Genre: 2D, Turn Based RPG, Roguelike.
Platform: PC
Target Audience: People who like silly games, people who like roguelikes that last slightly longer than usual.
Game Description: You play as an up and coming businessman who wishes to sell your idea and make it to the big leagues of business. And to do so you must ascend the Big Business Tower and reach the very top to sell your idea to the Biggest Businessman.
Gameplay consists of a turn-based RPG System wherein you can sell (Attack) your idea to other competing businessmen, in a battle to prove whose idea is better. You can get upgrades that will allow you to gain new skills during battle, as well as hiring people to aid in your cause, which can give different benefits depending on their profession.
Before you begin any attempt, you must give a name to the product you're going to 'sell', as well as a product type (TV Show, Game, Appliance, etc.). The upgrades you get as you ascend the Big Business Tower shall be based off of your product as it expands. (As an example: your product is a Tv Show called 'Big Surf Show', an upgrade you could get would be called 'Big Surf Show: Merchandise' or 'Big Surf Show: The Movie')
The Art style should be comical, with many characters with wacky proportions, and with increasingly bizarre environments as you ascend the Big Business Tower.
The music should be high energy, utilizing sounds and instruments usually found in average corporate ads or music to make them fit the battle better. (Example: https://youtu.be/AjAxsWgEexI )
Example Image taken from: Yakuza: Like a Dragon (Ryu Ga Gotoku Studio, 2020)
Genre: Psychological horror, Narrative
Platform: PC / Consoles
Target audience: Designed for those who enjoy horror with a touch of absurdity. For those who may laugh at the ridiculousness at first, but then discover that the humor was just the gateway to something much more disturbing.
Game description: It all starts with a visit to an abandoned carnival in the middle of the night. At first, it seems harmless: clowns that fall over on their own, poorly played fairground music, old attractions that barely work, and even automated announcements that repeat phrases incorrectly. It's so absurd that you let your guard down almost without meaning to.
But the atmosphere starts to take a turn. Each attraction hides something disturbing: on the Ferris wheel, you hear muffled cries instead of laughter; at the shooting gallery, the prizes are no longer stuffed animals but grotesque remains; and in the house of mirrors, the reflections are no longer yours.
What makes the game unique is that contrast that never warns you: the funny suddenly becomes disturbing. The player is caught in that limbo of not knowing whether to laugh or feel fear, and that's where the constant discomfort lies.
The journey is to go through the carnival to understand what doomed it. But with each attraction, it becomes clearer that the place is not empty: the absurdity was just a mask. The carnival demands a sacrifice, and sooner or later you will discover it.
Image credits: https://store.steampowered.com/app/1181550/Carnival_Hunt