Inspired by worms, demolition is a 2D side scroller turn based strategy game in which 5 players battle it out to be the last one standing. Each player will have the same weapons, so it all comes down to how they decide to use them. Before the match actually starts each player will get to choose where they spawn, without knowing where anyone else will. Each weapon will have bullet drop to add an element of difficulty, weapons that will be available are cross bows/knives (as a last resort weapon), grenades, pistols, rifles, machine guns, rocket launchers and nukes. lower tier weapons such as bows and pistols will have a large amount of ammunition and as the weapon tiers increase the amount of ammo will differ substantially. The environment will be destructible and rebuildable so players can create small bunkers and trenches to move around in mainly to avoid large explosions that could seriously harm their character. Players will also be able to spawn in 5 platforms/stairs that will allow them to get to higher places. During a players turn they will have the ability to move 10 tiles and use one weapon, however the player can sacrifice using a weapon in exchange to move an extra 5 tiles.
Eagle view is a first person perspective game, where the player plays as an eagle, more like a camera placed on the back of an eagle, as a bird player has to search for food from early morning so he can feed himself as well his kid. as we all know Eagle has a very strong eye sight so that will give player a strong view from 110 feet above the ground to catch preys and find suitable materials to build nest.
player has to make quick decisions about picking up food and stuff for nest as the player(eagle) can carry half of the weight than its own, also there will be distraction such as other bird trying to steal fresh pieces of leftover lying in ground,
As the player progress they can unlock various level such as rainy, windy or foggy day, player speed may become blurry as the height, atmospheric pressure and wind level he goes through.
Platform - Android/ IOS
http://www.wherecoolthingshappen.com/wp-content/uploads/2015/03/duikvlucht-dubai.jpg
Overview: On a ancient earth-like planet, you are the sole survivor of your tribe, worshipping the sun each day, the almighty god of your former tribesmen. One day you wake up and find yourself practically glowing & upon touching the ground you find yourself propelled in the opposite direction at incredible speeds. Sensing you have been blessed by the almighty sun, you decide to travel to the capital of your lands to get revenge for your people,
Mechanics: The game plays out as a third person action title where the primary mechanic is to use this rechargeable sun energy to propel yourself through the world. Using a strong sense of physics, you can 'explode' sections of your body to propel yourself in that specific direction. This opens itself up as the player is given fairly free reign on the physics interaction, allowing for freeform interactions with this mechanic, with the idea being that both your momentum/movement and only source of damage are tied to the same key presses.
Environments are entirely destructible tied to the same physics system, allowing for the player to cause huge havoc, while simultaneously using pieces of the world as weapons (i.e. exploding yourself into the air, then landing in the centre of a pyramid to fire bricks outwards in a kind of primitive shrapnel bomb)
Through this the player has to progess to the capital city and use their powers however they want to cause as much chaos as possible.
In this game you play as a bunny with one unique ability which is digging up into the ground, once underground you can also move around. This is a stealth game and your goal is to steal as many carrots as you can inside a big farm, there will be dogs on the surface looking for you and when you dig into the ground you may encounter moles that can harm you, so you have to think twice before going underground, the farm is going to be a maze, and the carrots are hidden within, there is also a super rare golden carrot if you manage to find it you will earn extra points, the game is thought to be casual but since is a stealth game, it may require some time and patience to finish some levels, you can also get new skins for your rabbit using in game points that you will earn after finding all the normal carrots within the farm. The game is for smartphones and tablets.
Image retrieved from: http://sandrathefreerangesuperbunny.com/bunny-in-the-garden/
Planetary blaze is a 3d multiplayer open world futuristic RPG sandbox survival game. It will be designed mainly for PC's as well as console ports later on if the game becomes successful. These consoles could include the PS4 or Xbox1. In this game you play as a survivor of a massive solar flare that has scorched the mysterious planet you live on turning it into a dry barren desert wasteland. Your objective in this game is to simply survive as it is a sand box.
There will be many weird looking enemies/monsters that have also survived alongside the human race that have adapted to the new conditions. These monsters will be dangerous to the player but it will be necessary to hunt them so you can survive. Alongside the monsters are also other human survivors (players) that you can fight against and kill to steal the "loot" they have collected or if you chose to be good help them along.
The main resource that is required is water. Players will able to gather this resource from deep underground cave systems and/or various canyons this will be crucial to the player's survival along with food from hunting monsters. With this all being said there will also be a main objective that players will fight over for. This objective will be some kind of broken down space ship in the center of the map. The players will have to gather parts from around the map and bring them to this hotspot zone and survive long enough to repair it while being attacked by other players who also want to use it. Once a player or group has done this they will embark on an optional short-mid story section of the game when it explains what's been happening through cut scenes.
Basically what happens is you get on an even bigger spaceship that orbits the planet you are on. This will become a friendly hub zone where players can trade with each other and various npc's for a more wide variety of loot before going back down to the world via a drop ship. There will also be an item you receive that lets you warp to the ship from the ground that will have a daily cool down (you can use this item in combat). The loot in this game will also be very futuristic this includes futuristic weapons and health kits as well as tools for cooking and scavenging.
The objective in this game is to build up your sandcastle and protect it from the waves of the incoming tide. You need to dig sand from the beach to build up your castle to increase your score. digging sand can also make ditches to stop the waves as well as be used to build walls, however all of this will use up the sand you need to build your castle but wont actually stop the tide from coming in. The skill comes in finding the right balance of defenses to protect you from incoming sets but still building up your castle before the high tide fully sets in and the whole beach is underwater. Crabs can be found roaming along the beach during levels, and can be collected and garrisoned in your castle to stop bullies from trying to kick it. Even if bullies completely destroy your sand castle the level is not over until it is high tide.
Image source: http://i.telegraph.co.uk/multimedia/archive/03251/union_3251232b.jpg
This game is similar to GTA with the free roam world and simple yet fun to interact with npcs, although this game has butterflies and dogs/cats, children, disabled, obese, Asian, Maoris, Indians and so forth within the great city of Auckland! Woo I know control your excitement.
You will be given nothing but the wins benefit to go about your day as you travel through the city searching for a job, once found you can work your way up in the job or if you like you can go onto the street and rob a Four square for some snickers to kick back with.
Or if you like you can go to k road and pick up on the trans genders I mean if your into that kind of thing. So if you like New Zealand soak it all up in the best and probably worst view on Auckland since once were warriors.
image source:http://i373.photobucket.com/albums/oo173/lilmcnessy/GtaNZcartoonish2logos.jpg
Android/IOS puzzle game where you play as a young wizard looking to complete his wizardly training. Complete puzzles to help him complete his training and graduate school.
The puzzles are in the same style as bejeweled and candy crush. Same coloured objects must be matched by drawing a line on the touchscreen, the line can be vertical and horizontal but not diagonal. Three or more matching colours must be matched in order for them to dissolve and fill into the progress bar. Once the progress bar is full the level is won. The most common level type is one with a move limit, however there are also time limited ones. The move limit means players must think carefully about each move they make in order to be able to complete the level.
There will be different stages or classes to play through, each with a varying level difficulty. Each stage is styled after a different magic class (potions, white magic, elemental, arcane, defense sorcery) and the move-able objects and backdrop are themed to fit whatever stage you are on (such as herbs and ingredients on the potion stage set in a giant cauldron).
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Worshiping Board Game is set in an ancient time where gods still held power over this world. You play as one of four priests living and worshiping at the chapel of your local god. Each day your god requires a certain amount of worship going his way or he will be unimpressed and smite you. Each day you must produce enough food for your chapel to continue in it's practices. In addition to these things your god will also lay down challenges that your people must meet in order to continue worshiping him.
Worshiping Board Game is a co-op traitor game where you play as one of four priests who worship your god. Each day you as a team must gather enough food and give enough worship to your god. In addition to food and worship your team must also complete challenges laid down by your god. One priest (decided at random) will be a traitor who worships another god. He is trying to get the rest of the priests to fail in their devotion.
At the beginning of the game the players are randomly assigned a priest, each with different attributes that make life around the abbey easier in different areas(better worship rolls, better task rolls or better food rolls) they then take turns drafting unique priest abilities from a common set of cards until they have 3 each. These cards will be things like +1 to one dice roll each turn or re roll one dice per turn.
Each turn each player is given four action points which the player can choose to distribute among gathering food, worshiping or completing the tasks. These actions points will be distributed face down each day and the players must say what they are placing on the board. The traitor wins if the priests do not complete three tasks or starve for three days or do not provide enough worship to their god. The other priests win if they manage to vote the traitor out or if they complete five days of requirements.
This is a psychological horror game about an elderly man around the age of 84. He's been to wars and survived, seen many of his friends and family pass away. His wife passed long before him and his children and grandchildren never visit. He is incredibly lonely and lives inside a two story country villa out in the suburbs. The nearest house is 1 KM away so your are accompanied but no one will be able to hear your cries for help. You are aching and sore, your joints don't work no more and no one cares about you. You sit in your living room, tending to a fire that lights your lounge and essentially your soul so you're willing to put in every bit of effort to keep this fire going. The last thing your children had done for you was create a pit of firewood that would last years. You have the fuel for the fire but can you keep it alive? When the flame flickers as it dwindles you hear the whispers of the dead creeping up on you. The smaller the flame gets, the louder the voices become. Your job is to keep your lifeline alive to keep away the shadows, to evade death and his invading thoughts. As a brittle old man you cannot achieve much on your own. You must hobble around your house to keep yourself full of energy, hydrated and you must be able to clean yourself regularly to keep your hygiene up or risk infection. You cannot leave your home and you have no means of contacting anyone. The souls have bound you to your house and if you leave or attempt to do so you will die/be seriously injured. Once every 2 weeks a caretaker comes in to restock your house for food, water and to check whether or not you're dead. She's supposed to come every week but she hasn't done that for about a year now. Every noise you hear you must take into consideration, is your fire burning hot enough to keep the spirits away? Or is it too hot and are you risking your house being set on fire. Your job is to manage this mans life, you are to keep him well so he dies at peace rather than being taken by the spirits that wonder the dark.
This game is made for the Occulus Rift and will have a surround sound headset to go with this for full personal immersion. There will be no jump scares, only diegetic ambiance to create suspense for the player and to have the most realistic experience as possible. You are to play through the eyes of an elderly man, you cannot move fast, you are beginning to see and hear things that are not real and you must ignore them to your best ability to carry on with your daily tasks of looking after yourself. Keep the flame alive, no matter what.
"Them" is an RPG game with (yet another) good/evil karma system, basically we can be good or evil depending on our actions.
You are playing as a spirit in the world of the living instead of being the usual human victim. You'll start of very weak, dead, floating, and you have no power at all. As you progress further into the story, you will start gaining powers. Starting with the simplest power like, being able to move small object. This is where the good/evil karma system takes place. You can use that power of yours to, either scare people or actually helping them. For example, reminding them of stuff and warn them about something or hide their precious things and scare the hell out of them.
Your power will grow stronger as the story goes. Later we will be able to move bigger objects, throw things to cause harm, or push people out of the way to safety. Around the midgame, you can make yourself visible for a short time. Your appearance will be depending on your good/evil points. The more evil you are, the aura around you will be more menacing and malevolent as well as your appearance. The more good, you are more likely to have more calming aura and harmless presences. You can as well whisper to them.
In the end game you'll be able to make yourself exist in the world and actually doing things with your own hand, this include killing people and helping people too. Well if you don't want to get your hands dirty you can possess people and animals, also this is not excluding good deeds.
Can we die in this game? Well.. You are already dead to begin with, but you can be exorcised and expelled! So there are things that will be in your concern. Such as; Exorcists, Divine objects, those "ghost busters"! and unwelcoming hosts that are equipped to kick you out.
Game play type: Naval third person
Overview:
It is the 3015 A.D. and the Galaxy is at war. Two races hold dominance over the stars. The Earth Federation and the Alien Quantark Empire. Both sides process Navy's and weapons of unimaginable destructive power and you stand ready to lead your fleet as you spear head the largest invasion to remove the other from the Galaxy.
Earth Federation:
Processes large battle crusiers and short range space raptor fighters. One of the largest and most diverse fighting forces and has adapted well to the Galaxy. You can take advantage of a wide range of warships that the Earth Federations colonies have to fulfil any mission against the Alien Quantark
Quantark Empire:
An Ancient Alien race that processes highly advanced warships and weapons but are fewer in numbers than the Earth Federation. You can take advantage of weapons like the super laser and defensive shield weapons to repel attacks.
Features:
Arcade Jumper is a multiplayer party game for consoles and handheld platforms.
The game has a fairly simplistic premise. Set in a 80s/90s style video game arcade, the players take the role of corrupted data existing within a malfunctioning cabinet. The players must compete and race against one another in an attempt to spread, take over and corrupt every game within the arcade. As the name suggests, this involves "jumping" from cabinet to cabinet in an unspecified manner.
Gameplay is similar to any other party game (for example, Mario Party) and consists almost entirely of minigames. However as per the theme, these minigames are actually bouts of arcade style games, original or some cases games similar to existing arcade games. However every game will either only last a short time span, be "unstable" and/or feature modified graphics to convey the idea of data corruption upon entry. To survive and continue, the player must complete these rapid minigames as they are presented to them (for example, a 30 second bout of corrupt Space Invaders on its fastest setting).
Multiplayer or duel based minigames occur should players ever happen to possess the same cabinet at any one given time. A player wins by either corrupting all or more games than the opponents in the set number or rounds, or should they reach the elusive control room.
The game will employ a variety of graphical and musical styles, minigame dependent, for example from pixel art to low poly.
Image source: http://www.thespaceinvaders.org/wp-content/uploads/2012/10/luna-city-arcade.jpg
Oculus is an 8bit platform Game for the PC. It's puzzles are solely based on light and the perception of space.
The player can only view the world from one angle at a time, on any of the cardinal sides. These sides being North, South, East and West. The world is black, with only the map and the player being lit. The further objects in the level are from the player, the dimmer they are lit. The colour of each would change with the level the player is on. The goal of the game is to progress through each level to the exit. Levels are split into sections of 15 or so, which would be color coded.
The levels will all fit within the general shape of a cube to be visible on all sides to the player. The main mechanic of the game is memory, as they player must piece together the different views into a three dimensional map inside their head, then use this map to advance to the next level./ This would take practice, and would require a fairly robust tutorial system top teach the player how to take advantage of the system. They player would fail if they fall from the platforms, and would need to restart that section of levels to continue
There would be no real story to Oculus, but it would feature things like birds flying in-front of the camera to try to give it some level of visual interest. The game would also feature a lengthy orchestral score, to add a peaceful musical tone to the game. It will be designed to be played for short amounts of time, usually only one or two sections. This would allow the player to keep coming back for more.
The game was inspired by Antichamber, which also uses light in many of i's puzzles, and is the image attached.
The link for the image is: http://i.ytimg.com/vi/LIxXb8jKqmM/maxresdefault.jpg
In this game the player must climb the ranks to become the greatest jouster in the 10 kingdoms. You must travel are the 10 different kingdoms and compete in their jousting tournaments, once you win enough competitions you can unlock a new location.
You win gold from completing tournaments that you can spend on equipment for both you and your horse. You can also upgrade your horse or buy a new one that is more suited for the sport. You can get upgrades that make targeting the opponent easier and hits that deal more damage.
Can customise the colours of your outfit and the colour of the horse
Compete online with other people who have the game and see if you can get to the top of the online leader board.
You tap the touch screen to speed up the horses canter then you must aim for the other rider. You get 5 points for hitting the torso area, 10 points for knocking the opposition off and -5 if you hit their head.
Platform: Android
The Facility is a Co-op Survival FPS, Involving you and three friends attempting to combat a murderous Butcher God-being. All in a days work, right? You work for Department Delta, a secret organisation dedicated to the study, containment, and eradication of unnatural objects, beings, and creatures. You and your friends are Mobile Extermination Squad (MES) Pi-1 "Urban Wastes", specializing in rapid entry, location and elimination of living mobile threats in Dense Urban Environments. A Creature, designated DO-993, but nicknamed 'The Butcher', has taken up residence in an abandoned Meat Processing Facility just outside of a town in Ohio, and has been capturing, chopping up, and eating civilians. Your team has been tasked with taking him down. Players start just past the main door of the facility, which is randomly generated each time. Players have the option of going solo or staying together, but will always know where each other is thanks to their GPS's. It is up to the players to decide how they want to approach the situation, whether it be using the environment to their advantage, such as tricking The Butcher into a meat grinder, or Relying on the gear the may have brought in, like a stationary missile turret that can be set up at the end of a long hallway. No matter what, it is a giant game of cat an mouse, as you attempt to survive The Facility.
Image Source: http://sometimes-interesting.com/wp-content/uploads/2013/12/armour-aerial3.jpg
Mariachi madness is a rhythmm based ios game where the player takes the role of a mariachi band and must please guests in different locations in order to make money and earn fame. To do this the player will select a band member and then use the touch pad to tap out a beat or rhythmm. The Mariachi guy will then play his instrument in time with your beat. The player will then tap the next member of the band to select him and then tap out a rhythmm for him to play to. This is how the player will control how the band plays. To change the tempo of a certain musician the player must select the musician and then re-tap the beat he wants him to play at.
The player must judge the situation and decide what type of song is appropriate for the situation. If the player cannot play well or does not play appropriatly, his appeal meter will go down. Once the player's appeal meter hit zero you get kicked out of the restaurant and make no money. However the higher the meter is the more money your will get paid.
image source: http://www.suggestkeyword.com/TWFyaWFjaGkgIEJhbmQ/
Game Genre: action, arcade, hack and slash, 2D, platformer
Platform: PC
Single Slice is a fast paced, action hack and slash 2D platformer game. The game is set in the Sengoku period in Japan, and players will play as noble and skilled samurai. As a very skilled samurai, their swords are faster than that of the eye can see. Therefore, the samurai are only allowed to draw their sword, slash once and must replace it into their holster.
With this rule, the samurai only have one choice. They must master the art of the sword draw. In Single Slice, players only have one attack skill. But it's a mighty strong skill, which will kill anyone in its horizon. Unfortunately, because of the immense speed and toll on the body, it can be used every 3 seconds. Players are able to run and jump on platforms. Players will be killed extremely quickly; therefore there is an instant respawn with an invulnerability time of 1 second after movement.
There are different modes it can be played in:
The basis of this game is to be just a straight fun and progressive dungeon crawl with the goal of going down the deepest you can go while facing unique mini bosses on each level until you make it to your final objective. Hell.
The story of this game is that not about going to save your wife or your mum or anything. You just lost your trusty nokia 3310 down a drain and want it back. You make it your mission to traverse down the slimiest sewers, the deepest depths, the darkest caves, the blackest abbesses and finally make your way to hell and beat Satan how is using your phone now and calling all your friends and using up your minutes.
The game will be 3rd person action adventure where the player must make their way down various levels from sewer to bunker, mine, cave, ravine, depths and finally hell. Each with its own mini boss and unique mobs that increase in difficulty and change their tactics based on what level they are, for example the mining level will have crazed hillbilly miners that trough pickaxes and use dynamite, while the ravine level will be almost completely black with shadow creatures creeping up on you.
This game is a coop first person puzzle game. The game consists of entirely white levels with no shadows. To the players all they can see is a white screen. They can hear their own, and the other player's, footsteps. They can also see each other because they are matte black. Each player will also have a large simple, clean looking sword which is also matte black. Initially the players will not know what to do. They will be able to move around but the only basis they have for that is the other player moving further away when they walk. Hopefully and eventually one of the player will attack the other will the sword, either out of boredom or just trolling their friends. When this happens a massive red blood splatter will emitt from the body and literally paint the walls red with blood. The blood will uncover details about their environment and provide clues around the puzzle that needs to be solved.
Initial puzzle would be quite easy but eventually get extremely difficult to complete. Puzzle would be similar in style to portal type games requiring actual proper teamwork to complete the puzzles.
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