Submissions by LawlerW tagged medieval

A real-time strategy game set in a medieval fantasy era, around the time of great warlords such as Alexander or Genghis, where you play as a Witch-doctor with a number of mystic skills, including reanimating the ashes of the dead. Your home is a small nation trapped between two much greater powers who are currently at war, and your nation's failure to choose a political side has left it very vulnerable. Now, with one nation making a move through yours to their enemy, your infrastructure is collapsing under the invasion's weight.

Your only advantage is the chokepoint location of your nation; situated between two valleys, there are only two or three major fronts you can be attacked from, with a scattering of smaller points of entry to watch out for. Your nation still lacks mighty heroes, however, and this is where you come in. The fall of your nation would mean your death, as Witch-doctory is considered heretical in the invading nation and you would be executed for your crimes.

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Through your farseer mysticism, you are able to see major battles and leaders as glows on your world map, allowing you to track the campaign's movements and see which important heroes are where at any given time. This will be the means you can use to position yourself - your resurrecting powers are the key to your nation's survival, but you need to travel to the places it is needed so you can be of use. This is instant for the player, but takes time in the game, and before you leave your map will be shown the state of the campaign at the time you will arrive, so you can decide if it's worth trying to come to the defense of one front over another.

You have to position carefully, though. You need to first get into position, then contact the local defense via your mysticism so they can bring their fallen champions back to you. But if you choose your place badly, enemy movements might stumble upon you and execute you, or steal information of your allies.

Once in position, there are a number of things you can do: gather ingredients for your other actions, although you start with a limited supply; set up traps, wards, and decoys to allow your safe escape should you be discovered by the enemy's patrols or mystics; contact the local defense and having them bring their fallen leaders to you so you can reanimate them, bolstering this front's defense; or use mysticism to enchant or bolster the soldiers, cause bad weather to impair the enemy's movements, or curse their troops with ailments such as ravenous hunger or sleeplessness. Be as much of a minx to the enemy lines as possible, but pay attention to the map so you know where to move to next, before your nation is overrun from a different angle. Above all, do not let yourself get captured!

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Image: Voodoo Whisperer: Curse of a Legend (Gogii Games, 2014) http://www.bigfishgames.com/blog/walkthrough/voodoo-whisperer-curse-of-a-legend-walkthrough/

In this world, there are creatures that coexist among the cities of humans. Creatures invisible to the eye, but there nonetheless. You are a Shadowling, a harmless creature of shade that feeds off traces left behind by the human spirit. You can only exist inside shadows, but recently those shadows have been shifting. The castle city you live in is under siege - and as the buildings fall, your habitat disappears piece by piece.

But hope lies in the form of caves hewn into the mountains on the far side of the city - if you can just make it to them, you'll be safe - for now. But there are many dangers in your path. Humans clash in the streets, and their shadows provide the cover you need to dart from alley to alley. If you stand inside a friendly human's shadow, their strength will be bolstered - but should they fall, your source of cover will be gone and your essence will begin vanishing rapidly should you be exposed to light for any length of time. If a friendly human falls, you may still sometimes use the hostile's shadow to cross, but as the defenses of the city weaken the buildings will start to come down faster, shrinking your opportunities.

Other sources of cover may come and go, presenting themselves and giving you chances to make a break for the next shelter before yours collapses, but risks abound and every step may be your last.

This is not your fight. But what will you do when it begins?