Alchemidle is an idle game where each minion you buy is an alchemist. The (impossible) aim of it is to destroy all the evil monsters that plague the world, and you have the most expensive team ever created at your command. Instead of tapping on the screen to do manual damage, you must draw symbols, with different enemies having different weaknesses to different "elements" of alchemy (the signs you draw), with a neutral one for players who don't want to pay that much attention.
Instead of only having one screen to progress on, Alchemidle will have a second screen called the "gatherer" screen, which features a different set of alchemists who gather ingredients for the first set. These ingredients will be necessary for automated monster destroying as well as for spell upgrades, both for you and your minions. Note that so long as you pay attention to this screen every once and a while, you shouldn't have an issue with running out of resources.
Ascension would also be in the game with Monster Hearts as a currency to buy permanent upgrades.
http://www.kongregate.com/games/Playsaurus/clicker-heroes?acomplete=clicker+her
You've probably played an RPG before, you've probably stain the monsters, you've probably completed many quests and you've probably saved many worlds. However, there's likely one story, one minute detail that you skipped over and stopped wondering about a long time ago. What if instead of being the adventurer, you were instead the quest giver, or the blacksmith, or some other trades person stuck in a little town? What would life be like then?
Addictive is the answer this game aims for. Npc-Land is an idle game based around a town in a stereotypical RPG world where you are the mastermind behind every computer controlled character typically found there. Focusing on the notice board as the centre point of the game, when more quests are completed by adventurers, more npcs feel safer to move in and more options for income become available. These include all of the typical trading posts - Blacksmith, alchemist, jeweller etc, with a few oddball ones such as church of the flying spaghetti monster, to expand the game and in this case, provide an explained re spawn point for adventurers you sent on impossible missions. These would all be introduced in a widespread amount of time so that players never feel overwhelmed by too much going on at once.
Story to the game would be introduced through the missions you send the adventurers on, with the game requiring a few ascensions (soft reset with bonuses) to the game in order to get the full story.
Game is designed for pc, android or iOS.
http://www.kongregate.com/games/Playsaurus/clicker-heroes?acomplete=clicker+her
Clicker Heroes by Playsaurus, 06/08/2014