Submissions by ianmoh tagged mobile-game

A time-attack puzzle game, where players take a word and using swipe gestures, eliminate letters to break down and form newer words.

The environment is in the style of Tetris, where players see upcoming words coming up, make decision, with the purpose of scoring the highest amount of points at a chosen difficulty level before the time runs out.

With each word, players have the following moves available to them:

  • Swipe up on individual letters to 'burn' them away, leaving the remaining letters to concatenate;
  • Swipe down on anyway to submit the newly formed word;
  • Swipe left/right to finish the particular word, either indicating that there are no remaining words to be formed from the letters. Doing this 'banks' the accumulated points made so far with that word.

Players are scored by the accumulation of points made within the allotted time. The points given at each 'tier' – the amount of different words have been submitted, the accumulation follow a points multiplier system, which begins at 1 point, and doubles for every successfully submitted word. A new word resets the multiplier to start again at 1 point.

When a word is submitted to the next tier by swiping down, if a word does not exist, the accumulated points will be lost, and a portion of your available time is taken away.

There are increasing levels of difficulty, reflected in the difficulty of words, that would typically be more unfamiliar; and how many upcoming words can be seen in advance.

Platform: Mobile devices for Android and iOS.
Target Audience: All ages/ general

Reference Images:
https://dribbble.com/shots/2348248-38-free-gesture-icons

A puzzle game for mobile device, where players solves challenges involving grouping dots of liquid together to form specific combinations of colours.

This is done by 'touching' and 'dragging' over a dot, pulling them along and grouping together with other dots to form larger dots. Each dot has a colour, which, like mixing watercolour paint, forms a different overall colour when combined. One 'move', is the period between your fingers touching, and lifting off the device.

You begin each level, given the particular pallet of colour required. Each level has different numbers and colours of dots. The goal of each level is create only the given pallet of colour, and in the least amount of moves possible. For instance, starting in a level with 12 blacks and given a pallet of 3 black dots, your goal is to touch and drag the 12 dots, combining them into 3 in the smallest amount of moves possible.

Colours follow the mixing formula of an RGB watercolour wheel. I.e. red and yellow dots mix to form orange, black dots will mix with everything, negating any other colour except white. Pulling a large enough dot too quickly causes the viscosity of the liquid to break into smaller dots, which can either be something the player tries to avoid, or done deliberately to break up large dots into smaller ones.

Starting off, players are taught the simple mechanics by mixing only like-colours together. This teaches the core game mechanics, and the basic skill required of controlling the speed of drag to control movement of dots, without contaminating colours.

Later on, the levels become more challenging, involving combining and breaking up dots which, in some cases must be done in a specific order and precision to achieve the high score. Other challenges involve avoiding colour contamination with an increasing number of dots - which motivates the player to also improve their control and understanding of the game mechanics.

Platform: Touchscreen mobile devices for Android and iOS.
Target Audience: General Audiences. Favoured audience: puzzle lovers.

Reference Image:
https://www.funpic.us/funny/dat_color-248/

A competitive 2D arcade game played against 2-4 players in tournament-style vehicular combat. Players control a car, which is only capable of moving forward and turning in one direction (left or right), race around a map and use weapons to destroy one another.

The primary goal of the game is to destroy your opponents' vehicles by depleting their health to zero. This done by navigating the map, collecting, and using pickup weapons such as single-use missiles, mines etc.

Players beginning a new game, choose which direction they would prefer (left or Right). The game is played using a top-down birds-eye-view on game maps resembling roads and intersections. Each level has different maps and obstacles to change up gameplay - such as NPC rubbish trucks and trains that block routes and cause collision damage.

Adding to the complexity, vehicles are moving continuously, with players only having the option to change direction or fire weapons.
The controls consist of only two buttons:

  • Change direction;
  • Fire a weapon if available.

There are other play scenarios offered using the same game mechanics in addition to other objectives - such as capture the flag; team death match; hot potato (an exploding bomb that while counting down is passed along to through collisions).

Platform: Mobile devices, played against other players via WIFI connection.
Target Audience: 10 years or older - contains violent themes.

Reference Image:
http://www.lostentertainment.org/2016_01_01_archiv...

A mobile puzzle game involving using the touch screen to create ripples in water to guide the 'Paper Sailor' (an origami paper boat) through obstacles to its destination.

Using fingers on the touch screen to introduce ripples on a water surface, players create movement in the water surface, which is used to moves obstacles out of the way, and guide your paper sailor to a destination. Levels increase in difficulty as the player progresses, introducing more external forces that is taken into account when strategizing a solution. Things such as rain, creates an impetus for players to favour travelling under foliage, or behind walls to avoid wind sheer or tides.

Paper Sailor has an ethereal theme, with visual and sound elements arranged maintain a calm and relaxing mood. The tension created aims to strike a balance between the pressures felt from puzzle solving aspect, and cool, calm aesthetics. Natural colour and organic sound, seek to support a consistent feeling of progression and pace.

Player's are given the option to restart a level at any time. Although no time limit is out rightly imposed for each level, introductions of natural elements - wind and rain, provide 'natural' feedback to guide the player into making choices, or restarting. Non-diegetic feedback, like text instructions ("Your sailor has sunk") is avoided, in favour of using natural consequences (like your paper sailor sinking due to over-exposure to rain) to provide gameplay feedback.

Platform: Mobile devices - Android and iOS.
Target Audience: 16 years and older. General audiences.

Reference Image:
http://7-themes.com/6888873-water-drops.html
http://imgur.com/gallery/7xlyd

The good news is that you finally fulfilled your childhood dream of owning a Golf Driving range.
The bad news is that the reason you bought it for so cheap is that the world is experiencing a zombie apocalypse.

Like every business owner you must protect your investment! Granted, it is fairly unlikely you will have many customers at the moment, given the current zombie issue. But if an approaching horde ruining your grounds doesn't run you out of business, getting turned into a zombie probably will.

Luckily for you, getting hit with a golf ball bloody hurts, and also kills zombies. So without any weapon training or ninja skills, you are left with nothing but your trusty 9-iron and your perfect form, and it is up to you and you alone to keep these walkers at bay. At least until they find a cure, or Rick Grimes shows up.

This game will test the accuracy of your aim, and ability to stay cool under pressure. Use your infinite supply of golf balls to neutralize the approaching zombie horde!

Sometimes the ball dispenser will give you bonus special balls that explode or momentarily stall the horde, but you will have to deal with weather elements that will throw your aim off and diminish visibility, as well as avoid friendlies (as customary in shooting games, ladies with prams will for some reason wander past, and it is imperative you don't hit any potential future customers).

You score is based on how many zombies you kill and how long you last.

Platform: Mobile Devices with a touchscreen
Target Audience: Mature Teens and older

Reference Images:

You idiot.

You were at the movies watching the super-extended version of Batman Vs Superman and despite your better judgement, you sassed that extra-large-novelty-sized cup of mountain dew - and we're not talking about those flimsy large cups you get from KFC - we're talking about one of those humungous American-sized cups that your head can fit inside.

Now your outside, carrying more water than a humpback whale pregnant with ten other humpback whales. Whales are huge by the way.
Oh, and you're also wearing white pants.

In this classic side-scroller you have one thing on your mind - FIND A RESTROOM!
Seriously, right now this feels more important than world peace, or why T. Swift lied, quite frankly, if Vaporeon showed up you wouldn't even bother (and in case you're wondering, no - the cinema you came out from doesn't have toilets. Don't blame me, blame O.S.H.).

But to reach the promised land, you must use your stealth and agility to avoid every obstacle that threatens to destroy you(r bladder). There will be waterfalls, taps, bottles of water falling from the sky, people who are notorious for having long meaningful conversations - you must avoid all of them!

Clear the gauntlet, reach a restroom in time. In this game you may not necessarily want number 1..

Platform: Mobile platforms.
Target Audience: All ages.

Flap-Jack! is a game for mobile devices that simulate cooking pancakes. You play as diner chef during the morning rush hour. Your customers are cranky and hungry, and as a result you must move quickly, and like a robot on a production line, churn those battered bad-boys out as quickly and succinctly as possible.

The game involves not just cooking the batter, but flipping them at the perfect time onto a conveyer belt-style of moving plates. The game would be rendered cartoonish style color palette, and uses particles, sound effects, and text to give the player ongoing feedback of how they are doing (think Guitar Hero, or Dance, Dance, Dance Revolution).

Using the screen to display a cast iron pan from a birds eye view, and the devices' accelerometer to effect pitch and yaw, you must use coordination to keep the pan level as the pancake cooks, and timing and balance to flip the pancakes onto a plate.

Each order has different numbers of pancakes, so you must be alert to not give a customer a wrong order. The game uses the varying degrees of intensity between keeping balance while cooking, and the agility of flipping, before returning to a level position for the next round of batter. It is a fast-paced game that tests coordination and spacial awareness under a time constraint.

Each round gives you a designated time limit. Points are awarded for getting the orders correct, the quality of the pancakes, as well as how accurately and neatly your pancakes have been flipped onto the plate. The gold standard of food service - the Yelp! review is given to you at the end of each round, which reflects how well you did.

Reference Image:
https://eihvelama.wordpress.com/category/%D7%90%D7...