Submissions by stephen.wan6546 tagged building

Macro is an online multiplayer game which mainly focus on skill building and combo building. In this game, the main aim is to explore, build and utilize the best combat style that the player can imagine of. Macro doesn't come with pre-defined skillsets or limit the player to certain playstyle or classes.

Every player starts out with no skills or abilities. They must explore the game world in order to collect different pieces of skills. Once the player collects enough pieces of skills they can build or combine them into usable combos.

Skill System:

  • A fully usable skill is made up of multiple "skill pieces".
  • A "skill piece" is the basic building block for all usable "skill combos". The "skill piece" is basically a single action or effects that the player can perform. Such as "left punch, "right kick" or "high jump". Some skill piece provides only effect or modifiers such as "momentum + 7" or "+ 1m to dash distance".
  • There are many ways the player can collect skill pieces. The player can learn skill pieces from NPCs, from watching someone use a skill, from secret dungeons or from special locations in the game world.
  • Every skill must contain an "Activation" piece, couple "Chain" pieces and a "Finisher" piece.
    • The Activation piece defines the condition in which a skill combo can be activated.
    • The Chain pieces are the actual skill that is been performed. As the name suggest, a skill combo is made up of chaining different basic movement and effects.
    • The Finisher piece defines what happens and what the player can do after a skill combo is completed.