Overview:
Crushing Victory is a tug of war game for up to four players in which players build units which progress along a single lane fighting each other. To collect resources for these units players solve matching puzzles.
Game play:
Up to four players can partake in matches with players facing off against one another in a cross shaped formation. At the center of the cross is an objective, the player with the most units alive at the objective begins to capture it and once it is captured it slowly damaged the opponents base. Players can produce a variety of units from infantry to vehicles and aircraft each of which have unique traits and abilities. To purchase these units players solve matching puzzles, matching chains of three similar minerals together to collect those minerals with bigger chains rewarding more minerals. The minerals are then spent to purchase and upgrade units. Once a unit is purchased it will be constantly produced, purchasing additional units will upgrade the number that are produced while purchasing upgrades will improve the strength of the units.
The game ends when only one player remains alive
Mind Set
Crushing victory is a hectic strategy game in which players endeavor to match items and then produce units. They must match their unit production to counter their opponents and control the middle for the longest period possible. Careful planning of the games user interface will be very important to the success of the game as there is a lot going on
Arena Judgment is a 3d RPG multiplayer co-op adventure game which will also be played in a third person mode. It will be designed for consoles such as xbox1 and PS4 as well as PC's with the option to make a mobile version at a later stage. In this game you play as one of 4 classes (you need 4 friends/players to play) each class has their own benefits and downsides as well as each class being needed to support each other. Basically it's arena styled multiplayer combat where you pick and choose different abilities for your class in order to support your allies/friends and defeat your enemy all in real time. Some examples of the classes could include warrior, mage, archer and priest with more classes that could be added in later such as paladin or warlock. Aside from the main arena multiplayer game mode there will also be an available story/quest line the players can do that leads them on an adventure through the land through various dungeons and scenery. This campaign can be added to (new story's) through dlc. This story mode is also the main way of procuring better items for your specific character/class. The items you collect in the pve/story mode can then be used to make your player more powerful in the pvp/arena mode.
This game idea was inspired by various game elements of other games such as Gauntlet, Divinity and World of Warcraft.
In this game the whole world has been infected with a lethal virus, but it's still on its incubation phase and you really don't know how much time you got left before it evolves into a more deadly phase but the tests shows that is probably going to take a year. As the game starts you can see the earth and all of its countries very well detailed, since everyone is infected everything is in red. Your objective is to create a cure before the year ends, the time it's been scaled so one year is going to take one hour, so technically you have one hour to find the cure.
You can start making an antidote in the laboratory panel that is going to be at the bottom left of your screen. In here you can look at the virus composition and it will also show you information about what combination of elements could kill the virus, so just throw random elements into a test tube and comeback to the world map, then you can select any country to start testing your antidote, if it doesn't work you have to go back to the lab and repeat the process. But remember that the virus might evolve into something immune to one of the elements you are using against it. The game will feature thousands of chemic elements for you try and it will come only to PC.
Image retrieved from: http://www.gamespot.com/articles/plague-inc-evolved-early-access-review/1100-6418387/
In Samurai Vengeance, the player takes control of a Samurai who has fallen under mysterious circumstances many hundreds of years ago. Framed and killed, the mysterious circumstances surrounding his death were never quite understood and his legacy was tainted with dishonour. It is on the player to investigate and solve the mystery of his death. The game is set in the modern age, and the Samurai's body is a ghostly, spirit kind of form. As such, the Samurai has a plethora of otherworldly powers such as being able to walk through walls, glides through the air and control the weather in a very localised sense. The game is set in first person, and features combat as a prominent mechanic in fighting off other such demons and humans attempting to stop the Samurai from completing his task. Fighting mechanics are very similar to the game Bushido Blade, with the character assuming different fighting stances for different strengths and weaknesses.
Image Source: http://orig12.deviantart.net/2e83/f/2011/249/4/3/samurai_ghost_by_saintbug-d492ar3.jpg
Game genre: 2D, fighter, adventure, platformer
Platform: PC, Playstation, Xbox
Soul Blade is set in the distant future of the year 2450. Kal, the soul swordsman is a survivor of a galactic war. He is stranded on a planet, and must find his way towards survival.
In Soul Blade, players view Kal at a cross sectional viewpoint. Players can move Kal with the arrow keys, and is able to jump and crouch. Kal is also able to attack, using the attack button. Kal also has a special ability, which is to pull out the shape of the soul of the enemy. The souls come in different shapes and sizes, and are often a weapon such as a hammer or sword. Some will even be as shields.
Players must orient themselves across the planet, fighting enemies and acquiring souls to fight even more difficult enemies. Players are able to encounter bosses and acquire rare souls to keep them. Whenever players level up, they are able to upgrade their abilities such as the soul strength, agility and defence.
Imagine the world as we know it has ended and all that is left are a few straggling remains of humanity and you. You have wondered throughout your life always seeking to find where you belong or where you come from. Though you can remember a time before the world fell apart you cannot remember being a child or growing up. You have no idea of who you are even as any time you have approached other people you have been driven away as humanity has devolved back to a tribal state where any outsiders are not to be trusted.
Seeking is an exploration, mystery game where you must travel through the world to try and find out who and what you are. For although you appear human you have never had to eat or drink. You are trying to find your way back to the earliest place you can remember to see if you cannot find some clues as to who you are.
The game play will primarily be exploration based but the player will also have to try and sneak around groups of people that may attack or try and talk to them and hope that they can provide you with information on your path back to where you started.
Image Source: http://i.ytimg.com/vi/stq78ASf1UI/0.jpg
A 3D endless runner/partial exploration game where there is no logical story as such, but there will be recurring characters and parts of the environment.
The world is dreamy, blurry, full of saturated colours and has a glitchy effect where parts of the world will occasionally glitch out or merge with each other. You have full control of your horizontal movement and the environment will be quite wide, allowing you to have a lot of exploration space. The world will be full of bizzare, freakish creatures or beings that vary depending on the section, like floating hands/heads or tiny ufos, as well as some that recur throughout the whole game. Some of these things will harm or kill you while others might interfere with your view/attempt to throw you off track. You will be able to dodge them freely however you wish but some may follow/chase you for a little bit.
It will be a pretty slow paced game to exaggerate the dreamlike, hazy, ethereal vibes but some sections of the game will be darker/creepier which would kind of give a speed-up or threatening effect. At the beginning it will be pretty difficult to die but as you progress through the game it will get crazy hard making it annoyingly difficult to discover the last parts of the world/see what the final state is.
There will be a load of lo-fi, dreampop background tracks accompanying your journey and eventually the environment will engulf you in a sense of story/progression that will lowkey take over your mind and tempt you to want to join its world forever.
Flight of the Bernache is a small promotional game built for hospitality company Accor that I would love to make at the end of my degree as a present for my current boss. Made for browser, and maybe smartphone, its main topic is Canadian Geese (as a Bernache is our company logo) migrating for the winter (symbolic of my leaving).
Its' camera angle will be top down with top to bottom scrolling, and its objective is to get as many geese as possible to the end of the level safely while collecting as many new geese as possible. Along the way there many obstacles that need to be avoided. Too simple? Then lets make it more difficult.
To add to the challenge, your movement speed is slower than that of many of the obstacles around you, so quick reactions are necessary. As well as this, each bird you pick up will become a part of the V formation that is true to Canadian Geese. This V takes up a lot of space, increasing the difficulty of dodging obstacles. If any bird hits an obstacle, it is a one hit KO. This is balanced by the fast that if any bird on your formation gets killed, any birds behind the dead one will move forward in the formation to take its place.
The art style for my game will have to be a bit simplistic, arcadey and abstract in order to account for my jobs' logos' art style which is an outline of a Canadian Goose filled in the same colour (colours change depending on which hotel, with mine being blue).
http://www.accorfranchise.com.au/about-us/the-bernache http://img-aws.ehowcdn.com/615x200/ds-photo/239/170/fotolia_12998616_XS.jpgSlide Duel
Slide Duel is a 3D first-person game where you control a character and fight one on one duels with another while sliding around in ice. The game is based and balanced around the concept of rock papers and scissors. In slide duel you can fight using three weapons which are the sword, the shield and the warhammer. The shield beats sword and sword beats hammer and hammer beats shield. However, the advantage over one another is not absolute.
For example, even if the shield is strong against the sword the player using the sword can still maneuver around to the back of the shield user and strike there. Movement is key in mastering dueling in this game as the game features an unique movement system. In Slide Duels, players move around the arena by sliding around in ice. This changes combat as you are forced to keep sliding around and you cannot stop. This make charging your opponent a costly move as you cannot easily stop and turn around whenever you like.
Charges are important in deciding the winner. In slide duel you are allowed to choose two types of weapon to bring to the fight. While charging your enemy you may bring out one of your weapon to bait the enemy and quickly switch to the other to counter them. This allows mind games to be played which also requires quick reactions.
Slide duel is an intense game where you have to outsmart and outmaneuver your opponent all in the matter of seconds.
In "Trasher Cat" you play as a not so friendly Mr. Fluffy who seems to have some anger issues. Most of which are aimed at his loving owner. As a result of a rather... unwanted urine event, you have been locked outside. Your goal: Get inside and trash his home entirely. The more you can destroy, the better. There is a timer each level that begins with you outside of the house. Not only do you have to find your way into the house in the time limit, but you have to destroy as much as physically possible. Use the W A S D keys to move as well as the space-bar to jump. You'll want to get real high up to reach those expensive hidden objects. The more you trash, the better, the more expensive the object was, the higher your end score will be.
The best part is, at the end of each level, you get so watch as your oh so fun owner walks in and sees the mess you've made.
Image from: https://in.pinterest.com/pin/74098356346792796/
This game is a creative sandbox game with a competitive element. The player assumes the role of a scrap artist. He is given a random image take from an online database, or selects his own image from a local storage (be it a hard drive of a computer or a photo library of the mobile device) and is then supposed to visit the local scrapyard (virtual, obviously) to scavenge for bits and pieces to recreate the image he selected using those bits and pieces. The catch is that the parts in the scrap yard will be procedurally generated, which allows for almost endless scavenging in search of a part that fits perfectly, if the player decides to go for the perfect score. Otherwise the procedural algorithm will be inclined to generate shapes that are vaguely corresponding to the outlines of the image, but as the player rejects more and more pieces the algorithm will improve the dds of spawning a part that fits near perfectly.
The competitive element will allow players to participate in the global scoreboard for best impressions of select photos provided by the developer or other users.
Pic: Fragmentalist.com
Lethal is a 2D open world game where you take control of Gustavez, a gun-toting madman who is on a mission to destroy! Your mission is to infiltrate the base of an evil organization called K.E.K. K.E.K is an evil organization bent on using nuclear energy to destroy the world while they are safe in their space base, which you somehow managed to steal one of their transport rockets to. Once you have infiltrated the base its all guns blazing. Simple point and shoot stuff, blow up practically everything and everyone with destructive bazookas and sizzling flamethrowers! Use destructible terrain to your advantage and make your destructive mark in their space base, blow up the interior and exteriors and expose the K.E.K members to the airless space and watch them suffer (or just blow them up too..) But remember, you still have an objective to do. Take the fight all the way to the heart of the K.E.K and face off against the cruelest warlord in all of the universe, T.O.M K.E.K!
Image source: http://www.expertreviews.co.uk/games/ps4-games/140...
Appliance Gallery Ghost Hunt is a First Person Asymmetrical Multiplayer game, taking place in a modern Art Gallery. For some reason, the current displays are all Household Appliances, from Kettles and Toasters, to Washing Machines and Fridges. Again, for some reason, what seems to be a Possessive Spirit has entered the Gallery, and is Flitting from Appliance to Appliance, causing mischief. It is up to the 3 of you, the Ghost Whisperers', to track down and remove this Spirit. To do this, you need to stare at the Appliances. Enjoy the Modern Art. But keep your ears open. For the Spirit, while hiding, cannot stop giggling. Traveling around the Appliances drains its energy, so it does need to spend some time in each appliance to build its energy back up. Should you see or hear any appliance acting suspicious, be sure to immediately spray it with you Antiplasm. The ghost will be forced out, and have a major amount of its energy drained. It will also no longer be able to go back into that appliance. Should the Ghost run out of energy while outside an appliance, it will dissipate, securing the win for the Ghost Wisperers. But they only have a Limited Supply of Antiplasm. If it runs out (or time expires), the Spirit wins the match, so don't spray it around freely. Its a oddly strange day for an Appliance Gallery Ghost Hunt.
Image Source: http://www.nag.org.au/__data/assets/image/0004/204835/deVietr-web-572.jpg
A mobile game that use logic to solve puzzles, eg, a block is blocking you path you can use this equals (w = mg) to get, (Weight you time Mass by Gravity). so if you change the numbers in the equation you can lessen the gravity to move the block into the air so you can pass.
This mobile game use equations from chemistry, biology, physics and calculus to solve using a range of equation give the player more knowledge in these subject. As this game use simple equation so that younger player can understand them and can learn some more to help them in their tests.
Genre/Style:
2D, Pixel Art, Side Platformer, Puzzle, Strategy
Gameplay:
A puzzle platformer game where you play as a superhero who uses a crossbow to zipline and kill enemies. holding right click brings up a laser guide preview demonstrating where the zip line is going to shoot. Using this you can take out enemies while arriving at your destination across a room or level. Arrows are limited so you must strategize and plan your shots wisely to get you through the level and take out all the enemies and collect secret tokens for extra points!
This game will be in a similar art style to games like Gunpoint, Witchmarsh and Slain. Also fluid gameplay mechanics like Super Meat Boy open a window for speed running possibilities
Platform:
PC (Web Browser, Steam)
Inspiration: Gunpoint, Witchmarsh(Art) Super Meat Boy, SpeedRunners
Image Used: http://cdn.kinguin.net/media//category/4/_/4_1298.jpg
Its time for gym class, and usually everybody hates this class. But not everyone attends a super powered high school, in a game that derives its main idea from classic stories like x-men and less well known stories like sky high, players will be pitted against other players (students) in gym classes infamous king of the hill. The core gameplay of this game will be to beat the other team in the various gym class, team based games.
Think back to P.E. in class, with classic games like king of the hill, capture the flag, team tactics and many more interwoven with the idea of super powered people. Use your super strength to create shockwaves to stun the other team, use your super speed to try and hastily acquire objectives, use your acidic super spit to warden off parts of the field from the other team.
source: http://s1188.photobucket.com/user/shortlist1/media/enhanced-buzz-9371-1306013956-11.jpg.html
Lame Frame
Summary
Ever wondered what it would be like to torture one of your friends and siblings? or your most hated enemy!? Well we can now do it virtually! Lame Frame is a phone application game that revolves around taking pictures of your loved ones portraits and this portrait will be the FACE of the victim you have kidnapped. In your lair you can unleash a dangerous amount of pain to your victim! Will you play nice or be super evil?
Gameplay
Cartoony phone application that uses touch screen technology to select and distribute the PAIN! You will be able to select from a variety of torture tools and options, and you will be able to unlock more through experimenting with your victims as you gain more horror experience, As you progress through the game you will notice a increase in gore mechanics, from tickling your victim at first to eventually cutting off body parts (gore mechanic optional). While you administer the pain the portrait will react to such vile things as to be expected! Lets just see how your friends actually deal with these unconventional torture devices.
Selection of devices
- Chilli powder
- Tweezers
- Ice cubes
- Poop
- Feather
- Saw
- Balloon
- Iphone 5s
- Meat / fish
High lights
- Re-playability
- Unconventional tactics
- Socially awkward/fun
Inspired by Saw The Movie / Selfies
Belinda's parents decide to go on a family trip into the woods one fine afternoon, Belinda is use to these kinds of trips with her family but this time was different, she has never seen this place before, out in the woods far into the distance she notices a house. The family jump out of the car to stay at this place for the weekend.
The house was a tall Aframe two story building with a dark loom echoing around it, in front of the house is a huge oak tree with Cindy's tree carved into the side.
This is when the game starts, you the player has to survive in this house over the weekend, throughout the weekend strange things occur over time gaining strength until you either defeat the evil that haunts this house, or you become a part of it.
The game is a third person game set on the xbone/ ps4 short but deep story that draws the player in. A quite sustained feel to the game were no music will ever play only the sounds of leaves rustling and bones crushing.
source image:http://www.viralspell.com/wp-content/uploads/2014/11/se-2.jpg
One Punch Man is an arcade beet em up style game, I was inspired by the Japanese webcomic however I have not read it myself. In this game you are a superhero with the ability to kill anything with one simple punch. This may seem like a very over powered superpower to have in the early levels of the game, however as you progress the game will get exponentially harder. There will be challenges and mini bosses along the way that act as checkpoints, these bosses will each have some sort of puzzle that you will have to solve to defeat them. This becomes an impossibly hard challenge later on in the game, similar to Super Meat Boy and The Impossible Game. Bosses will have minions that will come after you, they are more of a distraction that anything as you can line them up and take multiple enemies out with one swing of your arm. Bosses will have weapons such as rocket launchers that they will constantly fire at you, so as you are fighting off waves of minions to reach the boss you will also need to dodge the barrage of missiles coming your way. This just makes you want to punch him in the face even more. Once you finally punch the boss it will cut to an epic cinematic shot for extra levels of satisfaction!
Image Source: https://upload.wikimedia.org/wikipedia/en/c/c3/OnePunchMan_manga_cover.png
Overview: Quantum Seek is a hide and seek style game played through a series of 3D and 2D shapes and spaces within which the player can hide. It is a simple 2 player title where you must try and hide from the other player, but are given a number of options to run from them with, using portals, rotating worlds and making use of different dimensions. The world is a randomly generated cube within which a number of different props and environmental pieces are attached to help the other player hide within.
Mechanics: One player is placed in the world 10 seconds before the other, while the other has to wait temporarily. Within those 10 seconds the player must use whatever they can in the world to hide (and run if the other player gets near) - with the ability to turn themselves 2-dimensional to slip between cracks in the world, flatten against surfaces, or go 3-dimensional to run through portals to help them escape or confuse their opponent. On top of this, the person hiding can also temporarily turn into an environmental prop on the map (with an energy gauge that decreases quickly) they can also only move at 80% of the speed of the hunter to give the hunter the chance to catch them if spotted.
The hunter however is given a few upsides and a few downsides to even the gameplay out. If they get closer to the other player the background of the game will pulse slightly faster and faster depending on distance. However they also are unable to rotate the world freely to look around it (unlike the hunted) and have to actually walk and run around it to find the other player.
As soon as one player is caught, they get a small 10 second screen (could be something interactive like a cube building itself loading screen, or perhaps a preview of the world so they can try memorize what props are in the world, and if the other player is out of place) with it then swapping roles of them as the hunted now tries to hide.