Long they've gone to the storyteller. Children sat there, enthralled as he sat in his red chair, in his tiny apartment, telling tales from the depths of the wildest dreams of a mad man. He'd entertained them for days on end, years and years upon decades and decades. However, in all the years people went to him and listened, no one asked. No one even thought. Are they real?
The storyteller is an interactive story game in the same vein as Life is Strange, telling the story of the life of the Storyteller, through the tales he tells. The player takes the sole of the mysterious man, in the lead roles of his tales. Space explorer, pirate, dragon-slayer, spy, it is the player who lives the stories that are told. Each level begins with the man in his chair, telling the story to an ever-aging group of children. The game features QuickTime events, cover based combat and massive dialogue trees, all for the purpose of explaining the Storytellers life. The player is lead to believe that these are just stories and metaphors, but there are hints that there is something much more to this hidden throughout the game and the room in which the teller sits. The children will talk between stories, and the player sill control the dialogue of one of these too. They will act and respond differently depending on choices made in the "Stories", whether they be good or bad. These sections will be in first person.
The game progresses through these stories, explaining his life through his marriage, his childhood, his teenage years and his twilight years. The "Stories" can be played in any order, and are intended to be about 2-4 hours long each, with the possible addition of DLC. The game ends with one child chosen based on actions taken asking about his life. In the "good" ending it is the players child character, who bears a remarkable resemblance to the storyteller as a child (revealed in what will be the first time the player sees the child they speak as's physical body), asking if he is telling the truth about his stories, and that he wished that he could believe them. The storyteller then tells him there is nothing stopping him.
In the "Bad" ending, the children talk of how the stories are unbelievable, and leave, save for the child's character, who stays and looks around sadly, before leaving too.
Inspired by this image: https://s-media-cache-ak0.pinimg.com/736x/f2/1f/e1/f21fe12f33dc553c1c41b1313def7e3e.jpg