Submissions from 2015-07-25 to 2015-07-26 (86 total)

In this you and five other players are sheep in a farm, but one of you is a wolf disguised as a sheep, the other three players cannot tell who the wolf is. The objective of the game for the wolf is to eat the other players before the time runs out, for the sheep players is to stay alive, asides from being able to hide in many different locations such as a piles of straw, inside barrels, etc. The sheep cannot kill the wolf but instead can stun him for up to 30 seconds, with a shovel that is hidden in the map, after one of the sheep uses this item; it will disappear and re spawn in a different random location. Each match will last 5 minutes, the game will be able for all platforms, and is thought to be a fast paced and fun game, that you can enjoy with your friends.






Image retrieved from: https://thecornfedpastor.wordpress.com/2011/07/28/...

Game Genre: Arcade, Puzzle, 2.5D

Platform: PC, console, mobile

The main objective of this game is to be the last person standing. Players are placed around in an arena and must survive by avoiding standing on floors that will fall. Floors are cubic, and will flash briefly before it drops into the abyss along with any players that stand on it. Players are given the ability to move around in any direction they want, and can jump once into the air.

Floors will not drop randomly, as this will be a game of pure luck and no skill. Instead, they will drop in waves of patterns: diagonally towards the center, in a spiral, only the corners, etc. The last player standing or the players standing at the end of the waves will be the winners.

Difficulty can be adjusted per map. Some maps will already have missing square floor pieces, and will be harder to determine the next floor to drop because of the missing pieces. Some maps will have a fewer floor count, so the players must figure out the pattern of the falling floors faster than before.

There will be no upgrades or unlocks available that affect the player's movement and jump because this will be unfair for other players. Customisation that does not affect the gameplay will be available.

Okay guys are you ready for the most fantastic idea?

Are you really keen for Star Citizen to finally release or go into open beta but have lost all anticipation due to lack of any kind of big release?

Well the wait is finally over! Space Citizen is almost exactly like Star citizen in every way except for the fact that it's out now! With all the fantastic space combat and exploration that awaits you in Star Citizen except it's not an unfathomably long way away from being finally released! Have you ever wanted to pilot a fantastic starship with your close friends but couldn't because Star citizen isn't out? Well now you can with space citizen! Have you ever wanted to play a game that was basically euro truck simulator in space? Well now you can with Space Citizen!

(This is not a last minute idea guyz)

Blob is a 3rd person environment game where the player plays as a blob. The player starts with a single blob. The player controls the blob up, down, left and right and could also make the blob jump or bounce. When a blob touches another, they combine and grows up a size. These blobs can be found randomly in the map. They can be easily spotted because they are glowing. Once in a while, the player's blob could be cut apart or deformed when demanded by the environment. The player can also choose to pop all the blobs into individuals to be able to fit and go through paths and passages. Other players can be also found once in a while and could accompany other players with their journey in the world of blobs. The main goal of this game is to give the player an experience of relaxation.

Game idea inspired by watching Adventure Time 3D episode a Glitch Is a Glitch

Blob animation by DenOrelli:Den Orelli's DeviantArt


Uh Oh! The Primary Lift Motor on the Mont Blanc Bobsleds has broken! Who do we call? Maintenance Man!

Maintenance Man is a Free 2D Mobile Puzzle game, where you Play as the Lead Park Technician/Mechanic at world renounced Meyerland Park, Miami. If you can't fix it, it ain't broke. The base game features 257 unique levels for you to complete, divided into blocks, with all the levels in a block playable in any order, but each block must be played one by one. Each puzzle involves getting power from point A to Point B, each located on either side of the game area. To do this, you must make use of the Wires, cogs, Transistors, Capacitors, and Resistors already on the game board, as well as the extra components you brought with you. Most of the time, Point B will have a different Power Input requirement compared to Point A's output, so it is essential to make sure you have the right voltage flowing through, or the ride could severely malfunction with Customers on it! Should you find a level too tough, Additional extra components are available... for a small Microtransaction. However, the ENTIRE game can be finished without needing a single cent.

So, who do you call when the Hotel of Horror is just not spooky? When Traintopia has been derailed? Call Maintenance Man!

Image Source: http://4vector.com/i/free-vector-vector-maintenance-man_005467_2%20.jpg

Balance Fight is a 3D Multiplayer game where each character has to balance a stack of plates in one hand and try to knock down plates of others with the other hand. The stack of plates will represent each player's life and you lose when all your plates are knocked off.

Controls for this game will have to be really responsive for this game to be good. For PC, one could use WASD to balance the stack of plates. And because the usual WASD is used for balancing plates, you use the mouse to control the movement of the character instead. To not overcomplicate and have too many controls, your character will attack other people automatically when in range of them. In essence, the game is all about balancing your stack of plates in one hand while weaving, dodging and counterattacking the other player's stack.

There will be a variety of characters available to play while each of them with their own unique abilities. There are also multiple arenas for players to fight in with each of them having different random items for players to pick up.

This is a hectic game where the fun comes from trying to juggle balancing plates and moving to attack other players.

In a universe where money is everything, Invarium puts you square in the boots of a fledgling Space Miner. Gifted with a starship by your parents to celebrate your coming of age, you turn your head to the stars. Tales abound from faraway systems of great riches, fame, and power. You have your whole life ahead of you, so strap yourself in to the captains chair, choose a destination, and strike forth for glory!

Invarium is a resource management-come-RPG, where the goal is to amass as much wealth or fame as you can before you retire (or die). Starting from a crew of one on the most basic ship, mine valuable rocks to sell to nearby merchants. Take quests from local rulers, play mercenary for the warlords, supply wealthy ore magnates, or simply go freelance and control your own destiny.

Upgrade your ship and crew in order to find and collect more valuable ore, or buy big guns and just steal the ore instead! How you interact with other factions has huge consequences on how they will respond to you - steal from a trader, and he will not respond to any of your distress signals. Steal from a warlord, and he will try to blast you to pieces!

As you progress, so does the galaxy. Get yourself entangled in wars, buy and sell to meet demand, curry favour with the confederacy, or become a royal envoy for the sovereign himself. Whatever you choose to do, you are never too far away from the latest galactic crisis!

If you are lucky, and you have an heir, you can choose to retire. Retiring will end the current playthrough of the game, and you will be ranked based on social standing, riches, and popularity. Then, you may choose to begin a new playthrough as your heir, picking up where you left off (more or less), or begin an entirely new adventure, in a new, randomly generated galaxy!

Gameplay features

  • Vast, open galaxy. Explore how you want!
  • Real-time combat
  • Advanced diplomacy system
  • Progression system
  • Mate with aliens!

Image source: http://media.moddb.com/images/games/1/7/6313/galaxy5.jpg

"Romeo's dead. That's a shame."

Juliet wakes up from the sleeping potion next to Romeo, who, as tradition (and William Shakespeare) dictates, is dead.

Instead of committing suicide, however, Juliet is going to leave. Since she's legally dead it's probably best she doesn't get caught.


As Juliet Capulet, sneak through you family's lands and steal some items in order to make a clean getaway and a new life in Florence. Then engage in the standard petty social climbing of nobility - by thievery, assassination and sabotage.

I'll edit this post to add some images tomorrow, as the school Internet is more reliable.

Concept occurred after watching DemyxTime, in particular Axel's audition for the role of Juliet

In this game you play as a rebellious teen who has run away from home due to his parents not supporting his life style choices. from a young age Ronan was able to communicate with the dead, but since then has learned many skills in the paranormal, having been kicked out of home at the tender age of 16 Ronan has been living in an abandoned warehouse where he has set up a home for himself. Throughout the year Ronan has made his living being a conman and has practiced his gifts in secret but an organization that deals with keeping the "other side" on their side soon picks up on the mischief that he has been causing and is then conscripted. You then find yourself in a team of three that has been given the task of bringing down an ancient demon named Amaimon. The art style of the game would be inspired by the game DmC, the combat system will be seamless with no combat initiation title or cut scene.

DmC art: http://marvelll.fr/critique-test-dmc-devil-may-cry...


It's an RPG, with a turn based combat. Playing as sage in a shrine, you have the ability to exorcist Ayakashis(Japanese's supernatural monsters/beings) and also the the ability to befriend and make them as you familiar so they could fight alongside with you and guard the shrine from invasion. Like in any other RPGs, you'll get quests from troubled villagers to exorcise for them, though you also have a choice to spare them and let them in your group.

You form your party consisting of the Ayakashis you took in, each of them will have different abilities and personalities. They are tough creatures so it is recommended to befriend them quick. They'll also need your affection, if you have a high intimacy point they'll have a boost of power.

Intimacy point can also decrease over time, and they'll probably stop being your friend. But rest assured it'll drop down slowly, but it doesn't mean you can just neglect them. Choose your familiars wisely!

PS: There's also a Ayakashi Collection gallery for those who are interested to collect them all.

A far-future game taking place in the nuclear winter following a devastating meteor shower which has extincted humanity. An abandoned robotics facility lies half-buried in the fallout, and inside its broken-down boundaries, forgotten machines stir...

The year is 21XX. Humanity as they knew it has been erased, and after an unknown amount of time, damaged robots inside the facility begin to wake up. The protocols are no longer relevant to these machines; survival is paramount, and everything is a target. As one of these robots, you must navigate the slightly randomly-generated ruins of the facility in a top-down tile perspective and extract power from sockets and appliances to replenish your own depleted resources, enabling you to continue moving. You may also scavenge parts and scraps from the facility's fittings, remains of dead robots you may find, and the other robots like you that roam the facility. To first recharge as much as you can, then upgrade yourself in deconstruction, longevity, or durability so as to be the surviving machine is the key. But beware: one of the other players may decide hunting the other robots more beneficial, so you may not have long before they appear from the fog of war to claim your fresh parts...

We all shut down sooner or later. But who will be the first to blackout?


Robot: pixeljoint.com "Massive Pixel Robot" by 01271

Background: forums.tigsource.com "Tower57" by tower57

Power meter: canstockphoto.com "Vector - Battery Energy Meter Icon" by herminutomo

Naval Commander is a naval warfare simulator. The player takes command of the capital ship of a naval fleet, and is tasked on a number of missions ranging from anti submarine warfare, search and rescue, coastal bombardment to all out battles against other capital ships and fleets. The game has two main parts: one section involves the management of fleets around the globe from the command desk of the ship the player is currently stationed on, more specifically issuing orders to other ships around the globe relating to movement, tactics, resupplying and repairing battle damage. The other phase involves direct command of the player characters ship in various naval warfare situations. In the event of an engagement, long range weaponry such as ballistic missiles can damage or disable enemy vessels before the combat phase is entered. Submarines can provide the option for stealth missions on underequipped enemy ships, minefields can be laid as traps, and aircraft stationed on aircraft carriers can provide additional support for warring ships. The combat element itself would be modelled on a similar system to the game Scorched Earth, except in real time instead of turn based. Victory is achieved depending on various conditions set out in the campaign.

Image Source: http://www.wallpaperup.com/uploads/wallpapers/2012/08/08/9941/8191c0936e2147827c9f84003398edc4.jpg

A classic RTS styled game that derives from the fallout universe, using the major factions from within the post apocalyptic world as the playable factions. This game will stay true to fallout's bottle cap currency, while also focusing heavily on other 'hard to come by' necessities such as people, electricity, food and water.

Players will take control of one of these factions, each with their own unique attributes (both pros and cons) and begin to spread across the very newly created wasteland. Fighting the other factions for resources, and claiming the inhabitants of the vaults that have survived. Claiming these vaults will give players smaller bonuses towards food and water production/supply while also giving them a larger bonus to their faction's population, which they can use to work fields, turning them into farms or be put to use trying to reconnect the power grid for their own faction.

The main aspects of After the Great War will be managing your faction's population, investing them too heavily into production will leave you vulnerable to attack, while investing too heavily in a grand army of the wasteland, means you can not feed your faction... Features like upkeep will be implemented in order to manage your population, meaning that a maintaining your population will cost a certain amount of food, water and electricity throughout the game. The bottle cap currency that was mentioned early can be used to purchase and trade research, lands and labor off of the other factions, similarly these bottle caps can be used to research things for your own faction, and also to create structures etc.

The art style of the game will follow a more polished version of the original installments of the fallout universe, also giving a top down view of the world to also give a more classic RTS feel to the game as it is played. The photo included below gives a good general idea on how I envision the game looking and feeling, while also giving the player the ability to zoom right out from the map and get a more whole look at their territory. While the photo below shows the boneyard from the original fallout game, however it would more resemble a smaller community/housing structure in this game, and would be a necessary component to house the very crucial population of each faction, it will also be the center point for the population to expand out and work, meaning things like fields, water and power plants would have to be within a certain radius to be used by that specific part of the population, those other structures, if built too far away from your population's housing, would be rendered almost useless if the population was required to power/sustain/work that specific structure.

The core goal of the game is to create a superior faction that can destroy the other factions, while ensuring your own faction does not become malnourished and revolt, causing smaller bands of raiders to form in the midst of your territory. This game will use a good intermediary between turn based strategy games like the Civilization series and more fast paced RTS games like star craft. Allowing players to create factions that can cater more to their own personal style. A greater level of control will be given to the player over their faction, things such as tax, crop yields and water production will be fully in the hands of the player. The game's UI will incorporate not only a population satisfaction gauge, but also the upkeep and production amounts for each resource.


source: http://fallout.wikia.com/wiki/Fallout_setting

http://games.thehawkonline.com/fallout/fallout/bon...

Explore a vast nebula as a divine dragon on a quest to find your missing loved ones. Travel from planet to planet, picking up hints along the way. In this adventure RPG you play as Anora the Celestial Guardian who had been sent to Earth on a quest. Earth was in turmoil, humans had run rampant for too long destroying the eco system sabotaging their own survival. Anora was sent by the sentient of the universe in order to save and protect the Earth but as thousands of years pass, contact from the home planet has dwindled. In her state of panic Anora makes the rash decision of leaving the humans to parish hoping life would run its cycle and peace is restored to the land. As you reach your home planet you feel no one's presence. Everyone you know and love is gone.

Gameplay: You go on a quest, forming allegiances with other life forms from an array of galaxies. The more allegiances, the more information about the disappearance of your loved ones. In order to get information out of different species you will need to complete quests for them and even break allegiance with others.

Customisation: Anora is completely customisable, you are neither female nor male but the body form and colour can be changed to your desire

Style Type: To immerse the player even more Anora can be played in a range of fighting styles

  • -Water
  • -Air
  • -Fire
  • -Earth
  • -Spirit
  • -Dark Matter
  • -Cabochon

Mechanics: This game will be equally text based as it is combat, there is the option to go either way within your own story creating a vigilante or a complete peace maker either path will affect your ending

Platforms: This game will be available for the Xbox One and PC only

Into the Void: The Devil's Triangle

BCT15021A26/07/2015

Platform: PS4 Exclusive

Overview: This game idea has drawn inspiration from Fallout 3 gameplay and was inspired by the mysteries surrounding the Bermuda Triangle. To those who don't know, The Bermuda Triangle is a stretch of ocean located off the South-Eastern coast of the United States and in the Atlantic Ocean. The three corners of the triangle are: Miami (in Florida); San Juan (in Puerto Rico); and Bermuda (a north-Atlantic island).

More info can be found here: http://www.bermuda-attractions.com/bermuda2_00004e.htm

The game begins with the player's character on a leisurely cruise on their Yacht and it's a beautiful Saturday afternoon. Suddenly a thick fog seems to rise out from the ocean, eventually engulfing their ship and causing the temperature to drop. The calm see will become violent and players will find themselves trying their hardest to stop the ship from being destroyed by this freak storm. Ultimately once the storm has passed, players will find themselves surrounded by an array of ruined vessel's and aircraft that show they are from different times of history. The player's ship will have taken a beating from the storm and they will be forced to dock their vessel in this graveyard of ships and aircrafts. The sky which was once blue and cloudless is now foggy and dark and players will begin to notice the architecture of some crashed vessels will be alien to them, indicating that they were not made by humans, suggesting that player is no longer on earth.

Aim: The goal of this game is to survive in this strange open-world and uncover the mysteries surrounding this place and try to discover if there is a way to get back home.

Mechanics/Features

. Third Person RPG: Players will pick their gender and design their characters at the start of the game before the storm that lands you in the graveyard of ships.

. Open-World: This is an open world game much like Fallout 3, players with have a vast world to explore with many quests to undertake, secrets to uncover and interesting NPC's to interact with.

. Character customization: Players will be able to customise the look of their character at the start of the game and during it. They will be able to equip various weapons and armour to suit their characters build.

. Moral Alignment: The decisions and actions of players will affect their moral alignment. This influences how NPC's will react to the player.

. Multi-choice dialogue options: Players will interact with NPC's through a multi-choice dialogue mechanic. Things players say to NPC's can be beneficial or detrimental to them. Choices made can affect their player's moral alignment.

. Crafting System: Players can use the junk they find in the game world and craft it into useful items such as weapons, armours, healing salves, cooking contraptions etc. that can help them survive in this strange and dark land.

. Upgrade System: Players can improve their weapons, armour and machinery at work benches they find throughout the game world.

. Level up/Perk System: Just like in Fallout, players will be able to gain experience from completing quests, learning new things and killing enemies etc. Once players gain enough EXP, they will be able to level up and improve their stats and also pick new perks that will suit their playstyle.

. Skills: Players skills will also be a mechanic that will have its own progress like the levelling system. The difference is skills can only be improved by using actions that require that skill. For example, players will need to find food and drink in the game world in order to survive. By cooking their food, players will be able to eat food that's better for their characters health and mental health. Cooking is a skill that can be improved allowing for better meals to be made, new recipes to be learned and less ingredients required to make meals, all of which are things that will give players the edge to survive in this harsh land.

. THE GAME IS NOT AFRAID TO LET YOU SUCK! : That's right, players who have low skill in certain areas will suck at performing actions that require the skills it uses. If the player is not good with handguns, then don't expect to be the next best gunslinger in town as they will likely miss their targets and be slow at reloading their weapon. This applies to all attributes, low charisma will make players terrible at social interactions and will have limited dialogue options in such circumstances. On the other hand being extremely skilled in certain areas will allow players to do what others may believe impossible. Being extremely skilled with pistols can give players the perk of Gunslinger, making you shoot faster than the average-joe and also increase the accuracy of your shots to vital areas on your enemies.

. Horror & Survival Elements: This strange and alien land that's shrouded in mystery is very dark and players will feel a sense of foreboding as they traverse the twisted landscape. Players need not travel alone though, and will be able to various brave NPC's willing to venture into the unknown for their own reasons. Unlike in Fallout games, players will need to eat, sleep and drink, neglecting these things will have serious consequences for players depending on how long they go without these things. On the plus side, maintaining a healthy cycle of these things will provide various boons for their character such as gaining bonus EXP, having a higher chance of being successful at persuading NPC's, etc. Being tired on the other hand will decrease accuracy of weapons, less effective in conversations/ NPC interactions and generally just make your character less efficient.

. Uncover the Mysteries: Find out what happened to missing ships and crews as you explore the world and come across real life vessel that disappeared and that have puzzled the world since they occurred. Some examples of mysteries you can encounter are Flight 441, a Super Constellation Naval Airliner that disappeared in October 1954. Also discover the fates of USS Cyclops, a carrier ship that disappeared and has been one of the greatest mysteries of the sea.

The USS Scorpion (SSN-589) which was a Nuclear powered submarine of United States Navy that disappeared in Bermuda Triangle area in May 1968.

Reaction is a game inspired by agar.io and the powder game. Like in agar.io it is a 2d game where you start out as a small circle which is you fusion reactor you move this by pointing you mouse in a direction and clicking. The aim of the game is to survive in the large open world which is filled with 3 things other players, chemicals and buck balls (C60), a carbon molecule in the shape of a soccer ball. You play the game by going around and collecting chemicals that are in a cloud around the map and each chemical is a different colour and do different things. Once you have collected some chemicals, which will be floating around you player in a cloud, you can press space this will shoot you some of you chemicals towards you mouse if your chemicals collide with someone else there is a reaction and different effects happens such as create new chemicals, explosions, and effects that you can use to steal others chemicals, you can also press right click to give chemicals to other players without a reaction happening. Buckyballs are used in two was if you are smaller than it you can hide in them but if your bigger you mass will crush it into a diamond trapping your chemicals inside. The aim of the game is get as big as possible, survive as long as possible, and become the most powerful in the game.

Image Source: http://www.123spill.no/media/games/powdreg_stor.png

This game is made to be a fun and comedic simulation and management sim.

The main character is either the husband or the pregnant wife, you can play either or. This is to make this game actually appeal to both genders. The game will feature an extensible and updated online database of all kinds of crazy, funny and hilarious (or maybe not) requests that wives can have of their husbands during pregnancy. As a perfect husband you will have to try and fulfill these requests to make your wife happy.

Does she want an ice-cream in the middle of the night and you don't have any in the freezer? Too bad, you will have to order some mid-night delivery or, most likely, go to a 24 hour shop and get it. Did she already forget about the ice-cream by the time you got back and now wants some sweets with a cucumber on the side? Go do it. Your objective is to keep the wife happy.

On the other hand, playing as the wife you can ask of the husband anything you want, and his sole purpose will be to make your wish a reality. You can either select from a long list of wishes submitted to the database by other people, or you can ask for something that only you could come up with. And the AI (or another real player, maybe) will try to come up with something. He will try to please you as best he can. Tell you compliments, come home with flowers, cook dinner and wash the dishes and pretty much whatever else you want.

The game is best played out as an endless set of random episodes placed on a timeline.

Think scribblenauts combined with reality :D

Image taken from: GiantBomb.com

"Micro Garden" a 3d platformer designed primarily for home consoles and potentially PC.

The game is set in the world of "Bachgardoon" (the back garden as so named and seen by the plants and insects that inhabit it). You play as Zeb, a young seed with aspirations to see the world and prove to everyone that there in fact might be something beyond the walls the border the known world.

The game will take the tried and true method of puzzle based platform filled levels interconnected by central hub levels inhabited by friendly characters and non combat based quests. Each themed to correspond to different areas of a generic back garden, for example, the tool shed, the vegetable patch, the overgrowth and so on.

Zeb controls as any other platformer character would; he can run, jump, hit things and forth utilising his stem appendages. He must face the hostile forces of the garden, such as wasps, aphids, spiders and so forth as he passes through the overgrowth on his quest to the wall.

Not only that, on the rare occasion he may have to run for his life to avoid the "great foot from above" or the birds and their all seeing eye and unmatched speed.

Naturally Zeb is far from invulnerable and as a but only a young seed, he must find nutrients. The games main collectibles take the form of various dew drops. Different dew drops may have different properties, for example acting as a means of regaining health or as a form of currency. NPC inhabitants may offer Zeb tasks to complete in exchange for currency dew, or Zeb may be able to offer currency dew in exchange for information or in some cases rare dew and items.

As the game progresses Zeb will gradually grow, going through various stages before becoming a young plant. Each stage in his growth offers him new abilities or enhances those he already has. Such making his quest quite literally span the ages, from his childhood to adulthood. All in the search for knowledge and the truth.

It should be noted that with other games of the genre (e.g. Jak and Daxter) the game will take a lighthearted and vibrant approach to graphics.

Image source: http://www.primagames.com/media/images/news/pikmin3_writing_the_guide.jpg

The beginning of the game starts off with a mother pregnant with a child, the father is abusive and a alcoholic. Cutscenes are player through a time-lapse of the baby being born starting with the mother smoking marijuana and dealing with the drunks of the party, then time passes and the woman gets into an awkward position and says the wrong thing in turn getting shoved into the kitchen to clean.

After time passes the woman has been beaten and abused for the entirety of the pregnancy, the baby is beautiful nothing wrong with this child… it's a boy.

These cutscenes will take roughly 30 seconds with still images fading back and forth like a comic.

Once the baby is born the player must play through the bedroom finding objects to interact with until connecting with the blankie and making sure it's held tightly within your grasp, time will pass by fast but the general story of the game will persist.

Once you find the blankie you whiteness your mother being abused by your dad, your just a child and cannot intervene but you can see what's happening through the gap in the door, with arguments and noises playing loud with things breaking and glass shattering.

After you see this you sleep holding tightly and emphasis on the snuggling into the blankie.

The next day your woken up abruptly and dragged out of your blankie with just barely holding onto the blankie from the corner. You drive away from this farm house with an angry man yelling at her and you saying "You're a stupid baby", "I never loved you".

In this part of the game you are in a car and your mother is talking to you about how things are going to be better now. You can move the view and look out the window, (you are now 3). After this you arrive at an friend's house of the mother you meet other kids and try to talk to them but you cant and haven't had any other sibling communication they shunt you aside and try taking your blankie off you, in the struggle the player must spam press buttons to hold onto your blankie. Apon victory the other mother walks into the room seeing you biting onto the other child's arm. The other assumes you done it for no reason, and the kids lie and blame everything on you as to why all the toys and stuff is knocked over and all over the place.

Sleeping with your blankie for the night time skips and you're 5 now so for 2 years you have been bullied and your blankie has stayed with you this entire time, the mother has meet another man and soon falls in love so you can leave the mothers friend's house. For the last night at this place the other kids decide to do something devilish and hide your blankie, so you must search the entire place to find the blankie, whilst searching you see the man your mother has meet and will be sharing a life with, in the same bed as the other lady, not knowing what they are doing they make a big fuss and argue about what they are going to do, coming with the conclusion of leaving in the middle of the night saying that you the kid was being disruptive and the woman can't take your family anymore so in turn being kicked out. You have to run vigorously running away from the man and trying to find your blankie with music and instrumentals playing heavily in the background knowing that he's right there behind you, you see your blankie and run as fast as you can towards it but just before you get there you fall over and try reaching for it but the man grabs you and walks you out as the screen dims out and your hand still reaching out for the blankie…

Next part of the game will be posted tomorrow.

Loco-motion is a multiplayer, party game that uses motion controls and camera in various mini-games. Loco-motion is a 1-4 player game, with empty spaces filled by AI players. The game takes place on a train and mini-games are based around various jobs of workers on a train, or on a murder mystery scenario. There is a cartoony style to the game's design, and has a family friendly context, making it perfect for kids... or drunk adults that like fun, competitions, and trains.

http://pbs.twimg.com/media/BnHwHMvCIAMYi7_.jpg:medium

Mini-games include the job/s of the conductor (ticket punching and directing passengers), the engineer (shovelling coal and controlling the speed of the train), the luggage handler (labelling luggage and stacking it), even the role of a passenger. I have a few ideas for the actions used for game play, such as using the camera's view with the UI to punch correct holes in tickets, or leaning from side to side to balance stacked luggage. http://blog.ocad.ca/wordpress/digf6l01-fw201302-01/files/2013/10/kinect_room_0311-de-300x194.jpghttp://www.technobuffalo.com/wp-content/uploads/2012/03/Kinect_Lifestyle1.jpg

Winning mini-games gives the player points. 1000 for first, 700 for second, and 300 for third. Bonus points are awarded at the end of the entire game for different titles, e.g. accuracy awards, speed awards, etc. Player with the most points after the bonuses have been awarded wins.

In the murder mystery game mode, winning mini-games allows players to collect clues in a Cluedo (1944, Anthony E. Pratt) setup. Winning a match lets the player view a clue from another player's hand/inventory. Viewing a clue ticks it off of that players list, and helps them make a final accusation. Players can either wait until every possible clue has been viewed, or they can choose to guess early before another player has collected enough clues to confidently make an accusation. The final verdict will be in a group made up of a murderer, a weapon, and the name of the train car the murder took place. The winner is the player who can successfully accuse the correct combination.


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Anthony E. Pratt. (1944). Cluedo [Boardgame]. United States: Parker Brothers.