Submissions from 2016-07-28 to 2016-07-29 (69 total)

Fire&Ice is a double adventure game. There are two elves in the magic kingdom and they have two different abilities. One day, they heard that to collecting one hundred Diamonds would grant the collector one dream, one wish of any kind.. But one person's strength is finite, so they decided to go to collect diamonds together and achieve one's dream. In the game, player 1 is the fire elf, using A,D key to move, W for jump. If the fire elf stand in the flame, the flame will go out. Player 2 is the ice elf, using left and right key to control movement and up for jump. The water will freeze when the ice elf stands over the water. You will use these special abilities to complete levels and stages to collect the diamond you seek. It is important to note the fire elf can't fall into the water and the fire elf can't stand in flame. Otherwise the game will end resulting in game over. This game can't be done with only one person. This game needs two players to complete the levels and collect all the diamond and win the game. Target Audience: Kids Console: PC

Image source: http://www.tjbyd.net.cn/uploadfile/2015/52184649057/23690371416.jpg



Genre: 2D, Arcade


In Parachute Rush you start off falling from the back of an airplane with a bunch of trash and random supplies, your goal is to collect the right kind of materials within the time limit to build yourself a parachute and pull it as close to the ground as possible without dying.

As you progress through levels the junk that gets dropped around you becomes more useful and valuable but there is also more dangerous or useless items that are falling around you as well that can ruin your parachute and get in the way, all the while each jump you do successfully you get less time to build a makeshift parachute as you fall.

You get points after each round depending on the quality of the parachute and how low to the ground you were before you pulled it minus any health you may have lost. These points are collectively added up until you run out lives or complete the game.

As well as points there are also coins the you can pick up as you fall which you can spend on bonuses/upgrades for future levels. E.g. Better control while flying and/or slower falling.

https://play.google.com/store/apps/details?id=misoft.game.parachute.free.dwland.ss

In this game, the player must walk to school from their apartment. However today (and every other day the player plays the game), the player must walk through some wet and windy weather. Not intending to get wet, the player equips their warm hoodie and an umbrella but nothing could prepare them for such a torrential forecast.

The player must move their character along the footpath dodging other pedestrians and other flying objects being blown in the wind(newspaper, bottles, plastic cups, old McDonald bags), while managing their wetness and umbrella durability. The strong gusts can overpower the player's umbrella turning it inside out and if the player isn't careful, their umbrella could break causing them to get soaking wet dampening the mood. The player has to strategize when to open the umbrella because sometimes it is just really windy but not actually raining damaging the umbrella when the player isn't getting wet. The aim of the game is to get to school as dry as possible so that they can have a good day, especially when 10 minutes later the weather suddenly changes its mind and decides to be a beautiful sunny day.

In this game, you play as the judge of the local courtroom.

Each level is played out as a day. In each day, you, as the judge, have to oversee and determine the final ruling of multiple different court cases. Each day lasts around ten minutes, every minute in real life equates to half an hour in the game. You start with a slate of many different cases to choose from, with a brief overview of the cases and the reward for taking them on. More valuable cases give more experience, however they are harder to complete.

When you take on a case, the defendant and the plaintiff come onto the screen. This round is split into three sections. Before the round starts, you're given all of the details made available for the case, so you know all about what you want to ask. When the round starts, the plaintiff begins explaining themselves. For smaller cases, they are usually normal people, but as the difficulty starts to rise, lawyers can come into the court, making lies and the truth harder to detect.

How you interact is by typing in questions, asking either the plaintiff or the defendant about the case. It is your job to see who is in the right. If you can finish cases fast, you will gain a lot of money and experience per round, but if you tackle harder cases, like multi-million lawsuits or homicide, that's where you can get special upgrades and equipment, and large experience bonuses. However, these cases can be dragged along multiple levels / days, meaning you may lose out on other, faster cases.

This game would be suited for PC, mostly for the keyboard requirement, as it is necessary for making the user feel engaged in the stories.


You are no ordinary paleontologist.

Your most recent expedition has confirmed the existence of ghost-like replications. Beings supposedly bound to their own bodies. On your return you discovered a strange device imbued with magical power but kept it secret.

You now travel alone pursuing its ability to resurrect creatures formed from fossils you find. Presented in puzzle styled fashion you must successfully build their skeletal frame and tame them by completing mini challenges.

Different areas are inhabited with different creatures. Each creature when tamed provide temporary support in combat and can also be used as a mount.

This is a 2D side scrolling game that encourages you to explore or interact with the environment to find fossils. Crafting complex skeletal structures grant additional experience towards levelling up and therefore allow you build more complex creatures. Trails/Footprints are presented on the map as a hint towards bones or the occasional treasure.

Image: http://www.proprofs.com/flashcards/upload/q6450523.jpg

In this game you play as an alien that has crash landed on earth. In order to be rescued, you must find a way to make contact with your people in space and survive long enough for them to arrive. You are able to disguise yourself as a human easily enough, but your biological differences will make maintaining both the façade and your health difficult. Water is highly toxic to you, which makes sudden rain a matter of life and death, and you'll die of thirst if you don't drink enough ammonia. In order to make contact and survive on earth, you'll have to do things like break into government facilities to access satellite dishes as well as avoid the SETI Institute's secret agents, and if caught, you will have to find a way to break out. The game will take place in a large open world for you to explore and hide yourself in as you scavenge enough resources to complete your objectives.

Image source: R. Grossman; The New Yorker Magazine, Inc.

Macro is an online multiplayer game which mainly focus on skill building and combo building. In this game, the main aim is to explore, build and utilize the best combat style that the player can imagine of. Macro doesn't come with pre-defined skillsets or limit the player to certain playstyle or classes.

Every player starts out with no skills or abilities. They must explore the game world in order to collect different pieces of skills. Once the player collects enough pieces of skills they can build or combine them into usable combos.

Skill System:

  • A fully usable skill is made up of multiple "skill pieces".
  • A "skill piece" is the basic building block for all usable "skill combos". The "skill piece" is basically a single action or effects that the player can perform. Such as "left punch, "right kick" or "high jump". Some skill piece provides only effect or modifiers such as "momentum + 7" or "+ 1m to dash distance".
  • There are many ways the player can collect skill pieces. The player can learn skill pieces from NPCs, from watching someone use a skill, from secret dungeons or from special locations in the game world.
  • Every skill must contain an "Activation" piece, couple "Chain" pieces and a "Finisher" piece.
    • The Activation piece defines the condition in which a skill combo can be activated.
    • The Chain pieces are the actual skill that is been performed. As the name suggest, a skill combo is made up of chaining different basic movement and effects.
    • The Finisher piece defines what happens and what the player can do after a skill combo is completed.

#11 (29/07/2016)

Bear Grills – Urban Survival

Bear Grills – Urban Survival is 3rd/2nd person action game in which you play as bear is search of thrills. You have ventured far from your home in the forests to find yourself at the tree line looking over the vast expanse that is the "human" colony. You find that these "human's" give away tasty food in what they call "bins".

Throughout the game you play as the bear, stealing food, random objects, and even cars. On your master criminal rampage news crews are trying to film you. If you are caught on camera the game goes into 2nd person and you then see yourself in the live news feed, you must evade the cameras in 2nd person to resume 3rd person. The goal of the game is to survive in suburbia, avoid being caught on camera, and cause as much mayhem as possible.

Mechanics: 2nd person camera mode, Driving, Rummaging, Stealing, etc...

Objective: Survive, avoid cameras, cause mayhem!

Target Audience: Mature 16+, Male and Female

Genre: 3rd/2nd person survival action game

Platform: PC


Image: Bear by mrlayance - http://www.deviantart.com/art/Bear-9593440

One Game a Day #11.pdf326kb

A colourful, light-hearted app game where you start off with a starter piglet that you race against other piglets. You win game currency and experience points (for both player and piglet) for placing and with said money you can buy types of feed and accessories/gear for your piglet, which will help increase its stats (speed, stamina, strength,) and defenses- a Roman pig helmet, for example, means your piggy will no longer hesitate to run right up behind a limb-flailing opponent.

Stats help with the piglet's ability to navigate obstacles (mainly set jumps, but sometimes a cone that falls over, etc.) and fend off cheeky competitors but the player controls their piglet during the race, so there's a bit of skill and strategy involved in winning as well the chance element from the NPCs.

At various exp point thresholds your piglet will age up, until it is a large magnificent racing boar that your player avatar can ride in adult pig races, or "boaring contests". The stakes are higher, the course is hectic cross country and the opponents are meaner, but that's what makes it fun!

Player exp on the other hand, allows you to level up and unlock further options of feed, pig housing and gear as well as unlock new ownership slots so you can buy or breed more piggies. You will unlock different breeds of pig which each have their own specializations regarding preferred type of turf, special characteristics such as having especially large tusks (when adult) which they can use to scrape up and fling mud behind them, and so on. Cross-breeding can give you some really interesting results too! Different breeds also tend to have different personalities with associated pros and cons, but of course they're all friendly when there's food!

Picture source: https://www.pennywellfarm.co.uk/news/wp-content/uploads/2016/04/Miniature-Pig-racing-at-Pennywell-Farm-624x445.jpg

A major science facility has conducted an experiment in which they genetically engineered half-human, half-animal hybrids. Once created, these mutants were kept in captivity, heavily secured, and experimented on to see just how powerful they are. How intelligent is this one? How far and long can he run? How does she respond to electrical shock? They pushed these animals to their psychological limits daily. Its great for science, but not very good for the subjects.

Nobody cared before, but now, as the mutants reach their late teens, they begin to realize just how unfair their treatment is, and want to escape it by any means necessary. You begin as Dmitri, a half-dolphin who is smart enough to know that he needs to break out, and as he finds other mutants, convinces them to help him, and breaks them out of their confinement, you gain the ability to play as them as well. It'll take all of their abilities to get through the tough security that they've been put under, especially when security guards and scientists discover their escape attempt and take up arms, and some of the other mutants even help the scientists to re-capture you.

Gameplay Mechanics:

  • Combat
  • Puzzles
  • Platforming
  • Character switching.
  • You play as one character at a time, but can give the others generic commands like Follow, Stay, Attack, etc.

Armoured something is a RTS with custom units. The custom units are made outside of a match in a separate tab on the main menu. The things that can be customised is what weapons, Armor, equipment that grant abilities the unit has, the size and shape of a vehicle unit, paint stylings and the hotkey binding for the abilities. The unit designer uses click and drag to design the unit. Each of the equable items has a teck tier associated with it which effects what the player has to make to gain access to their custom unit. The game will calculate the cost for the unit. In the actual game there will be buildings that have researches that make the enemy units weaker. the game won't have a max population cap. The art style is realistic. There will be a moral bar witch if the bar for a player gets to zero then that player losses.


http://www.gamespot.com/forums/games-discussion-10...

This is played as a board game. The idea of the game is that there is a spinning top, and on that spinning top is a bunch of categories, history, geography, capitals, films, outer space, and flags. You spin the spinning top, and whatever the top stops on which is facing you, you have to pick a card from the pile which has that category, and answer the question on that card question correctly. There will be a total of 100 questions for each category and they will all be multiple choice.

scoring and winning:

At the beginning of the game, the first correct point you get will be worth 1 point and for each different category that you get a point right, the amount of points you get from each question will increase by 1. Once the first person gets a question right in all categories, that person will get doubled score, and the game will finish.

2016-07-29-GDV110-Dragon_Rush-Leo_Liao

Dragon Rush

Inspired by the classical Dungeons & Dragons(D&D) with the freedom and RPG elements during game play. Dragon Rush may not have as much freedom of choice and imagination. However the aim and goal is to make it easier for everyone to understand the rules and have fun without the long hours needed to play D&D.

http://3.bp.blogspot.com/-kBnjgv-zOwg/VOfjOAB937I/AAAAAAAAA14/VeXZBaOe_j8/s1600/wallpaper_2560%2Bx%2B1600%2Bwallpaper.jpg

The base of the game needs a combination of a board representing where the players are. Dice with many functions to facilitate the game just like in D&D. Cards which will represents the player's stats and other events or items. The cards function and importance to the game is quite unique and necessary just like Monopoly.

http://imperial.esnuk.org/sites/imperial.esnuk.org/default/files/events/images/ultimate_monopoly_by_jonizaak-d5wgqgs.png

The goal of the game is for the players to quickly gain power and be first to slay the dragon. First the player would find the game board , dice and cards. The players would realize that the board is octagon shaped with tiles spread across unordered with a treasure room in the centre guarded by the dragon. The player starts in a corner and is able to move any directions but back. While each tiles have their own events written on the board.

Before the game there everyone gets a certain amount of cards. Some of those cards represents the player's abilities or stats. The players would also see there a spots on the board where they place a deck of cards which contains items, potions, skills, spells or events. Some of the cards that the players have are Health points, defence, strength, agility and wisdom. Those cards represents the players and can be stacked further on. When player gets spell cards it only has one use. When they acquire an item they can store 8 items while only allowed to equip themselves one. And potions to heal yourselves.

There are two types of dice in this game. One is the 6 sided dice which determines the player's movement across the tiles. Landing on each tile have their own actions written on board. But if the player were to land on another player the current player's turn has a choice to attack or not. If one was defeated the other is allowed to take their items. The other dice is a 20 sided one. This dice will be used to determine the attack damage and other stuff that you would normally see in D&D. If the players were to die, they will lose their items and be respawn back to their starting positions after skipping one turn.

In this mobile game you have control of a ray of light and must angle it to grow a vine around objects above it. The screen is always moving and you must strategically grow it around objects going up before the vine falls off screen. If you don't strategically grow the vine around the right objects you may not be able to grab on to another item in time and fall off screen. You gain points for the length that you are able to grow your vine, with certain objects giving bonus points if you are able to grow your vine around them. As the game goes on the screen speeds up causing the player to have to think and react faster before they inevitably fall behind and fall off screen. There is an in-game leaderboard with the top 100 scores from people around the world, top 10 scores of people on your friends list and your top 3 scores overall.

Godcast is a mobile simulation game based on the touch and drag function. There is a map of a small country with several cities. The player plays the game as a god of the world in the game, and there will be forecasts for each city. So the player has to change the weather of each place by dragging natural elements shown on the screen such as clouds for rain, the sea for tsunami, the sun for drought.. Etc. Also the forecast will be changed frequently and every time the player changes the weather there will be a timing rule for the weather, for example, the player has to make it rain at a city for 45 seconds, so it is important for the player to follow the forecast properly. Otherwise the citizens will struggle with the weather, or a natural disaster could happen. If the player follows the rules well the city will be developed and the population will increase quickly. The target audience will be all age groups, also the graphics will be in a comic and cartoon style using bright colours to attracting the target audience.

Image reference from: http://applenapps.com/wp-content/uploads/2016/05/godfingers2_-1-1.jpg

Torment is a cat, he is always playful and full of energy. You goal is to torment Torment using different tools and toys that he loves to try tire him out.

You play are Torment's tormentor and you can torment him in a variety of ways. Whether it is by a simple piece of string, ball of yarn or laser pointer you have to play with him for a set time to advance to the next level. If he loses interest and/or catches the toy that you are making him chase you lose.

The game difficulty will increase as you continue to torment Torment by increasing Torment's speed and reaction times. He will be able to run faster, turn quicker and he won't be tricked as easily. Each time he gets tired you proceed to the next level and gain points based on what you make Torment do and the risks you take while doing so. Try to torment Torment as long as you can to get the highest score.


Image result for cat chasing laser

Image source: https://i.ytimg.com/vi/x3BHSt42L0Y/maxresdefault.jpg

Camera Flash is a 2D puzzle platformer game that is pitch black. The only way that the player can see and navigate each level is by using their trusty old fashioned bulb camera, snapping a picture and blowing the bulb to get a brief flash of the layout of the map.

The player is limited to a small number of flashes per level, and is able to find fresh bulbs as they continue through the levels, which of course allows them to take more pictures. Sound plays a minor role in the game as well, as some levels will have moving parts like saw blades that move back and forth across the floor. These sounds will be the only indication of something moving, as things will appear still when photos are taken. The levels will have many of the classic platformer obstacles, like bottomless pits, spikes, tripwires and moving platforms.

[Photo from http://www.photographyvox.com/a/digital-camera-flash/ ]

Pug Race
The day of the big pug race is here. This is a crowded event where owners can enter in their best pug dog to race for the pug trophy. As a pug entered in the race you will strive to cross the finish line first, however, there is a twist. The catch is, the player will not only be consoling their own pug but also all the other pugs in the race. This will be a hectic dash to the finish line as the player will automatically be switched to control each different pug throughout the race. All pugs will run at the same speed, so that the player can not just not run when they are their opponents. What will affect the pugs movement and speed will be the obstacles and power-ups that appear along the track. The player will have to choose whether to collect or avoid certain objects, depending on who they are controlling.


http://www.nbcnews.com/slideshow/today/animal-tracks-august-29-sept-4-48894315/

The good news is that you finally fulfilled your childhood dream of owning a Golf Driving range.
The bad news is that the reason you bought it for so cheap is that the world is experiencing a zombie apocalypse.

Like every business owner you must protect your investment! Granted, it is fairly unlikely you will have many customers at the moment, given the current zombie issue. But if an approaching horde ruining your grounds doesn't run you out of business, getting turned into a zombie probably will.

Luckily for you, getting hit with a golf ball bloody hurts, and also kills zombies. So without any weapon training or ninja skills, you are left with nothing but your trusty 9-iron and your perfect form, and it is up to you and you alone to keep these walkers at bay. At least until they find a cure, or Rick Grimes shows up.

This game will test the accuracy of your aim, and ability to stay cool under pressure. Use your infinite supply of golf balls to neutralize the approaching zombie horde!

Sometimes the ball dispenser will give you bonus special balls that explode or momentarily stall the horde, but you will have to deal with weather elements that will throw your aim off and diminish visibility, as well as avoid friendlies (as customary in shooting games, ladies with prams will for some reason wander past, and it is imperative you don't hit any potential future customers).

You score is based on how many zombies you kill and how long you last.

Platform: Mobile Devices with a touchscreen
Target Audience: Mature Teens and older

Reference Images:

By: Benjamin Hart

You play as a barkeep in a sleazy pub in a seedy but otherwise picturesque town on the Japanese coastline. It isn't a luxurious job but it pays your bills well but it doesn't go without its risks and dangers to bodily health, namely due to the Yakuza members that have the unhealthy habit of getting extremely drunk and violent in their own bar, never mind any of the other customers that may be there. This is where you're expected to step in and resolve the situation so that it ends without starting something like a civil or inter gang war or involving the police (if only so you don't have to pay the bribes out of your own pocket). Break up bar fights with wits for fists, stop Yakuza members from killing each other and convince various other innocent bystanders from being caught in the crossfire that's bound to erupt.

Image Source: SEGA, Yakuza 5, 2012, https://farm9.staticflickr.com/8655/15958211645_578c7e6313.jpg