PLATFORM
Android Game
story
A radioactive explosion in a lab took place which accidentally brought all the famous dead people(Inventors, musician, freedom fighters, scientists, sportsperson etc) from past to live but also gave them superhuman strength. Game will have 30-50 characters, each player will have its own unique ability which related their lives for example Benjamin Franklin can throw a lightning bolt to destroy the opponent, Thomas Alva Edison can throw light bulbs on opponent, Jimi Hendrix can make ultrasonic guitar sound to distract opponent. As all these people comes to live they have secret underground fight club where they compete against each other.
AIM
Players aim is to use power and several fight moves to beat opponent, combat mechanic of game is player has two signature move box (where they perform their special ability from past) after 10 kicks or punches, player can gain health with several players from same profession, and loose more health against nemeses. Player has two controls left for blocking and right touch to fight.
It's that game. You know the one. It's horrible in every way - the graphics look like they would run on a phone from ten years ago but it still halves your framerate, the sound quality constantly fluctuates from muffled studio to on-the-street recording, there are about three animations and none of them look any good, and the soundtrack could be recreated by an amateur orchestra in an earthquake.
And everyone's bought it.
"Oh, that? Um, it's not mine, it's on rental."
"Oh, it was a gift from my auntie. I haven't played it."
"Oh, it's my little brother's, not mine. It's one of his friends' copy."
Then why did it sell so much?
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This "game" is an experiment in marketing, and is more or less designed to be as low quality as possible. From unfinished collision models and physics to bugs affecting the game constantly to terrible controls, everything about the game makes you want to forget about it as soon as possible while being annoying enough that you just can't. It also has really good marketing, the kind Sega employed against Nintendo to make Sonic a success. (Unrelated: WATCH_DOGS) The experiment part is by the company - they've watched trends in the gaming industry and have made it their mission to see how far this can go by making a game so bad people would be repulsed by it, but see if good enough marketing can save it. On estimation, it would be a modern military shooter set in a world of blocks, with crafting systems, a killstreak functionality, online DLC, DRM, survival elements, paid content, boring items, unfinished content, an "open beta" status, a "Z" at the end of the name, retro "indie fresh" pixel graphics, and everything else that's popular these days but done in a way that is so bad not even the rule of "so bad it's good" can save it from its monotony. There are posters for it everywhere though, and it does have really nice press...
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Image: https://www.youtube.com/watch?v=dwJ9BN8CWRs
This is an RTS game set in ancient times with the difference that instead of commanding an army you will have to capture certain points in a battlefield using a handful of elite units only, the game will feature a maximum of 3v3, each player will have a pool of soldiers, the stats will change depending on the civilization they choose, at the start of every match there will be a map with at least three flags to capture this number can go up to six, the more flags each time holds the more income per second you will get, this will unlock better soldiers for you, also every second you maintain one more flag than the opponent team under your control will earn "control points" the team that reaches 100 control points first wins. The game will feature cultures like; Rome, Sparta, Egypt and Arverni, all cultures will start with enough gold to spawn the first group of soldiers which have the lower stats, from here it will depend on your strategy to take advantage of your opponent and start earning more gold to spawn better units, all units you spawn will consist in squads of 4-6 soldiers, some of them melee some of them range. The game will come up for PC only.
Image retrieved from: http://www.totalwar.com/games/total-wartm-rome-ii
Flaming Wheels is a first person action adventure platformer in which you play as a flaming tire, navigating your way through a platform world of a racetrack. You must adventure through the world collecting flaming bits of scrap from crashed cars, keeping your tire on fire as this is what you use to propel yourself further through the level. Flaming Wheels will be a mobile platformer using taps to jump your wheel as you progress, as you roll your tire you will slowly lose your flame and therefore sallow down, to keep up your speed you need to collect fire from the wreckages from crashed cars. As you play through you will advance through 20 levels with the jumps getting harder and harder as you level up. The art style will be cartoonish happy theme to take away from the fact that there is car wreckages and burning cars, also to make it less violent.
Image Source: https://pbs.twimg.com/media/CN9fXSZWIAASvfd.jpg
Skittle is a head to head two player game where the aim of the game is to knock off as many counters of your opponents on the game board as possible. The game starts off with two sides, the Red team and the Blue team (this can be played with an AI as well). Each side has the same number of coloured counters at the middle of the board. Each team also has a puck, like in Air Hockey and with the pucks, there is the main "ball" that you will be knocking around to hit your counters to defend them from falling off the board or to go on the offensive to knock off your opponents counters. For each counter you knock off you get a point and there is a single large counter that is harder to knock off because of its size, so therefore it is more rewarding as it gives you five points. The winner of the game is decided after ninety seconds from the start of the game, when the clock stops ticking.
image source: https://utsaroost.wordpress.com/2015/02/17/chess-a...
Painkiller Express is a 3d arcade puzzle/adventure game which will be played in the 3rd person. It will be designed for iOS and Android devices such as phones and tablets as well as a possible make of the game designed for PC's and consoles such as Xbox1 and PS4. In this game you play as a painkiller/Panadol. The players job as the controller of this little Panadol pill is to find a human with a headache this can be in various locations such as in the bathroom cabinet traversing through the house or in a busy street intersection where there are many pedestrians. Once you have located a specific human you must have the human ingest you then you will flow down through their body racing through their blood stream with the main objective to reach their brain and stop there headache. While traversing through the human's body you will encounter some unique puzzles that you must overcome to keep moving through the never ending maze to reach the source of the headache.
http://www.drugstoredepot.com.au/panadol-mini-capsules-20.html
Wolfrider
Wolfriders are arena an elite class of arena gladiators. They charge into battle on the back of a dire wolf flailing around their weapon slaying all who stands in their way. You are a young arena warrior who is recently promoted into the elite class of wolfriders. You are given a choice of a battle wolf from a few selections and is then scheduled for your first battle in the arena.
During battles, every warrior is stationed behind their own gate. Once the horn is blown, the gates are opened and every warrior starts charging in to the battlefield. As a wolfrider you must charge, when the horn is blown and cannot stop moving until your wolf is exhausted and out of breath. When your wolf is out of breath, it will take a few seconds for it to catch its breath. Do take note of your wolf's stamina and maneuver yourself timely so it coincides and you can stop at a safe place when your wolf is out of breath.
Depending on your weapon you either swing, stab or slash. Attain mastery of your weapon and upgrade them whenever you win more battles. Wolfrider is a game about advancing as a gladiator and doing battle by charging in on a wolf.
Tower Race is a 3D two player competitive racing game. In Tower Race, individuals are tasked with reaching the top of a tall round tower using parkour/action skills such as jumping, double jumping, wall jumping, rolling dashing etc. They can use anything from Assassin's Creed to Super Meat Boy movements to get to the top of the tower.
Along the way there will be hazards to avoid. Since player collision is turned on, so a good player may push their opponents into a hazard, although this would be tricky since the game is in 3D, and there's nothing to stop the players from ending up pretty far apart.. Hazards may include arrow traps, fire, spikes etc. Another hazard is time, since the procedurally generated scrolls upwards gaining speed as in a lot of scrolling chase games (the reason being that your reckless antics are making it weaker and unable to support people).
Controls would be done with arrow keys and space (to jump/perform an action). Single player mode may also be available, although then the player would have to race against several npc characters.Tower Race is ridiculously fast paced, so drinking absurd amount of energy drinks before playing is advised.
http://guides.gamepressure.com/assassinscreedrevelations/gfx/word/1750173687.jpgIn this hilarious RPG you take on the role of an adventurer cursed by an evil techromancer. The maniacal villain has taken away your primary decision making skills and replaced them with the ability to speak in windows text box answers such as YES, NO, CANCEL or EXIT!
As you embark on this quest you must gather up loot and level up just like any classic RPG but with the added challenge of only communicating in yes or no answers. This core mechanic makes it hard to communicate with NPCs and deal with combat as well. For example the player may be faced with a bandit party they will say "hand over your loot!" to which you may say "CANCEL!" leaving the bandits in complete confusion as a windows text box appears above your head displaying your answer.
This mechanic also applies to dialogue trees making complex conversations about love, politic and war side splittingly hilarious while seemingly frustrating to other NPCs.
Game feature:
Long they've gone to the storyteller. Children sat there, enthralled as he sat in his red chair, in his tiny apartment, telling tales from the depths of the wildest dreams of a mad man. He'd entertained them for days on end, years and years upon decades and decades. However, in all the years people went to him and listened, no one asked. No one even thought. Are they real?
The storyteller is an interactive story game in the same vein as Life is Strange, telling the story of the life of the Storyteller, through the tales he tells. The player takes the sole of the mysterious man, in the lead roles of his tales. Space explorer, pirate, dragon-slayer, spy, it is the player who lives the stories that are told. Each level begins with the man in his chair, telling the story to an ever-aging group of children. The game features QuickTime events, cover based combat and massive dialogue trees, all for the purpose of explaining the Storytellers life. The player is lead to believe that these are just stories and metaphors, but there are hints that there is something much more to this hidden throughout the game and the room in which the teller sits. The children will talk between stories, and the player sill control the dialogue of one of these too. They will act and respond differently depending on choices made in the "Stories", whether they be good or bad. These sections will be in first person.
The game progresses through these stories, explaining his life through his marriage, his childhood, his teenage years and his twilight years. The "Stories" can be played in any order, and are intended to be about 2-4 hours long each, with the possible addition of DLC. The game ends with one child chosen based on actions taken asking about his life. In the "good" ending it is the players child character, who bears a remarkable resemblance to the storyteller as a child (revealed in what will be the first time the player sees the child they speak as's physical body), asking if he is telling the truth about his stories, and that he wished that he could believe them. The storyteller then tells him there is nothing stopping him.
In the "Bad" ending, the children talk of how the stories are unbelievable, and leave, save for the child's character, who stays and looks around sadly, before leaving too.
Inspired by this image: https://s-media-cache-ak0.pinimg.com/736x/f2/1f/e1/f21fe12f33dc553c1c41b1313def7e3e.jpg
You are a snail, and you are going on a journey down roads that none of your kind has ever ventured down. No you will not be 'sluggishly' dragging your way across obstacles and long stretches of pathways because that would be an agonising game to play. Instead you are moving at HIGH SPEED on a lost roller-skate! you will have to think fast to avoid dangerous obstacles, pass under and over objects when needed, similar to 'Snail Mail'.
You will start off with only 3 lanes to jump to and from. Each lane will have different obstacles to either duck under, jump over or dodge. There are also power ups randomly placed throughout the lanes such as 'speed boost' which makes you go faster than your average speed and will allow you to glide in the air if you come across a ramp will 'speed boost' is active, 'safety net' which removes all obstacles for a limited time without removing power-up items, 'time steady' which slows time allowing you to manoeuvre around, over or under obstacles with ease and 'coin count' which increases your chances of collecting coins by 100% for a limited time. You may have up to 2 power ups at any time. If you collect enough coins you will be able to purchase pre-power ups which can increase the chance of getting power ups, increase the length of time they last, and can also give you a catapult boost which throws you and your skate across a lengthy distance of road with out (a head start).
image:
http://cf.shacknews.com/images/20110610/rup6thrclxpccvljrxczwfaj26uknm3c_18464.jpg
An ios game where you grow a little digital cloud friend as you play the game and has a restriction that only allows you to play it once a day. (This game is extremely reliant on the existence of a database of cloud pictures.)
Assuming there is a cloud database, a survey of some sort would then be taken where people would be asked what they think each cloud in the picture looks like. The answers would then be categorised and saved and used as a main mechanic in the actual game (it may seem like a ridiculous amount of effort needed to put into this mini phone game but the game's entertainment value will hopefully balance it out.)
In the game, because you are only allowed to play it once a day, you will be given one cloud picture each day and asked what you think it looks like and then given a list of wildly different options to choose from (the answer options are based off the answers gotten from the survey). The aim is to pick the most obscure answer possible and you will be awarded points based on your answer. For example, if the cloud looked a lot like a dog with a little bit of a flower look, you could take a gamble and say that the cloud looks like a flower and could potentially earn heaps of points as 'flower' was an uncommon answer in the survey. However if you had chosen 'dog' then you would only earn a few points as 'dog' was a very popular answer. But if you chose too obscure of an answer such as 'snake' and nobody in the survey had chosen that answer, then you would earn 0 points.
The points allow you to upgrade your cloud buddy and grow/raise/customise him day by day.
The Lost Cities is a First Person Adventure exploration game. You play Sotan Posteel, a Scrapper for Hire in the Milky Way Galaxy. You, and your team of robots, descend into abandoned cities on destroyed planets, to retrieve items of importance, for a considerable fee. Anything else you find is yours to keep. Its a good paying job. That is, until you receive your Latest Contract. Neo Charon, of 'Charon, Sampson and John', has asked you to retrieve 7 icons of the Old Gods of the Planet Enol, from its surface. One Icon lies in each of the Major Cities scattered across the desolate wasteland terrain. Despite what you heard about Enol, with the Plague, Killer Robots, Atom Wars, and that once incident with an ambassador from Napan, you take the Job. After all, 20 Million Soko's don't come by you very often. So you head down to the Planet, with 2 Collector Bots and 4 Security Bots, as you don't know how big the icon is, and there may be some Squatters living in the city. But what you don't know, is that the planet is not abandoned. As you venture into the first city, who knows what you will find. What has been lurking under the surface of the planet? Just how big are the Icons of the Old Gods? These questions will all be answered, in The Lost Cities.
Image Source: http://img2.wikia.nocookie.net/__cb20120512211947/lifeinthefuture/images/8/8e/Futuristic_Abandoned_City.jpg
This is a game where you are stuck in an alien world and you must make it habitable. You are not a super genius scientist so you must find ways to survive on your own through basic observation and your own knowledge. More people will be thrown onto the planet from time to time, it is your duty to save them and start the new earth community in this strange new world.
The game will play like a survival rpg. You wont have anything at the beginning but as you progress and your character gains intelligence you will be able to make more tools to help you survive. A big aspect of the game-play is the observation of local fauna. You will have to see how the animals interact with the world to learn how you can do things, an example would be seeing an animal eat a strange fruit that you've never seen before, by observing the behavior you yourself gain the ability to eat these fruits. Once new people join they will have a period of learning then they become active. Active members of the society will be the biggest help in this mission. They will have knowledge that you yourself don't have and together you can do more. The more people the longer the learning phase as you would have more to teach them since you are learning more about the new earth.
Image source: Michael Daglas
In this beautifully entertaining game for IOS and android, players will spend their time popping the meat out of their sushi for their significant other, because of course in this day and age everyone is vegan or vegetarian and any meat must be disposed of… Even in the most sacred food of all; Sushi.
Various pieces of sushi will pop up across the screen, with different fillings, shapes and sizes, during which a timer will be recording how fast you are able to not only remove the meat from these pieces of sushi, but also measuring how many in a row you can pop flawlessly.
source: https://ccclubbs.files.wordpress.com/2013/12/sushi_rolls_futomaki_ebi.png
Mand Banager is a band manger game about managing bands.
You are a rookie band manager looking to make it big in the world of musical promotion. You have been hired by a local band also looking to make it big in showbiz. It is your job to take that band out of their parent's garage, and into the biggest, grandest, and most profitable venues in the world!
Start by looking for local bars where your band can play. Use the meager profits you earn from those gigs to release a demo disk of your bands music, in the hope of being noticed by a big publisher. Get lucky here, and it's all up from there!
Do press interviews, conduct publicity, buy advertisement, and book TV appearances for your new superstar band! Get a prime spot on the hottest festival of the summer, and score the latest Avengers movie! The possibilities are endless!
Gameplay features:
Image source: http://images.starpulse.com/Photos/Previews/Flight-Conchords-tv-08.jpg
This is a game designed to test a players reflexes, the player is a fisherman, but not just any old fisher man... You play a fisher man who grabs fish with his/her bare hands! This is the real way to fish. The player starts off trying to catch big and slow fish, and although this gets you fed, it does not satisfy your need for speed, you have to train and train, venturing to many different locations in order to find the fastest and hardest fish to catch with your bare hands in the world.
As the player gets better at learning how to time when to try and catch these fish, the ability of the fisher man will also increase, unlocking fish that require more skill to catch. Eventually the player will have assassin like reflexes and be able to catch all the fish they want, knowing that they are the true master at hardcore fishing.
(Image from: http://huhe.blogspot.co.nz/2009/03/catch-big-fish-by-hands-only.html 11:28pm 3/09/2015 Author: www.joehe.com)
As a financially struggling middle aged journalist, Sam will do anything for a bit of extra cash. After finding out about some secret government drug testing facility that pay people to let them test new medically created drugs on them for research purposes, Sam made the decision to offer himself as a test subject to earn some extra cash.
Test Subject #4 is a first person puzzle game where you play as Sam. You have been injected with some unknown drug. The testing facility is in the heart of an unknown abandoned hospital and you manage to break free from the testing room just before the effects of the unknown substance kick in. Little does Sam know he has been injected with a super strong chemical and the effects will remain there for days. The goal of the game is the escape this abandoned hospital without getting caught. Experience the environment in different colors, see sounds and see everything in an abstract manner. Overcome obstacles in your path which seen through the eyes of Sam can teach players life lessons. A simple task such as navigating your way over a ledge hanging over a dark deep pit can be seen through Sam's eyes an abstract way and can show players a deeper meaning. For instance the hole in the floor can be life's temptations and on the other side are life goals, the temptations can avoid you from achieving life goals. The game can teach players to see a deeper meaning in everyday life struggles.
Note: This game does not encourage drug use.
images:
http://assets1.ignimgs.com/thumbs/userUploaded/2015/8/11/layers-of-fear-2-m9kr_1280w.jpg
Dream Eater is an action platforming game where players enter the dreamscapes of mental patients to eat their nightmares in an attempt to cure them. Players will have to navigate through the bizarre and dangerous dreamscapes, avoiding deep sleep creatures and pits using the limitless potential of dreams. Once players strengthen their control over lucid dreaming, they can achieve things such as flying, making portals, spawning tanks, and arming themselves with impossible weapons. However, as players increase in their capabilities, so too does the severity of their patients' illnesses. More often will the dreamscapes feature impossible geometry, seemingly impassable levels, and absolutely terrifying monsters. The game should make players feel uncomfortable, bemused, and in awe over the twisted environments that spawn from the minds of the insane.
The game is chapter based and narratively driven. Players enter the life of a Dream Eater, a person who can enter and influence dreams. The particular Dream Eater that they play as is a wanted criminal who extracts information from people and sells it, but was captured by a specialist organisation. To make him repent, the Dream Eater is forced to enter the minds of a variety of test subjects for an experiment to see if the mind can be altered through dreams. The reason they chose this man is because he is experienced in infiltration and exfiltration. Causing damage to the host's dreamscape can result in their death, which inevitably leads to the Dream Eater's death as well since they will be trapped in oblivion. Thus, it is the player's goal to navigate through each level while causing the least amount of destruction as possible, saving their destructive actions to dealing with deep sleep creatures only. In essence, Dream Eater is a platformer that involves mind-bending levels with a level of action that scales with the narrative.
Image source: http://illusion.scene360.com/wp-content/uploads/2014/02/jee-young-01.jpg
This game would be an open world battle zone, different elements would be located in different areas of the sand box. Each zone would have a separate Gate which would spawn enemies of that element.
The player would play an avatar that could swim and fly over a high speed, they could capture the enemies that spawn at that element, the elements would follow the normal water defeats fire etc.
In the middle of all the zones would a town that the players who venture out are trying to protect, at different times random surge of enemies with stronger power will erupt from different gates. The player would have to coordinate with other people playing in order to capture elements and try to bring them to the element that they counter. Every few minutes chaos gates will spawn randomly around the area that will be displayed to all the players that are stronger and do equal damage and receive equal damage from all elements.
https://s-media-cache-ak0.pinimg.com/736x/32/90/7c/32907c74e55863d52d7ee6420b4cabe1.jpg