A 2D sidescroller where you play as paper planes carrying messages between the people living in apartment buildings across a park. You'll have to evade the park's birds and fight against the wind (which may push you up too high, too low, at high speed or risk you loosing forward momentum), and also deliver yourself through the right window (as the sender throws the plane, they will have a little thought bubble over them showing a distinctive feature of the desired window, whether it be a planter box with purple flowers or a Lucky Cat on the windowsill). In the harder levels you might encounter worse weather, so you'll have to be careful not to be hit by water drops or even lightning!
The arrow keys control the plane, and you can ascend or descend without accidentally flying too forward into the wrong window by pressing up/down and alternating going back and forward.
As you deliver more messages between people you'll build up an understanding of the lives of the people involved and the many relationships between them, which adds a fun element of espial and (hopefully) will inspire the player to keep playing due to curiousity.
The art style will reflect the theme of paper, inspired by the look of origami and paper textures.
Picture source: http://bigappled.com/wp-content/uploads/2015/01/tumblr_static_paper-airplane.jpg
A study-help puzzle computer game ironically not made for engineers, but with with artists and biology students in mind.
There are two modes; skeleton and muscular. And ideally as many species as possible available at launch, with more added as requested/curriculum dictates. The game will also try to accommodate as many of the main learning types as possible, using reading, writing, listening, and repetition.
In the beginning the player selects their mode and species, and then is presented with the appropriate labeled diagram. They can click on the labels to hear the name of the bone/muscle group spoken, and they are also highlighted in different colours. After they select to continue, the labels are taken away and scrambled into a pool of names that the player must click and drag back to their original positions. If a name is dragged to its correct place its audio clip is repeated and it regains its colour.
The following levels cement this using different methods and a decreasing level of guidance. For one of the advanced muscular structure levels, the player has to type out a name and then click and drag on the skeleton diagram to indicate where that muscle starts and ends. Only if both are correct do they get the positive response of audio, the picture of the muscle revealing and in its associated colour.
Picture source: http://pharmaworld.pk.cws3.my-hosting-panel.com/products/gallery/gal852_t60.jpg
A colourful, light-hearted app game where you start off with a starter piglet that you race against other piglets. You win game currency and experience points (for both player and piglet) for placing and with said money you can buy types of feed and accessories/gear for your piglet, which will help increase its stats (speed, stamina, strength,) and defenses- a Roman pig helmet, for example, means your piggy will no longer hesitate to run right up behind a limb-flailing opponent.
Stats help with the piglet's ability to navigate obstacles (mainly set jumps, but sometimes a cone that falls over, etc.) and fend off cheeky competitors but the player controls their piglet during the race, so there's a bit of skill and strategy involved in winning as well the chance element from the NPCs.
At various exp point thresholds your piglet will age up, until it is a large magnificent racing boar that your player avatar can ride in adult pig races, or "boaring contests". The stakes are higher, the course is hectic cross country and the opponents are meaner, but that's what makes it fun!
Player exp on the other hand, allows you to level up and unlock further options of feed, pig housing and gear as well as unlock new ownership slots so you can buy or breed more piggies. You will unlock different breeds of pig which each have their own specializations regarding preferred type of turf, special characteristics such as having especially large tusks (when adult) which they can use to scrape up and fling mud behind them, and so on. Cross-breeding can give you some really interesting results too! Different breeds also tend to have different personalities with associated pros and cons, but of course they're all friendly when there's food!
Picture source: https://www.pennywellfarm.co.uk/news/wp-content/uploads/2016/04/Miniature-Pig-racing-at-Pennywell-Farm-624x445.jpg
A 3D fantasy game loosely inspired by the concept of Chakras. It's a pretty simple and standard fantasy plot; a darkness/disease is spreading throughout the earth, and you play as a young monk sent by the sage of the main city to correct this. Your task is to locate the seven temples of the land, each of which is home to a creature that you will need to defeat/cleanse. Navigating into the temples will feature puzzle gameplay in the same style of the Zelda series, with extra, optional hidden objects that help illuminate the game's backstory and can also make your progress with the boss battle easier.
The main appeal of this game will be the visual designs, for a world and its inhabitants that is beautiful but definitely eerie and otherworldly. Especially "fey" around the temples, with some inspiration from Indian mythology. (Only very, very loosely).
Also the magic-based combat, which will range from quick one-use scrolls to specialized elemental staffs, as well as some more abstract defensive and healing "magics" that will draw inspiration from meditative philosophies. (Think Avatar the Last Airbender...ish.)
The premise of this game is pretty simple; you are a little jumping spider in a house and your task is to catch all the little bugs inside the house, eat them, and then escape outside again all without seeing seen by the resident humans and getting squished. You also best avoid the family cat who thinks you're fun to play with!
You are able to scuttle along the floor, walls and ceiling, jump, and "sprint" (with a cooldown). Each level gets more difficult as the bugs are more numerous and more spread out throughout the house, some of them can fly and will move about and the number of humans in the house will increase- whether the older children are back on holiday from uni, whether a few friends are invited over or if there's a large occasion. In the last levels you may also have to watch out for bigger spiders hiding in various places that might be tempted to eat you as well as your bug!
Disclaimer: Not a game for arachnophobes!
Image source: http://londoncleaningsystem.co.uk/wp-content/uploads/2016/05/spiders-are-good-meme.jpg
This is an augmented reality app game for anyone who has ever had to drive a small child (or me) anywhere, and needs to keep them occupied so they don't get asked rapid fire "are we there yet" in increasing tones of shrill.
The app capitalizes on an existing habit (I have ascertained that everyone does or did this, based on the three friends I asked) where the passenger imagines some sort of creature running alongside the car, jumping over the various hedges and fences and so on. All this app does is allow the player to select a type of animal- maybe a deer, or a rabbit, kangaroo, horse, wolf, tiger [...] sphinx, wee dragon, unicorn- and projects the running/jumping/ducking animal on the phone's screen. The player then mounts their phone in a convenient phone case with attached suction cups (it will be a thing), and sticks it to the window with the camera enabled so you see the animal against the existing scenery outside. You swipe up and down to jump/duck, and backwards and forwards to control the speed of the animal. (Although the app will set a base speed calculated by how fast the gps is moving if it is enabled). To counter the risk of travel sickness, feed your child pills the animal will be projected at a recommended distance so that the player is looking more towards the horizon than the immediate roadside.
Aside from that the rules of the game aren't enforced by the app; it's more of a game the player plays with themselves to while the time, with the app providing a visual aid. This is partly because the target audience for the app is between 5 and 10 (and me), and additionally it would be difficult to encode rules when the developer can't predict all the landscapes the animals would be up against. More animals can be unlocked the more distance you log (with gps), but if the player decides they have to jump over every hedge they encounter to order to "win", then that's their game.
Photo resources used for picture:
http://images.indianexpress.com/2015/06/camera.jpg
This is again a "wishlist" idea. There was a kind of era for online horse simulation games in the 2000s, which I played avidly being a horse person suffering withdrawals since moving into the city. The vast majority of them are dead and gone now, leaving a bit of a vacuum for those interested in equine-related games who are older than 12. ("Under 15" seeming to be the main target audience for current horse-themed games.) The make-shift solution for the 9000+ plus members of Equus-Sims was to found a modding community for The Sims 3 (by EA) which essentially ran wild with the Pets expansion pack, ripping the game apart and restuffing its innards with horse-related custom content. With more sophisticated competitions and roleplaying then taking place on the forum.
It was all well and good but didn't quite reach the itch I still have; for a 3D horse-orientated sandbox game that is engaging, educational and challenging to anyone, even adults who are well versed in horse husbandry. The Sims, essentially, but intended as a horse game and taking the horse care seriously; none of this leaving your horse's saddle on overnight stuff!
You start off as a stable hand (choosing to work at a racing stable, a sport horse stable or a stock horse ranch) and only by completing the set tasks and challenges and displaying the correct knowledge can you be promoted through the ranks, selecting one of three career paths: breeder, trainer or rider.
There's no real pressure to move on from a position you're having fun in, but once you have earned enough prestige for yourself (through your horse(s) winning things) the paths begin to converge again as you gradually are given more responsibility until you are able to either manage the whole stable, or leave to found your own. It's at this point that the game will really open up and you are free to do exactly as you like, design your establishment and find your exact niche. The game will offer an online multiplayer option for advanced competing, breeding and selling. I'm not ambitious what
(Picture is actually one of my old competition pictures from the forum; essentially you took an in-game screenshot and embellished it with digital painting... Mine tended towards heavily painted.)
"Anima" can mean a few things, but its meaning orbits around an association with the unconscious/inner self of a person.
I got my primary inspiration from Entwined, a beautiful rhythm game developed by PixelOpus. But I wondered if, instead of being given existing forms with an existing story, the player directed the form of the avatar. I got to wondering if it might be fun if you were tasked with hitting a selection of many different colours, perhaps presented like notes on a musical score sheet. The game would be similarly "mystic" with an ambient soundtrack but you start as a formless white light, and each different colour/note you select influences aspects of the fantastical animalistic form that you generate over the course of the game. With a potential for that form to then complete a second half of the game, so hopefully your anima doesn't end up too dissonant and inept.
Time to catch up on all those nature documentaries you missed!
Savannah is essentially a multiplayer online battle arena with some RTS elements set in the African grasslands. Players team up as either a pride of lions (all members starting with a speed buff), a clan of hyenas (stealth buff), a herd of buffalo (strength buff) or a herd of zebra (endurance buff). Each team has a number of NPC young to look after, and they battle it out whether they're trying to find something to eat or to not be eaten. Each team member needs to keep up their own hunger, thirst and energy levels as well as those of their offspring. There are also random events like poachers, happening upon bees or venomous snakes, etc. to make things harder. Being able to communicate and work together effectively will be a big advantage!
You win the game simply by having the most offspring surviving when the countdown to their maturity finishes.
Individuals level up if their designated offspring(s) is/are among those that make it to adulthood, with permanent buffs to their sight, smell and hearing stats (these help to both locate resources and alert them to the presence of other animals, whether they're there to hunt you or steal your catch) and/or their physical stats (speed, stealth, strength, endurance). These buffs are carried over the next time they play that animal.
Image source: https://urbanfragment.files.wordpress.com/2012/08/savannah-zebras-and-sunset.jpg
Photo: http://toptvshows.me/images/tvimages/miss-fisher-murder-mysteries-season-2-psoter.jpg
I am a long-time fan of the ABC's Miss Fisher's Murder Mysteries, the TV adaptation of the book series of the same name written by Kerry Greenwood featuring Phryne Fisher, a flamboyant lady detective solving cases in 1920's Melbourne. I had the opportunity to visit an exhibition of the award-winning costumes, and the organizers (Every Cloud Productions) had set up a cute little solve-the-murder game using clues scattered throughout the exhibition which you recorded and made sense of using a "detective's journal" handed out at the entrance. For a fan of the show it was a blast and afterward I found myself longing for a full-fledged Miss Fisher game experience. Naturally what with royalties and such this would probably be a project for a well established games company, but for my first "One Game A Day", I wanted to get this idea/wishlist out of the way.
It would draw ludic influences from titles such as Where in the World is Carmen Sandiego, with some notes taken from Life Is Strange. Dialog choices will play a huge part in your relations with the NPC characters which in turn will determine how easy it will be to collect the evidence you need to progress in the case (usually when it comes to gaining access to places and people). It is a game which can be beat with varying levels of success and ease depending on how skillful you are with observing and gathering information about people, stealth and problem solving.