Submissions by HadleyPatchett tagged fallout-universe

A classic RTS styled game that derives from the fallout universe, using the major factions from within the post apocalyptic world as the playable factions. This game will stay true to fallout's bottle cap currency, while also focusing heavily on other 'hard to come by' necessities such as people, electricity, food and water.

Players will take control of one of these factions, each with their own unique attributes (both pros and cons) and begin to spread across the very newly created wasteland. Fighting the other factions for resources, and claiming the inhabitants of the vaults that have survived. Claiming these vaults will give players smaller bonuses towards food and water production/supply while also giving them a larger bonus to their faction's population, which they can use to work fields, turning them into farms or be put to use trying to reconnect the power grid for their own faction.

The main aspects of After the Great War will be managing your faction's population, investing them too heavily into production will leave you vulnerable to attack, while investing too heavily in a grand army of the wasteland, means you can not feed your faction... Features like upkeep will be implemented in order to manage your population, meaning that a maintaining your population will cost a certain amount of food, water and electricity throughout the game. The bottle cap currency that was mentioned early can be used to purchase and trade research, lands and labor off of the other factions, similarly these bottle caps can be used to research things for your own faction, and also to create structures etc.

The art style of the game will follow a more polished version of the original installments of the fallout universe, also giving a top down view of the world to also give a more classic RTS feel to the game as it is played. The photo included below gives a good general idea on how I envision the game looking and feeling, while also giving the player the ability to zoom right out from the map and get a more whole look at their territory. While the photo below shows the boneyard from the original fallout game, however it would more resemble a smaller community/housing structure in this game, and would be a necessary component to house the very crucial population of each faction, it will also be the center point for the population to expand out and work, meaning things like fields, water and power plants would have to be within a certain radius to be used by that specific part of the population, those other structures, if built too far away from your population's housing, would be rendered almost useless if the population was required to power/sustain/work that specific structure.

The core goal of the game is to create a superior faction that can destroy the other factions, while ensuring your own faction does not become malnourished and revolt, causing smaller bands of raiders to form in the midst of your territory. This game will use a good intermediary between turn based strategy games like the Civilization series and more fast paced RTS games like star craft. Allowing players to create factions that can cater more to their own personal style. A greater level of control will be given to the player over their faction, things such as tax, crop yields and water production will be fully in the hands of the player. The game's UI will incorporate not only a population satisfaction gauge, but also the upkeep and production amounts for each resource.


source: http://fallout.wikia.com/wiki/Fallout_setting

http://games.thehawkonline.com/fallout/fallout/bon...