Submissions by LawlerW tagged sidescroller

A browser-based arcade arena game similar to titles such as Thing Thing Arena or Madness Interactive on Newgrounds where players load in, customise their characters, and enter the arena within minutes of starting. Players play as mages and have a set amount of spells, around 4-6. They can unlock more spells to put in their spell slots during customisation by playing and defeating increasing amounts of enemies, or fulfilling achievements such as dealing over 500 damage in a single charged fireball. The controls would be mouse to aim and fire, keys to move, and it would be a fast-paced PvP action game.

Once loaded in, players move left and right along a looping backdrop which scales in size proportionate to the number of players, from a small grove to a twisting forest. They have a health and magic bar, which refill over time - magic recharging quickly, and health regenerating slowly - and move while aiming spells and dodging to be highest on the leaderboards.

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Characters: http://the-grandest-magus.deviantart.com/

Fireball: Fire Mario from Super Mario Bros. series (Nintendo, 1983-present) http://mariofanclub.wikia.com/wiki/Fire_Mario

Health and Magic: Stat bars from TerraFirmaCraft (Minecraft modification) http://cpy.zapto.org/terrafirmacraft/Anatomy.htm

Background: http://www.scrollsoflore.com/gallery/displayimage....

A sideview physics-based platformer game. Following the wake of an extinction-level event which resembled a colossal EMP blast that wiped human minds clean, sentience has almost been eradicated. But you won't be playing as the brave survivors, still clinging to their personalities and senses of self. Instead you play as a giant cyborg and her android companion. You were supposed to have been a technological experiment with possible military application, but the DNA used to facilitate the process "unfortunately" brought with it the previous human's compassionate personality and traces of memory, resulting in a pacifistic entity. The researchers were working on creating another cyborg from scratch as an attempted Mark II, but failed to implant the new subject's DNA before the cataclysmic event was triggered, so it remained entirely robotic.

Now, in the wake of this mess, you have escaped the facility with this blank android in tow, and have taken it upon yourself to search for survivors and help them. Most of the figures you see are mindless, brains wiped by the shockwave and standing comatose. On you jump, run, and climb, navigating the broken-down landscape in search of intelligence. The catch is that, being giant, your mass has heft and structures will buckle and collapse beneath you. You must guide yourself and the android through each location safely - as prototypes, you are not waterproof or very durable - by swapping control between cyborg and android and guiding them one at a time to safe spots. As the level buckles and changes under the weight of the leader, the follower will have to adjust their movement pattern to compensate, resulting in a different, dynamic experience the second time around.

The cyborg and the android have different capabilities that will make it sometimes necessary to consider who to lead with or at what point to swap their positions - the cyborg can use creativity to hack and problem-solve, and can communicate with any survivors she might find, but her android, lacking human parts, is more durable and does not suffer from factors like temperature or pain. If the android is destroyed during a level, the cyborg can still fix it if she can reach its remains. But should the cyborg be destroyed, it's game over. Be careful what you land on and where you choose to stand.

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Cyborg: http://tehnohit.com/character-design/new-character...

Android: https://www.scirra.com/forum/raket-a-2d-run-and-gu...

Dust trail: https://www.youtube.com/watch?v=NPvrMh5YDiQ

Background: http://www.vancitybuzz.com/2015/06/ironworkers-mem...

An inventory management and slightly puzzling survival game where you are on your way to catch a flight. On the way to your flight, however, is a veritable horde of well-wishers and acquaintances seeing you off, every single one of which will offload some "thoughtful" gift onto your person regardless of how encumbered you are already or whether you may even appreciate the gift or sentiment.

As you take on gift after gift, you must manage your inventory and make decisions on how best to continue your journey (keep the platform boots in your inventory and add weight, or take time to put them on now and risk tripping if you need to run?), all while becoming further and further slowed from the excess of stuff placed on you by others.

You may attempt to steer straight past these well-wishers to avoid becoming further overloaded, but be warned: they will pursue you to attempt to press their gift onto you, and should you repeatedly ignore them they may take it spitefully and attempt to trip you up in some way or another later on. You may attempt to offload some of these gifts without a "helpful" passerby "retrieving" it for you, or airport security telling you you can't put that there, but watch out that you don't dispose of a gift along the path the gifter might travel, or they may see it and decide to turn on you.

Get yourself through the building without losing yourself in the menagerie of excess and the people that come with them. And above all, do not miss your flight!

It was a day like any other. People working their day-to-day as best they can, sunlight squinting out from between clouds, cars passing cars in the street. Business as usual.

Until the lights went out.

In one instant, all light vanished from the world. Lightbulbs, torches, the sun... Nobody quite understood what had happened. But everybody knew in some instinctual, undeniable part of them that something had happened that could never be reversed.

You are a Spark, the last light left on the face of the planet. Through dark streets you flit, guiding the lost people in crowds out of their cities in search of a place of illumination. You may move between lightbulbs, car headlights, streetlamps, appliances, and anything else that may normally emit light by highlighting it with the cursor and clicking to inhabit it. From there, you radiate light, guiding nearby people toward yourself like moths to a flame, and it is with this that you will lead them.

But be careful, for the people are fearful in the dark and will not move if they are not lit; you will need to be careful not to leave anyone behind. If you stay in one bulb or appliance for too long your energy will cause it to start flickering, eventually depleting its resources and short-circuiting it, which will render it unusable an decrease your options.

Be careful not to linger too long in the open air either, lest you burn out and extinguish yourself before reaching safe haven. With no stars left in the sky, you are all that's left...


In this world, there are creatures that coexist among the cities of humans. Creatures invisible to the eye, but there nonetheless. You are a Shadowling, a harmless creature of shade that feeds off traces left behind by the human spirit. You can only exist inside shadows, but recently those shadows have been shifting. The castle city you live in is under siege - and as the buildings fall, your habitat disappears piece by piece.

But hope lies in the form of caves hewn into the mountains on the far side of the city - if you can just make it to them, you'll be safe - for now. But there are many dangers in your path. Humans clash in the streets, and their shadows provide the cover you need to dart from alley to alley. If you stand inside a friendly human's shadow, their strength will be bolstered - but should they fall, your source of cover will be gone and your essence will begin vanishing rapidly should you be exposed to light for any length of time. If a friendly human falls, you may still sometimes use the hostile's shadow to cross, but as the defenses of the city weaken the buildings will start to come down faster, shrinking your opportunities.

Other sources of cover may come and go, presenting themselves and giving you chances to make a break for the next shelter before yours collapses, but risks abound and every step may be your last.

This is not your fight. But what will you do when it begins?

In the land of the dead, the living walk...

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You used to have a name. You used to have a job, and a purpose among the tattered buildings of this ruined city. But that was a long time ago. Those days are gone, yet still you roam the same streets. You've dwelled as a zombie almost longer than you can remember being dead.. But now danger looms in the form of human survivors seemingly coming out of the woodwork - the streets are no longer safe.

You've just narrowly escaped a brush with one such survivor, but in that struggle you were ruthlessly bisected and left for dead. In the wake of his receding footsteps, you do what you have always done - cling to life. But when you looked for your lower half, it was nowhere to be found...

You play as your torso and legs at the same time; top half of the screen for the torso, with the bottom half for the legs. You must move them from whatever random location they start in, avoiding hazards such as pitfalls, obstructions, mutated creatures hungry for carrion, and the dreaded human survivors who patrol relentlessly through what used to be your streets. The goal: to reuinite your torso with your legs using the two different views, piecing together your path bit by bit until you can become whole and return once more to your former life.

Danger lurks around every corner, and you are frail. Do not falter...