I'm working on my entry for Ludum Dare 32 (theme: An unconventional weapon). My entry is The Great Debate. Beat down your opponenets with the power of your words!
The game is a puzzle game disguised as a debate simulator. Each round you get a list of four words to pick from. They are all worth a different amount of points based on some criteria, but to find out what that criteria is you are going to have to experiment and watch how both your words and your opponents words are scoring. Better figure it out quickly because there are only 10 rounds in the debate until the winner is determined.
Note this is after one day. I still have all day tomorrow to clean up the little things, add more puzzles (each debate has the same solution now), add additional characters, and all that fun stuff. Plus, the MadLibs inspired jokes,which are kind of the entire point of this thing.
You can try it out HERE,
So I've been working on a game for Ludum Dare, which has taken most of time today (and probably tomorrow), but I have been working on music! Hopefully, this will kick-start my creativity so I can finish a track for Mecha Gunbuster Squad (the game I'm making for the streak).
Been struggling with tiling pixel-perfect texture in unity for three hours now. How is this so hard >.< I think i'll just make multiple sprites for now, until i can figure this out.
There's an NPC lurking in the background, and I'm starting to wonder if the world isn't too big for the concept... But we'll see. I might have to skimp on the graphic assets tomorrow, and I'm not sure if I'm going to get to the patrolling behavior.