Submissions by stephen.wan6546 tagged combo

Endless Fighter is an endless runner action game. This game will combine endless runner style gameplay with action fighter. In this game, the player will run endlessly in a 3D environment. However, they'll encounter enemies that need to be defeated along the way. Since the player always run in the same direction, they can only attack enemies in front of them. The player will need to time their attack right to make sure that they hit the target.

Since Endless Fighter is also an action game, the combat mechanics will be in action centered combo style. The player must enter a combination of keystrokes to execute a special attack. The normal attacks will be punch and kicks.

The enemies and player can also block and dodge each other's attack. However, the player will need to make sure that they time their actions right. This is due to the fact that not all attack will execute at the same speed each time. Projectiles might not hit the enemies in front of the player, but it might hit the enemies that are behind the player. Since the player always run in constant speed, endlessly.

Macro is an online multiplayer game which mainly focus on skill building and combo building. In this game, the main aim is to explore, build and utilize the best combat style that the player can imagine of. Macro doesn't come with pre-defined skillsets or limit the player to certain playstyle or classes.

Every player starts out with no skills or abilities. They must explore the game world in order to collect different pieces of skills. Once the player collects enough pieces of skills they can build or combine them into usable combos.

Skill System:

  • A fully usable skill is made up of multiple "skill pieces".
  • A "skill piece" is the basic building block for all usable "skill combos". The "skill piece" is basically a single action or effects that the player can perform. Such as "left punch, "right kick" or "high jump". Some skill piece provides only effect or modifiers such as "momentum + 7" or "+ 1m to dash distance".
  • There are many ways the player can collect skill pieces. The player can learn skill pieces from NPCs, from watching someone use a skill, from secret dungeons or from special locations in the game world.
  • Every skill must contain an "Activation" piece, couple "Chain" pieces and a "Finisher" piece.
    • The Activation piece defines the condition in which a skill combo can be activated.
    • The Chain pieces are the actual skill that is been performed. As the name suggest, a skill combo is made up of chaining different basic movement and effects.
    • The Finisher piece defines what happens and what the player can do after a skill combo is completed.