Streak Club is a place for hosting and participating in creative streaks.
The Brewsman is a brewing simulator, in which the player has just taken control of a bare garage with plenty of space and a couple of tanks in which they can brew alcohol to their hearts desire. The player starts off with a couple of recipes for brewing simple beer and wine. They must then brew these batches and take them to the brewsman for taste testing, and if they have followed the recipe well and attain a high rating the player unlocks more recipes to try and brew. Different recipes require different ingredients, and the player must trade their alcohol stock for ingredients at the market place. Alcohol can be saved in the players stockpile, and certain types gain value over time as they become vintage (wines in particular.) Over time, your equipment may wear down if not carefully maintained, and incorrect usage can cause your equipment to become broken, leading to a long time delay while you purchase new gear.
Image Source: http://graphics8.nytimes.com/images/2009/07/09/nyregion/brewery-480.jpg
Your town is in peril. Life is normally peachy on the sunny coast of Costa Del Knoll, or maybe more Orangey due to the high amounts of citrus fruit that grows in the area. That was the past though, and now a tragedy has struck your town, the town levelled in a great fire. Everyone was evacuated and escaped with their lives, but now there is nowhere for anyone to live. All that remains of your town are the vast citrus orchids that cover the countryside....
Lemon Aid is a real time strategy game in which the player controls a Lemonade empire in a disaster stricken town. Beginning from a humble roadside stall with a misspelled sign written by your younger brother, you must make enough lemonade to train more salesmen and expand your empire to more sites and larger stalls for selling of lemonade. The game features expansive sea combat mechanics, in which the player can train sea units who can forcefully board enemy ships and hold them to ransom until they drink a sufficient quantity of lemonade to prevent them every getting scurvy ever again. The main element of the game however, is expanding ones lemonade business on the ground.
Image Source: http://www.rioleo.org/images/static/calvin.jpg
Glovener General is a third person isometric tactical glove combat simulator. The player starts off with a small posse of four glove thugs, and through turn based combat they must fight their way through procedurally generated missions and take control of the mean streets of Leatherside County. Leatherside County is a rough part of town, glove gang warfare is at an all time high between the two ruling glove gangs, the Leathers and the Canvassers. Each glove thugs must run around on their index and middle finger as though it were a hand, and battle opposing gloves with kicks, punches, and a variety of moves modelled off many of the most famous martial arts. Between missions, the player must manage their glove gang from the hideout. Tasks include maintaining the quality of your fighting gloves by buying new materials (no fun going into a fight with a ripped seam!), buying new adornments to customise your gloves and recruiting new recruits at the local clothing store.
IMAGE SOURCE: http://www.motorcycletoystore.com/cruiser/images/uploads/river_road_custer_glv.jpg
Rain man is a first person game, in which the player controls the embodiment of the earth in the form of an ethereal human with many otherworldly powers. The apocalypse has passed, and humankind has driven themselves and all terrestrial life on the planet to extinction. The surface of the earth is now barren and it's up to you, the Rain Man, to breathe new life onto the earth and mould it in your image. You are not entirely godlike, you can only be in one place at a time. The world is also a hostile place, and you can still die if you get yourself into danger. You can however cause the sky above you to turn into localised rain storms, drenching the land with fresh water that you may then turn into grass and trees. You can channel your energy to erode mountains and shape rivers, or raise the earth up towards the sky. But as you create, you also destroy yourself. Your strength is slowly sapped as you create new life, and so you must learn the way to rebuild humanity without draining you of your existence entirely.
Image Source: http://www.wisdom-square.com/images/726xNxdisolving.jpg.pagespeed.ic.sVeyDWtmcX.jpg
Rising in the Yeast is a third person, point and click adventure style game. You are the character Chomrock, a humble villager in your village of Chomski. One day, the village chieftan calls you up for a very sacred duty only undertaken once every one hundred years, you are tasked with collecting a series of special ingredients for baking the Kingsloaf. The Kingsloaf is a sacred bread eaten by the line of kings. Said to grant otherworldly powers to he or she who successfully eats a slice in the form of toast, the ingredients required to make the Kingsloaf are rare and difficult to procure. On this point and click adventure, you must search through the expansive world to find clues to the location of the ingredients. As you do however, more of the backstory behind the line of Kings and the Kingsloaf are revealed, and you the player must decide who the citizens will toast to as their new King.
Image Source: http://i.ytimg.com/vi/sqc7SA9jm_k/hqdefault.jpg
From Cheese to Infinity is a first person, open world game, in which the player is given the task of exploring the world in order to find ingredients to make the finest cheeses known to man. The player begins with a bucket for milk, a basket for the other ingredients and a diary with locations of ingredients noted down and the various recipes that the player finds throughout their travels, with an expansive codex system that reveals all the secrets the player needs to know as they collect the entries around the world. Milk must be taken a bucket load at a time back to the cheese refinery, but as the player advances through the game they can come across a second bucket, third and fourth buckets and a trolley in which they can use to ferry many buckets. At the cheese refinery, the player can take control of the alchemic processes involves in rennet manufacture, such as mixing the ingredients together for known recipes or simply experimenting with ingredients. All cheese batches made are recorded in a log book, detailing the success and or failure of the batch of cheese.
Image Source: http://cdn2.gamefront.com/wp-content/uploads/2014/11/dragonage3-7.jpg
Cloud 9 is an open world, weather simulation in which the player is in control of various elemental forces that control the weather, in the ones that control the clouds such as air pressure, humidity etc... The player flys around the world in a no clip/god mode type fashion, and can place anomalies to change the weather to their liking, such as causing an intense heat wave that will suck up a lot of moisture from the ground which then condenses into clouds that eventually cause a thunderstorm. Ground and terrain destruction is very dynamic and is a large feature of the game, with elements such as huge forest fires, landslides caused by erosion from the forces of wind, tornadoes, storms and lava flows all being possible under certain kinds of conditions. There are human settlements that grow as time goes on, and the player may wish to destroy them with weather forces or simply leave them in peace.
Image Source: http://cdn.lightgalleries.net/4bd5ec0f44d0a/images/Death_Valley_Workshop_10-2012--07-1.jpg
Zero G restaurant is a restaurant simulator in which the player manages a high class, Michelin star rated restaurant built in low earth orbit aimed at fine diners who want a luxurious meal with an amazing view. The setting proves problematic in several ways, namely that food does not sit particularly well on a plate at this altitude. As such, the player must take utmost care to carefully place the ingredients on the plate and present them nicely for the discerning diners. Once a meal has been plated, the player then takes control of the Waitstronaut who must ferry the meal out to the diners in the dining capsule through a series of tunnels. Upon reaching the diner, the player will then present them their meal and receive an overall rating for the presentation of the meal, how much of it has remained on the plate, and points are deducted from this rating for food spilt all over the player and over the diners finest clothing they have worn to this prestigious establishment.
Image Source: http://i.space.com/images/i/000/015/423/i02/playboy-space-station-restaurant.jpg?1330018591
In Samurai Vengeance, the player takes control of a Samurai who has fallen under mysterious circumstances many hundreds of years ago. Framed and killed, the mysterious circumstances surrounding his death were never quite understood and his legacy was tainted with dishonour. It is on the player to investigate and solve the mystery of his death. The game is set in the modern age, and the Samurai's body is a ghostly, spirit kind of form. As such, the Samurai has a plethora of otherworldly powers such as being able to walk through walls, glides through the air and control the weather in a very localised sense. The game is set in first person, and features combat as a prominent mechanic in fighting off other such demons and humans attempting to stop the Samurai from completing his task. Fighting mechanics are very similar to the game Bushido Blade, with the character assuming different fighting stances for different strengths and weaknesses.
Image Source: http://orig12.deviantart.net/2e83/f/2011/249/4/3/samurai_ghost_by_saintbug-d492ar3.jpg
Sole existence is a sandbox simulation game in which the player is in control of the shoes for a wide variety of different creatures, ranging from simple shoes of human make, high heels for giraffes, heavy boots for dragonflies to tiny wee klogs for centipedes and millipedes. The player has a workshop in which they can fashion shoes out of the materials available and the animal they choose. Shoes can be tracked and observed over their usable lifetime, and the way and style in which they break can be scrutinised down to the minuest of detail. The player unlocks blueprints for new types of shoes by creating particular shoes types for missions, or can simply focus on one design to make the most efficient and beautifully crafted shoe in many elegant styles. Modes of gameplay include a stitching simulator, and other types of various shoe construction related minigames. Players can post their shoe creations online, and in turn have their shoes voted on as the most beautiful shoes by the massive online community.
Image Source: http://www.pinar-viola.com/blog/wp-content/uploads/2013/01/sneakerslave01.jpg
The Forest King is a real time strategy game, in which the player is in control of a faction modelled after the spirit of the earth/gaia/mother nature etc... and must beat back human colonisation before the planet is destroyed. Given that the course of nature is a slow one, the game implements time warping for speeding up long sections in which the player must wait for certain effects to take hold. The player controls a forest faction, and can affect the course of human expansion by growing out networks of roots deep underground, growing noxious flowers, channelling water to flow a certain way etc... and once the player has decided on a course of action, they can then speed up time and watch the effects of these actions on the computer player who represents human expansion. The objective of the game is to take back human expansion to an acceptable level by a certain timeframe on each map and build strong structures that humanity cannot overcome and must therefore accept.
Image Source:https://s-media-cache-ak0.pinimg.com/736x/c9/f2/80/c9f280d0937d947720420acda7132ec9.jpg
Send Me A Sign is a sandbox styled game similar in execution to titles such as GTA or Driver. In the game, the character is tasked with the simple mission of stealing road cones and signs in various cities as trophies and collecting them in their house for admiring. Missions generally begin on foot, with the player having to run, hide in shadows etc... and steal the signs from various locations without being caught and in the instance of being caught they must escape with their precious bounty of municipal council property. More than one sign can be carried at a time, and achievements for stealing multiple signs from a number of hard to reach locations at one time. A big feature is the player's house/trophy room, which the players can arrange in the best way possible and have the option of arranging in the most pleasing way possible and post online for other to admire their rare hauls.
Image Source: http://hearinghealthmatters.org/hearingviews/files/2014/01/Road-Sign-Lost.jpg
Dragon's Lair is a first/third person perspective game in which the player is in control of a dragon who starts out as a very small drake and over the course of the game grows into a huge fearsome dragon. Gameplay in the early stages of the game involves avoiding dragon hunters who would attempt to kill you and steal your hide, hunting in order to grow, and learning to fly and breathe fire. As the game progresses, the player becomes tasked with other objectives such as finding a suitable site for a lair, fighting off even more fearsome warriors and knights attempting to slay the player, burning towns to the ground and generally invoking fear and terror into the citizens of the world in which you live. The game includes features such as warping time whilst flying over long distances, super polished fire and building destruction physics, and a huge expansive world for the player to explore and destroy.
IMAGE SOURCE: http://static.comicvine.com/uploads/original/11112/111127724/3645227-picture1.png
Posse is an isometric game, in which the player controls a group of up to six characters which make up their "Posse". The game is a real time beat-em-up set in the mean streets of a futuristic cyberpunk style city. Gunpowder has long been phased out, and as such guns are no longer used as ammunition is impossible to come by. People instead fight with a variety of improvised hand to hand weapons, knuckle dusters, glass bottles filled with acid attached to chains, high powered slingshots that can fire sharp nails etc... are all common sights. The game is either single or multiplayer, single player involved completing a campaign with missions such as target escort, or simply defeating other gangs. Multiplayer includes game modes such as capture the flag etc... The game is very similar in style to the old Syndicate series, and posse members can be recruited and upgraded between missions.
image source: http://fantasyartdesign.com/free-wallpapers/imgs/mid/Cyberpunkfighte-m.jpg
Hunting Eagle is a flight simulator styled game in which the character is an eagle and must hunt for food for sustenance and fight against other birds to stay alive. Controls are modelled off of the standard models for most flight simulators (control of pitch, roll and yaw) and lift is generated by the player flapping their wings, although this will drain the player's energy (moreso if they are injured or carrying prey in their talons or beak.) The player avatar has excellent eyesight and thus can zoom in and spot prey from a great height. Depending on the type of prey, the player has several options on how they can attack. The first option is to dive down and simply fight the prey with its beak and talons until one of them dies, the second is to take the prey up in its talons and lift it high into the air, and upon reaching a great height it can release the prey thus dropping it to the ground and killing or wounding it (especially helpful for armoured targets such as turtles etc...) The game is designed around a sandbox style of gameplay, with no objective so to speak of other than staying alive and engaging with the large world. Time warping takes place when the player avatar needs to sleep, and injuries will also be healed over this time. The game can be saved and loaded, and if a player dies they may reload from a previous save.
Image Source: http://www.e-headhunters.co.uk/photos/eagle-claws.jpg
In Chug Racer the player choose to race against either the computer or other players over network. At the start of a round, the player must fill their race character full of beer by means of a funnel, being careful to get in as much beer as they can without causing their player to burst. From there, the racers are tasked with racing through a course towards the finish line, avoiding dangerous obstacles along the way such as sharp objects, animals, slippery floor tiles and other players. Collisions with these will lower the amount of beer the racer is storing and in turn the score at the end. The racers themselves are often twice their normal size due to the beer intake, so instead of it being a walk or run the player must time their footsteps carefully in time with how the racer is swaying. Naturally, being bloated to twice ones normal size with beer is a less than ideal state for racing. The player must balance the initial beer input into their racer with their maximum speed and propensity to fall over. Once all players have either finished the race or wiped out, points are awarded and a winner declared, another chug race may then begin. The game will also feature a betting system on chug racers, from the underground circuits to the big leagues.
Image Source: http://static1.squarespace.com/static/5536e863e4b047f1053e5ca7/t/55543898e4b0b9618acc3fe7/1431582873425/
Magnet Mash is a simple puzzle game based around the workings of magnets. Players are presented with a board covered in various pieces of magnetized or non-magnetized metal. From there, the player must drop a randomly selected magnet from their inventory to alter the game board by attracting other pieces of opposing magnetism or repelling other pieces of the same magnetism. Neutral pieces become magnetized once connected to another piece, though not to the same degree as a piece that starts with magnetism already attached. The aim of each level is to build long magnet chains for a larger score bonus with as many pieces on the board as possible. There are also other combinations, such as arranging magnets in such a state that they are continuously rotating or bouncing between two other magnets. Puzzles scale up in difficulty as the levels progress, with introduction of bombs, more powerful magnets, and electromagnets which can reverse their polarity.
Image Source: http://i.imgur.com/uq5J4.jpg
Culinary traffic controller is a realistic simulator in which the player is a chef, and is tasked with cooking meals for hungry customers. Different elements for each meal need to be prepared at different times so that the end result is all ready at once providing optimal freshness for the meal the customer is ordering. The player starts in the desert section, where the only cooking involved is microwaving various cakes so they are hot when they reach the customer as well as scooping ice cream. As the player progresses, they will gain access to the deep fryer section and all the meals involved with it (wedges, chips etc...) which also brings with it salads and cold meats. Finally, the player will take on the role of head chef who in addition to preparing the main meals has to co-ordinate staff below them to ensure their elements are prepared on time and all at once. Points are awarded at the end of each round as an average of the overall freshness of the meals, and deducted for sloppy preparation.
Image Source: https://hiddenground.files.wordpress.com/2011/09/busy-chef2.jpg
Adam's Attitude, the side scrolling platformer that makes you keep your cool in the face of extremely irritating mechanics! The game requires a microphone to play, and requires voice prompts to execute a number of commands such as opening menus, performing actions etc... You play Adam, a character set in a 3D world requiring the solving of puzzles with platform mechanics, extremely dangerous puzzles, and riddles given to you by the man who controls this world; a strange-smelling bearded man with a distinct love of all things cheese. The platform puzzles will be extremely difficult in parts, and may often change the rules without any warning and are designed with frustration in mind. Here's where the microphone comes in, the game will be constantly getting feedback from the player from what the player says in their frustration and by the tone of their voice. Should the player have a frustrated inflection in their voice, the game may keep increasing the difficulty of the mechanics. In addition to this, options such as quitting from the menu also require voice prompt. Wanting to quit may require a number of checks (because you know, the game wants to be absolutely sure that you really want to quit) and getting frustrated will simply cause the overlord of this cheesy dominion to further antagonise you in silly ways (such as then giving you a clickbox to leave the game, but constantly switching around the yes and no buttons before you can click on them). Ultimately the game's goal is to provide a frustrating but ultimately hilarious experience, irritating the player with ever so minor things but ultimately keeping them entertained and wanting to play over and over again. Should they player leave the game with Ctrl-Alt-Delete, the game will be furious and may possibly even require a re-install or some act of apology to play again.
Image Source: http://www.destructoid.com//ul/user/1/111093-258955-AVGNjpg-620x.jpg
Hair Cutter Pro puts you in charge of scissors, razors, knives, swords, weedwhackers and lawnmowers..... what ever it takes to get the job done and get the customers out of the door with their hair cut in the most fashionable way possible. Played from a first person perspective with keyboard and mouse, each level involves a new NPC coming into the in game salon and requiring the player to give them a hair cut. Some times they will have a detailed picture of the haircut they want, sometimes they will only have a one line description. The salon you work at is the most fashionable hair salon in all the world, so the customers will never complain about their haircut; instead they will be awed by your skill and creativity. Controls are extremely difficult to master, so cutting off more hair than originally intended is almost a certainty. This can be countered by gluing hair back on with various types of glue depending on the style you are going for. The game has no real win state or end goal, but purely the satisfaction of rewriting hairstyling history with their own skill and creativity.
http://img.uphaa.com/uploads/498/Funny-Haircut.jpg
Image Source:
Book reading simulator is a first person viewpoint game where the player is tasked with reading gorgeously rendered, high polygon books with thousands of individual unique pages. The player first has the option of choosing where to read the book, perhaps the armchair within the lounge or on the large deckchair on the deck. We soon learn that the player character is extremely strong and has trouble controlling his or her own strength. As such, the controls are very delicate for turning the pages of the book, and there is a high chance of accidentally ripping the pages of the book whilst trying to turn them which would send them flying away. The player can retrieve these and attempt to reattach them with sellotape, but this is also very hard to control. The controls are very much similar to surgeon simulator in their execution. Other such challenges include wind, which can cause the player to lose their place in the book. If the player is reading the book for too long, they may also salivate upon the pages and render them unreadable. When the player has read the book, they have the option of choosing a new one. If a book becomes too damaged, the game is lost and must be started again.
Image Source: http://lexfridman.com/blogs/thoughts/files/2013/01/old-book.jpg
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