Submissions by Leo Liao tagged board-game

2016-07-29-GDV110-Dragon_Rush-Leo_Liao

Dragon Rush

Inspired by the classical Dungeons & Dragons(D&D) with the freedom and RPG elements during game play. Dragon Rush may not have as much freedom of choice and imagination. However the aim and goal is to make it easier for everyone to understand the rules and have fun without the long hours needed to play D&D.

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The base of the game needs a combination of a board representing where the players are. Dice with many functions to facilitate the game just like in D&D. Cards which will represents the player's stats and other events or items. The cards function and importance to the game is quite unique and necessary just like Monopoly.

http://imperial.esnuk.org/sites/imperial.esnuk.org/default/files/events/images/ultimate_monopoly_by_jonizaak-d5wgqgs.png

The goal of the game is for the players to quickly gain power and be first to slay the dragon. First the player would find the game board , dice and cards. The players would realize that the board is octagon shaped with tiles spread across unordered with a treasure room in the centre guarded by the dragon. The player starts in a corner and is able to move any directions but back. While each tiles have their own events written on the board.

Before the game there everyone gets a certain amount of cards. Some of those cards represents the player's abilities or stats. The players would also see there a spots on the board where they place a deck of cards which contains items, potions, skills, spells or events. Some of the cards that the players have are Health points, defence, strength, agility and wisdom. Those cards represents the players and can be stacked further on. When player gets spell cards it only has one use. When they acquire an item they can store 8 items while only allowed to equip themselves one. And potions to heal yourselves.

There are two types of dice in this game. One is the 6 sided dice which determines the player's movement across the tiles. Landing on each tile have their own actions written on board. But if the player were to land on another player the current player's turn has a choice to attack or not. If one was defeated the other is allowed to take their items. The other dice is a 20 sided one. This dice will be used to determine the attack damage and other stuff that you would normally see in D&D. If the players were to die, they will lose their items and be respawn back to their starting positions after skipping one turn.