, cold meats and other thing you would find on any normal sandwich. Since you are limited on ingredients at the start you have to finish making your sandwich by clicking the finish button and be rated on it. Rating is based on different combinations of ingredients in the sandwich and the player should have to experiment around to find the best combinations. The rating gives you reward points which you can then use to buy more ingredients for you sandwich. As stated this game is inspired by surgeon simulator and plays similar, you move your hand with the mouse and control you fingers/grip with the key broad. This brings a challenge to how you place ingredients on the sandwich so it does not fall over.
Image Source: https://cdn-images.xda-developers.com/direct/2/6/0/6/0/4/1/DagwoodSandwich.jpg
An RPG centered around Worm, a web serial by Wildbow, which can be found at https://parahumans.wordpress.com/
I'd like to see this as an computer based rpg for the graphics, but given the possible range of parahuman abilities there would need to be a database as well as a way to collect and add new/suggested powers. Given that the powers and their strength is also assigned completely at random, you'd get a lot of players restarting until they got a power they liked. Given that the main struggle is meant to be taking a seemingly worthless power and using it in creative ways, this could also strain the boundaries of the standard RPG. It'd probably work better on pen and paper. You'd start off as a normal human, wind up in a situation that could cause a trigger event and recieve a random power... or go through the game without one. Given the level of opponents offered in the story, every fight would be challenging. Fighting Lung, for example, would force the player/s to work under a time or turn limit, as his power escalates in response to threats. Fighting Panacea would be near suicide for everyone, considering that she's one bad day from wiping out humanity with an artificially created virus. The number of possible opponents would keep things interesting, as well as the possibilities for role-playing. Whether a villain, vigilante, rouge, independent hero or member of the protectorate/various gangs/slaughterhouse nine/your newly created group you haven't named yet, you'd have a totally different set of powers and challenges to work with each time.
"We're s- so very small, in the end."
Image sourced from http://undersiders.deviantart.com/art/Metamorphosi..., by RespicePostTe
Ever played Sims just to create weird looking people? Homo Sapiens is a simple online game that allows you to do just that, it combines character creation from ARK: Survival Evolved and Sims. The idea of the game is simply to make funny, weird or strange looking human beings and then comparing and interacting them in an online world (like sims) with other weird looking people that other people has made. There is a daily, weekly, monthly and all time leader board for the weirdest, funniest and most disturbing creations. The creations will be judged by other players based on how many points they get for each category (funny, weir, disturbing). Players will be able to add other players as friends and chat in their area or around the world. Players will also be able to follow their favorite creators to able to keep up with what they create and share their creations on social media networks such as Facebook or Twitter.
Images: http://i.imgur.com/G62agbE.jpg
gambling archery is basically an archery game based on the concept of roullete, and it's a motion sensor game too, so basically this is how the game works, the target is filled with 4 different colors of circle, (from outside to inside) yellow, blue, green and red.Alternate circle revolves on anti clockwise and other on clockwise and in a different speed. Each circles have twenty five different set of number from zero to hundred, which sub divides into 5 types of no. the odd, even, black, red and green(0 & 100).
To earn points, the player will get information about live bets people placed on numbers during his/her game, there will be four different bets placed for a particular target, there's just one enemy "the wind", which is gonna slightly turn the arrow's direction from it's aim.
Summary
Innocence is a 2D Side scrolling platformer. Players play faerie couriers racing through the fey wilds to deliver their packages while trying to earn a bonus by collecting the fragments of innocence found in the dreams of human children. The fey wilds are a chaotic maze of forests which change on their own whimsy however, they reflect the emotions of the human world in a physical form which is both dangerous and highly prized to the faerie people. The wilds are usually locked by the faerie lords due both to danger and greed however a few daring souls have found backways into the wilds, selling their services as high speed couriers able to transport packages via the fey roads in hours compared to the traditional days and if they happen to pick up a few pieces of contraband on the way through… well who is to know the better
Gameplay
Players start each level by buying a load out of gear, traps to capture dreams from the wilds and utility pieces (grappling hook, magic compass, lock picks) to quickly navigate it. All gear is expendable and once it is used players will need to buy new gear to replace it. Once they are ready to go the level begins.
Gameplay plays out as a standard fast paced 2D platformer. Players quickly negotiate obstacles using double jumps, wall runs and climbing to clear obstacles, there is no time limit however the faster players complete levels and deliver their packages the more bonus pay they get. As they progress through levels players have the option to try and trap Dreams, creatures that are the reflection of positive human emotions, trapping dreams turns them into innocence which is prized among the faerie people and has no noticeable effects making it ideal for a sneaky courier to make some extra earnings. Innocence can be consumed by the courier to dream-phase, shooting the character in a direction of their choosing through all obstacles without taking any damage. If the player saves the innocence to the end of the level they can use it to improve their skills and improve the quality of the gear they can buy, if they don't have enough innocence they can purchase some with money earned from missions.
Sometimes couriers will come across nightmare zones in the fey wild. In nightmare zones a strong negative emotion is present and the dreams become nightmares. Nightmare zones are dangerous and difficult to traverse, players can choose to attempt to purify the nightmare zone, solving a puzzle to change its landscape and receiving bonus innocence, or they can try move through it to in favour of a faster time.
As players improve their gear they will be able to expand their operation with the goal of becoming the greatest courier ever to run the fey wilds.
Mind-set
Innocence is a simple 2D platformer designed with light hearted fun in mind. While fast times can earn bonuses the goals should be fairly broad allowing players to easily earn the highest bonus if they act with time at the forefront of their decision making. The game aims to have a relaxed but foreign atmosphere, using the common themes found in forests but with an alien element to emphasise the strangeness of the place they are in
Highlights
● Simple
● Rewards for skilled played
● Relaxing atmosphere
● Unique world with distinct art style
A game focused around photography and you have to take pictures of animals without them running away or having them eat or wreck you or your stuff. At the start of the game you'll get easier assignments taking pictures of animals that won't eat you and stuff and they won't have to be very good but then eventually you'll have to take pictures of lions and tigers and more dangerous animals and they'll have to be better, like closer up. It would be an open world environment that you can walk around in all peaceful like and there will be a time limit for you to take whatever kind of picture was commissioned for that day (like just a bunch of a certain animal, of a certain animal doing something, of a group of a certain animal, etc.). There could also be a freeplay mode unlocked once you finish the campaign mode which has commissions everyday/level but in the freeplay mode you can just walk around forever in a procedurally generated world with animals that you can take pictures of. The freeplay mode world would be procedurally generated the same way as the last level so it's also the most dangerous and has the most animals. After each level (in campaign) you can buy better/more equipment so you could get telephoto lenses to let you zoom in a lot or tripods to make it easier to keep still, or vehicles so you can get away from animals quick if they're chasing you, or to get closer to animals quicker.
Image source
http://thumbs.media.smithsonianmag.com//filer/two-male-lions-Kenya-631.jpg__800x600_q85_crop.jpgYou are a cat who loooveeeessss fish! All day and all night, all you think about is fish! And you have just finished designing your perfect fish catching contraption!
This is a game designed for Motion Sensors (Such as Kinect) where you (and if you choose, a friend) are hungry hungry cats in 'new' underwater scuba gear trying to catch various fish. The aim is simple, achieving this is a whole different story… As you start off as basic cats with limited supplies you will need to catch fish to eat, and you will trade your excess fish to your friendly cat neighbour in order to upgrade you fish catching equipment. These are various things, from a fish sucker (leaf blower) to a super speedy fish cutter 2000 (chainsaw) the options are limitless, and the more you catch, the more you can unlock, and the deeper you can go, starting off in your fishbowl at home, and ending up deep in the ocean killing fish other cats can only dream of.
(Image from: https://www.scuba.com/diving-photos/1252/here-fishy-fishy-fishy- 10:48pm 28/07/2015 Author: Diver Diva's Diver Buddy)
Overview: Set in a fictitious past, you are the god to a small populace of ancient tribal people. Faced with invading forces from far more modern societies from lands far away you must help your people in whatever way you can.
Mechanics: Played as a top down strategy game the ancient tribe is vastly outnumbered by incoming forces. As their god you will control groups of people and try to discover how to keep them alive. Unlike a usual RTS though you are given the entire country to look after in realtime. Upon zooming out you can see the general effects the invaders are having on population counts, and where they are invading from. When you zoom into each region you can manually control what each group of tribespeople is doing. This in turn forces you to make compromises when micro-managing individual groups. Should you focus too heavily on one region another will be overrun and killed.
As their god you have control over the shape of the land, natural disasters and what action the tribespeople should be taking. You can make them retreat, fight, pray, build defenses and build offensives. The caveat to deforming and changing the shape of the land is that you have a certain amount of limited energy. Should they pray it will give you more energy to use for land deformation, but also at the risk of leaving them in harms way of the invaders due to them remaining stationary while praying.
One of the important aspects of the game however is that should you focus entirely on fighting your enemy you will have an extremely tough time winning as your people are vastly outnumbered and outgunned. So you have to balance between each of the different elements you have to your disposal to fend off the invaders.