Submissions from 2015-07-23 to 2015-07-24 (86 total)

So just like any other endless runner you have to jump, run and slide past moving objects. But in this game you play as a foam monster all soft and squishy 😊

MOVES:

Left

Right

Jump

Slide

Half- splits in half horizontally

This is a multiplayer game for mobiles and it's supposed to be really casual and simple but fun. You play as a monkey climbing a tree against other players and the goal is to reach the top of the tree, but while climbing to the top, things like branches and snakes that will push you down slowing your advance, to avoid these obstacles you can rotate around the tree since it's a 3D model, but obstacles won't be the only things that falls, you can find boosts and power ups as well, that will make you invulnerable for a few seconds or increase your climbing speed, also you will find special abilities that will cause your competitors to freeze their screens for a few moments, or to swap their controls so now right is left and left is right. There are also two stats for your monkey:

  • 1)Stamina: reduces the pushback suffered from collision to obstacles
  • 2)Speed: Increase the speed on which your monkey climbs the tree

Each time you win a match you will +1 point to choose where to spend it.

Image retrieved from: http://aboutleaders.com/the-higher-leaders-climb-the-more-others-see/

You play as the bully that alongside your friends break into school after hours to set up and end of year prank on their homeroom. Little do they realise that the school is host some more unpleasant things that occupy the grounds after dark through the night you and your friends are tormented by unseen forces, one of witch wears a pig head. The objective of the game is to survive this seemingly endless night, because time works differently the sun will never rise until all characters are dead or you can find a way out. The game will have the mechanics of heavy rain, doing this will make the game more like a cinematic experience while allowing the player to have control and influence will create a deep immersion with in the game. The game will be decision driven allowing the player to have a tailored ending.

Heavy Rain:http://elit.umwblogs.org/2015/03/23/what-matters-i...


One fateful day, Atlas, the Titan who holds up the sky, decided he wanted to go on vacation. Zeus was, to put it lightly, furious at this. Now, a few eons later, at the dawn of humanity, Zeus needs someone to take up the role of Skyholder. Chosen for your gormless look (think Bubba from Forrest Gump), you are the new Skyholder. It is your job to keep the sky up around the world, and keep the foolish humans unaware that the Olympians exist. You do however, have a very powerful enemy: Gravity. Even the sky cannot escape Gravity, and falls at a rate of 10 meters every second. You must use your incredible strength to keep the sky at the correct level, 20 kilometres above ground.

However, even you cannot hold all the sky up all the time. There will be times when you simply cannot help letting the sky fall in some places, and if the sky falls, it will drag down the sky around it. The trick though, is to remember what father Zeus told you when he hired you; "If no one sees it, it didn't happen". The humans inhabiting the lands below are rather dim, and unless the sky falls directly on top of them, will not question anything. But these humans, with their 'the sky is the limit' philosophy, will build, move, and fly in the most inconvenient of places. That makes your job of keeping them blissfully unaware that much more difficult.

Keep the sky up until humanity inevitably kills itself with its stupidity, and no one will give a damn if the sky falls!

Gameplay features

  • Fast-paced gameplay - keep the humans unaware by keeping the sky up above them at all times.
  • Real-life difficulty curve - the game gets harder as the humans expand more!
  • Decision making - will humans notice if the sky falls here?
  • Titans! (Seriously, in how many games can you play as a Titan??)

Image source: http://www.fremocentrist.com/commentary/wp-content/uploads/2013/01/AtlasHoldingWorld.jpg

Arcana

Heavily inspired by the Dota hero, Invoker's spell system which is also similar to Magicka's, Arcana takes the unique spell combination system and puts it to the test into a 2D action/adventure platformer.

You play as a wizard and you can only cast four spells initially which are Summon Storm Orb, Summon Earth Orb, Summon Fire Orb and Heed Thy Call! When you summon a orb it appears floating above your head and you can have up to three orbs. Summon any three orbs and casting Heed Thy Call will conjure a new unique spell depending on the combination of the three orbs above your head. However, the order of the orbs does not matter, so if you Summon Fire Orb, Summon Fire Orb, Summon Storm Orb it will conjure the same spell as Summon Fire Orb, Summon Storm Orb, Summon Fire Orb with Heed Thy Call.

Using the combinations of any of the three Orbs and casting Heed Thy Call, you can have up to a grand total of 10 spells in your arsenal.

The levels are then carefully designed to ensure that there will be a right time to use each of the 10 possible spells. Using your spells travese the wizard lands and overcome obstacles to obtain the Grand Wizard Hat and become the Archmage of the Entire Universe.

Features

-Combining Orbs to Cast Spells

-Wizard(s)

-10 Unique Spells to aid you in your quests

-Puzzle aspect in deciding to use which spell for different situations

Ouvertüre is a rhythm puzzle memory game in which the player travels through cave maze but uses rhythm to find the right path to the exit.

The player's main goal is to get to the exit of the cave, but the cave is dark and has no source of light. The player may only see the whole room if he remembers the tune that is played through when he first enters the room. If the player inputs the incorrect tune, the player will start from the entrance of the cave. Each room has different passages, the player must choose which of these rooms to enter next, once he inputs the correct tune. Some passages go back to some of the previous passages that the player has already been through; which makes an endless loop. In the end of the cave, there will be an oasis and that will be the end of the game.The game's controls would be mostly clicking or tapping the icons that show up on the screen.

Pixel Cave by K-Hos DeviantArt Website

An exploration game where you play as a tiny, colour blind lady bug. When you first enter the world it will be completely black and white and set in a small town/woods. You control the ladybug with the arrow keys and the sole mechanic will be the ability to fly/explore the town in search of the colour spots hidden within the world. If you manage to find one of these colour spots, picking them up will slowly bring that colour into the world. However there is only a certain amount of time given find each of the colour spots or else the colours found will begin to fade and they player will have to go searching for it again. It is largely focused on the atmosphere and aesthetics of the environment however the player can win the game if they manage to find all of the colour spots and make the world a glorious place again.


http://i1.sndcdn.com/artworks-000013316763-c1c3wq-original.jpg?e30f094

In this game you play as a police officer who is too afraid to actually arrest someone and makes his arrests by tricking criminals into coming to the police station with him and letting other people assume that he arrested them. The core gameplay elements of the game involve devising crafty ways to lure the criminals in and keeping the fact that you are a coward a secret from the rest of the police force. As you progress through the game the plans that you have to create to fool the bad guys become more and more complicated so that people don't catch onto what you are doing. After each "arrest" you will score points based on your performance which is made up of things like how convinced everyone was and how long it took you to bring them in.The goal of the game is to see how long you can last as a cowardly police officer before someone figures out your secret and you loose your job.

Source: http://cf.shacknews.com/images/20110928/la-noire-screens_05-30-10_19516.jpg


Wandering Home is a 2d puzzle adventure game that has some story elements as well. It is designed for iOS /Android as well as PC. The game includes multiple challenging levels that you progress through ultimately finishing the game once they are completed in a linear fashion and you have found your home. You play as a lost traveler trying to find his way home with the help of various spirits of nature that resemble a few animals. Each spirit is capable of different abilities that help you in various ways for example you have a spirit hawk that you can call on which allows you to jump higher as well as slowly fall down taking no fall damage. The game will take place in four main locations which are the forest, the snowy mountains, the deep see and finally the volcanoes of lava each having its own set of spirit animals that you unlock gradually as you progress through these places. The game controls are relatively easy to learn you are able to move left to right jump and double jump as well as crouch and use the various spirits to aid and help you over various obstacles. The enemies that you will encounter in this game are animals which have been tainted with darkness. To defeat them you must cleanse them by bouncing on top of them to knock them out and then using the spirits to cleanse them so they become normal animals once again.

This game idea is inspired by various elements of the games Ori And The Blind Forest as well as Super Mario.

http://www.gamespot.com/reviews/ori-and-the-blind-...



Pranksters is a flash base game where the player is given control of the two kids from a birds eye view these two kid like to pull pranks just like they mates (other player).

The game is a 2-8 multiplayer game where the objective of the game is generally make a mess out of the others players house by using items like egg, markers, trash and water. The more damage the house is the less points the player gets. The game is played with fog of war on, items can be use against other players, when a kid get to much damage the run back to their house where they get scolded for some time before they can join back in. On each property the is a dog AI if he see you he will come barking at you and if he get a kid he will be heavy scolded.

The uses a kind of worms style of game play but with out the turns and with the dogs moving around the player will have to be tactics esparly with more player getting involved. As so if the damage to the house is great enough the adult may come out to look. Their is some power ups like cop, trash man, cleaner and camera use when use can help protect and fix up the house but their are other power ups which do the opposite so getting the power ups will effect the game.

Canyon Glider is similar to an infinite runner except the player is in control of a Glider which is set in the scene of a canyon.

Canyon Glider is exclusive to mobile and uses 3D Graphics, the game generates canyons procedurally this providing readability the canyons are different each time.the goal of the game is to glide the longest distance while collecting coins, the user can get power-ups which provide special abilities such as bullet-time, or coin multiplier's. the player is required to avoid colliding with the canyon walls and the ground and can also not collide into rock formations in-between the walls. the player must also avoid all other obstacles such as trees or eagles. as the player goes through the canyon their is a chance that a weather event occurs such as thunderstorm which requires the player to avoid lightning strikes a warning of were it will strike from is indicated as a strike is instant and will result in the player losing. the game also features other natural weather effects such as wind , dust clouds. a time trail mode is also available this requires a player to go through a canyon that is always the same, the player is required to reach each gate in time, their is ten gates to go through which is required to get added to the fastest time leader-board this is local to the users device.


Key features

  • different canyons
  • power-ups
  • weather-effects
  • flying and ground obstacles

image from http://www.canyontours.com/


Overview: Heart/Less is an open ended long-form RPG where you are tasked with (in a rather generic fashion) 'destroying a great evil' that begins to suck the life from everyones souls, till eventually the world would be left with numerous husks. The difference is in this your HP/Soul acts as a vital resource used for almost everything.

Mechanics: You begin with a set large value of HP. Each attack you do to an enemy costs a portion of your HP (non recoverable) and each attack an enemy does to you, a portion of your HP is also removed. The stronger attack you dish out to an enemy, the more of your HP it consumes. There is no recovering of your HP after battles, or ever.

From the very beginning you can tackle the most difficult enemies in the game, but at an enormous cost to your HP. While there is no levelling system, the money you earn from battles can be used for more equipment that allows you to mitigate certain amounts of damage done to your HP, both from the usage of your own skills and the enemies.

As a result of this, the game becomes more about carefully managing your own life and what risks you are willing to take in order to move forward through the game. You can lose as a result of using up too much of your HP also, giving the game permanent failure states.

Money Tree is an idle android/PC game similar to cookie clicker where you take care of a tree that grows money instead of leaves. At the beginning of the game you receive a seed and job is to water and take care of the seed for a short period of time until the seed becomes a sapling at this point your tree will start to slowly grow and grow money leaves which are automatically collect once they fall off. At this point you can use the money your tree has earned you to buy items, such as fertilizer, to help improve the growth of your tree which increase its efficiency at generating money leaves. You can also buy cosmetic items for your tree such as Christmas lights, a tree house or a dog leashed to the tree. The point of the game is to gain as much money as possible to do this you will have to constantly take care of your tree so it does not die and this get harder as the game progress as your tree gets bigger and bigger so big that the background, which expands as your tree does and starts under the ground looking at your seed, expands all the way in to space with you tree sitting atop of the earth. At this point the fertilizer in the shop is replace with different sizes of planets which you can relocate your tree to. This continues until your tree is resting atop of a galaxy and then you implode. Imploding is a mechanic which allows the player to compress their tree to a point where it become a black hole which then consumes the universe and explode to make a new one. This restarts the game and the player starts with a new sapling but this sapling gains the efficiency of generating money leaves that it had before your imploded, this makes the game continue on infinity and has no end or cap to money.

Image Source: https://mypoeticpath.files.wordpress.com/2013/02/moneytree_page1_image1.png

This is a picture word guessing game where the player has to type in a word based off of picture clues, this is a puzzle game that will require a lot of thought and knowledge to complete each puzzle. This is based on the game Four Pics, One Word. However in my version of this game there will be varying number of pictures depending on the number of syllables the word the player is guessing has. As well as this there will be a time constraint in order to add another dimension to the game, this will be five minutes, however with each minute that passes by the player will be given another clue for the word, this could be a letter or another picture a sentence relation to the word that will aid the player in some form, however the more clues a player gets the less score they will get for guessing the word correctly.

(Image from: https://play.google.com/store/apps/details?id=com.aceviral.words 10:59 24/072015 Author: Ace Viral)

General: The World is Mine is a strategic four-player card game that revolves around asset building, adaptability, and prediction. The game uses a deck of 60 cards, each of which has a unique property that affects the options available to the player, and a world point value that contributes to player victory. Each player is dealt 3 cards at the beginning of the game, which is replenished after each round when each player chooses a card to obtain, and a player to steal from. Most of the properties of the player's obtained cards come into effect at the start of each new round, meaning that as the game progresses, the players gain different strategic advantages. After 15 rounds, all cards will have been played, and each player's world points are tallied.

Rounds and Phases: Each round consists of the following phases: Start Phase, Asset Selection Phase, Player Targeting Phase, and End Phase. The Start Phase consists of each player having their hand replenished, and allowing active card effects to be used. During the Asset Selection Phase, the turn order is decided by each player's current world points, starting from the leader and then descending point-wise. An Asset that is selected will either be shown face up, or face down, depending on the card. When each player has selected their card, the Player Targeting Phase begins. In this phase each player chooses an opponent to steal their chosen asset from. This choice is simultaneous, and is given by special targeting cards that point left, right, and front. When all players have decided, the targets are revealed. If more than one player targets a single player, the one with the highest world points get the card. Once the card thefts have been sorted, each player's cards are now added to their asset pool, and their world points will change accordingly.

Expanding on Cards: Each card is modeled after a type of real-world asset, in the scale of nuclear power plants, research facilities, public relations offices, military weapons, laws and legislation, and natural resources. Cards can have game-changing properties that come into play either when the card is obtained, when a card is stolen, when the player is leading or losing, or at the end of the game. This property is balanced by the world points denoted on the card, and ones that provide a great strategic advantage will result in negative world points. Card properties are either passive, such as increasing the size of the player's hand, or active, like forcing a player to mulligan a card. One other attribute of a card is that they must be played either face-up or face-down during the Asset Selection Phase, which is usually determined by the strategic application of the card.

Image Source: http://loc.harpweek.com/LCPoliticalCartoons/DisplayCartoonMedium.asp?MaxID=25&UniqueID=52&Year=1848&YearMark=1846

You've probably played an RPG before, you've probably stain the monsters, you've probably completed many quests and you've probably saved many worlds. However, there's likely one story, one minute detail that you skipped over and stopped wondering about a long time ago. What if instead of being the adventurer, you were instead the quest giver, or the blacksmith, or some other trades person stuck in a little town? What would life be like then?

Addictive is the answer this game aims for. Npc-Land is an idle game based around a town in a stereotypical RPG world where you are the mastermind behind every computer controlled character typically found there. Focusing on the notice board as the centre point of the game, when more quests are completed by adventurers, more npcs feel safer to move in and more options for income become available. These include all of the typical trading posts - Blacksmith, alchemist, jeweller etc, with a few oddball ones such as church of the flying spaghetti monster, to expand the game and in this case, provide an explained re spawn point for adventurers you sent on impossible missions. These would all be introduced in a widespread amount of time so that players never feel overwhelmed by too much going on at once.

Story to the game would be introduced through the missions you send the adventurers on, with the game requiring a few ascensions (soft reset with bonuses) to the game in order to get the full story.

Game is designed for pc, android or iOS.

http://www.kongregate.com/games/Playsaurus/clicker-heroes?acomplete=clicker+her

Clicker Heroes by Playsaurus, 06/08/2014

In a mysterious location, some baddies have been testing out deploying bombs from an underwater vessel. The local bomb-squad have picked up on this through leaked information. In order to protect the local islands and beyond, with speed, a new type of jet plane has been developed, which can fly through the air and through water. The planes are also mounted with anti-bomb plasma containment field technology.

Through a series of missions, the player must manage fighting off the enemy in the air and dive the plane underwater to destroy deployed bombs and ultimately track down the mysterious underwater vessel. The planes can hover and be landed on fuel boats and islands, with the pilot able to exit / enter the cockpit. Some missions may involve detective work talking to locals to try and further uncover the enemy's plans.

Multiplayer is an important feature with a second player being able to drop in and join in with the missions. This game would be ideal in 3D for game consoles and PC, or 2D side on for a more mobile feel to the game.

ForkLift Stacker is a handheld mobile device game, in which the player controls a forklift and moves it left and right across the screen balancing the load so that it doesn't tip off and get destroyed. The aim of the game is to balance the largest load for the longest period of time, as the player progresses through the levels successfully balancing the load for 20 seconds the load will get bigger with more pallets added. The player will control the forklift using either the accelerometer of the mobile device tilting it left and right or by using on screen buttons. When a new pallet is added to the load it drops from the sky and the player has to catch it before it hits the ground and successfully balance it to win. The player wins the game by advancing to level 50 where there is 50 pallets which fall individually and they have to all be balancing for 1 minute to win.

This is an exploration game much like 'No man's sky' whereby you are an explorer searching through the depths of an infinite ocean in your quest for knowledge. You will be using an upgradable submarine as your main form of transport. The submarine can be used in many different ways, you could mod it in such a way that it becomes a combat orientated vehicle with torpedos and such sacrificing speed for heavy weaponry. These mods aren't free though. You will have to find some materials from various deep sea caves and monstrous creatures.

Your goal is essentially to find new life new monsters and new resources. In the Multiplayer mode the goal then becomes a race to find new things. Like an mmo everyone on the server will have gain points for every new discovery made, with some discoveries being more valuable than others. The player/s (it is possible to have more than one winner) with the most points at the end of the month will then get upgraded to the next level, with the cycle going on endlessly. The higher level you become the more likely you will find higher value resources but also you will start to be hunted by the most dangerous creatures. It then becomes a battle for survival in the higher levels whereas the starting levels its more of a farming game.

Image source: https://www.behance.net/gallery/18955119/Deep-Sea-Creature

https://www.behance.net/gallery/14010809/Concept-Art-Collection-(2014)

Summary

Jack of Embers is a third person, mystery, beat 'em up game. Players take on the role of Jester, a vagrant in New York City with the ability to control and create fire. The world as we know it has been split into two factions, people who believe elementalism ( the ability to control the elements) is a gift (rebels) and those who believe it is a curse (loyalists). These two factions are fighting a war in the shadows.

Jester is recruited after a series of events to the Rebel group and is taken to their only city, Hope, in the centre of an eternal sandstorm near the centre of the Sahara. Jester is taken there to study elementalism following in the footsteps of a father he never knew. In Hope the boundaries of elementalism are pushed as people seek to understand its origins and the power behind it for better or worse and Jester is no exception.

Gameplay

Jack of Embers is designed to be played using a controller using a system similar to those found in fighters with button combinations creating special moves, each character in the game controls one of four elements. Fire, earth, water and lightning drawn from the classical Greek elements (with the fifth aether becoming more relevant as the story progresses). Almost all moves will be available from the beginning of the game however players they will be hidden to the play and so players will have to figure out moves through trial and error or by being taught them as the game progresses.

The combat is movement heavy as Jester employs a momentum heavy fighting style, aiming to have a lot going on during a fight while retaining clear attack patterns levelled at the player. To accentuate this good use of dodging will allow the player to perform strong counter attacks and damage output will increase the longer a player can keep a combo going.

Players will be able to freely explore extensive above ground map of the city using a variety of parkour techniques and also delves into the labyrinth of tunnels beneath it which hide many secrets. Complementing this missions away from the city will be included as part of Jesters training to offer a diversity of levels beyond the free roaming areas that most of the story will play out in.

While the fighting is a core part of the game the true objective is solving the mysteries the world has to offer by searching the city and interacting with its inhabitants to learn about a rich lore and deep story line that crosses the boundaries of the present world the player recognises into an entirely different world beneath. The game offers some structure to progression through a day system in which players can only follow a certain number of leads per day, with Jester needing to sleep at some point (though whether this is day or night is up to the player). Player's primary story progression is by chasing up leads to the strange goings on and uncovering clues. The story progression is powered primarily by clues and the number of days passed however the world size coupled with the number of tasks available vs those that can be completed in a day should keep players constantly seeing fresh tasks and new places to explore.

Mind-set

During the majority of the game Jack of Embers aims to keep an air of mystery about it at all times, encouraging the player to formulate hypothesis as to how the story will pan out. The goal of the game is to create a deep living world that players feel really is there and then to let them see under the skin of that world to the darker workings that haunt the city. Even when the city is bright and cheerful players should feel the looming mysteries plaguing the city hiding in the shadows and around each corner encouraging players to take the road less travelled to. Players will be encouraged to look into the goings on of the city and make their judgements with outcomes vary wildly depending on how the player progresses through leads and the game itself. Overall the games story seeks to paint itself in a shroud of grey morality and constant questions leaving players to wonder about the workings of the city and draw their own conclusions.

Combat is the exception to this aim with the fast paced and challenging combat style aiming for an exhilarating enjoyable combat experience, rewarding creative player and encouraging players to experiment with the very prominent visuals of people hurling the elements at each other.

Highlights

●Fast paced, challenging and both visually and mechanically rewarding combat style

●Deep story which players are encouraged to explore in their own way

●Large Pseudo open world to explore

Image Source