Submissions by Carlos Tejeira tagged exploration

Genre: Psychological Horror, Puzzle, Narrative
Platform: PC / Consoles

Target audience: Players who enjoy horror that makes you question what you see, not just jump scares, with mechanics that force you to observe and think before acting.

Game description: Halloween... the scariest night of the year. Children laughing everywhere, elaborate costumes, decorations, scares, and lots of candy... traditional things associated with this time of year flooded the place. Everything was going smoothly and normally... until a blackout enveloped the streets in darkness.

At first, it seems like a normal blackout, after all, they are sudden and common occurrences, until you notice something strange. The pumpkins that dimly lit the streets with their flames weren't the only thing reflected on the streets... they also cast shadows that moved on their own, as if they were people. Some look normal and friendly, helping you find the right paths so you don't get lost in the shadows, but others behave strangely, as if they were alive. These shadows could take any form, making it difficult to know what to believe and what not to believe. What could be an innocent child crying in fear could turn into something aggressive and terrifying in a matter of seconds.

The player questions what to trust. They must be constantly aware of their surroundings, as shadows and different signs can be their salvation or their downfall

  • Flickering shadows: some flicker as if they don't belong there.
  • Strange sounds: distorted crying, voices, or echoes.
  • Distorted shapes: elongated or twisted silhouettes that do not match what the light reflects.
  • Deceptive lights: some pumpkins shine too brightly, others hardly at all, and that is already a sign that something is wrong.
    For example, if you see a child crying, it's not enough to just look at them, you have to observe them. If the child's shadow is longer than normal or doesn't match their body, it's most likely a trap. The shadow may look normal, but you have to pay attention to the sounds. If something is distorted, you have to decide whether to take the risk and approach, or protect yourself and not do so.

Main mechanics:

  • Active observation: the projections have visual or audio clues that indicate whether it is safe to approach or not.
  • Living shadows: when a shadow fades, the figure becomes completely dark and hostile.
  • Risk and reward: if you help the right shadow, they can provide you with useful information, resources, or even help you discover hidden areas.
  • Constant tension: the game alternates between moments of calm and moments of tension, but you never know when it will change.

Objective and endings:
The main objective of the game is to survive the night and discover the cause of the blackout and the origin of the strange pumpkins. The decisions the player makes during the course of the game will influence their final fate:

  • Good ending: if you take a risk to resolve the situation, you will discover the truth about the pumpkins and stop them.
  • Bad ending: if you only seek to escape, the neighborhood will be left to its fate and the shadows will consume everything.

This game is not only about learning to differentiate between truth and falsehood, but also about showing what kind of person you are when fear puts you to the test.

Image credits: https://store.epicgames.com/es-MX/p/halloween-world-187b24

Genre: Psychological horror, Narrative
Platform: PC / Consoles

Target audience: Designed for those who enjoy horror with a touch of absurdity. For those who may laugh at the ridiculousness at first, but then discover that the humor was just the gateway to something much more disturbing.

Game description: It all starts with a visit to an abandoned carnival in the middle of the night. At first, it seems harmless: clowns that fall over on their own, poorly played fairground music, old attractions that barely work, and even automated announcements that repeat phrases incorrectly. It's so absurd that you let your guard down almost without meaning to.

But the atmosphere starts to take a turn. Each attraction hides something disturbing: on the Ferris wheel, you hear muffled cries instead of laughter; at the shooting gallery, the prizes are no longer stuffed animals but grotesque remains; and in the house of mirrors, the reflections are no longer yours.

What makes the game unique is that contrast that never warns you: the funny suddenly becomes disturbing. The player is caught in that limbo of not knowing whether to laugh or feel fear, and that's where the constant discomfort lies.

The journey is to go through the carnival to understand what doomed it. But with each attraction, it becomes clearer that the place is not empty: the absurdity was just a mask. The carnival demands a sacrifice, and sooner or later you will discover it.

Image credits: https://store.steampowered.com/app/1181550/Carnival_Hunt

Genre: Psychological Horror, Survival
Platform: PC / VR

Target Audience: This game is designed for players looking for real tension, people who don't just want jump scares, but also want to feel trapped and vulnerable.

Game Description: This is an underwater horror game, but it's not about building or surviving like other games. The idea is much more psychological, as it involves being trapped in the darkness of the sea, not knowing if you're alone or if something is moving with you in the darkness.

The player controls a diver with limited oxygen. There are no weapons, just your suit, a flashlight that eventually runs out of power, and the sound of your breathing getting louder in your helmet. The main mechanics are deciding how far you dare to advance through sea caves and sunken ships, or continuing to dive into the endless abyss, knowing that every meter deeper could be your last.

The eeriness lies in the constant tension, as sometimes you'll see a silhouette disappear when you shine the flashlight, hear distant noises without knowing where they're coming from, or feel something brush against your suit, but you won't always have an answer. The worst is not what you see, but what you imagine.

Oxygen and light serve as your only defense, but also as your limit, as if you overuse the flashlight, the battery dies. If you explore too much, you drown. And if your suit is damaged and you don't repair it, each subsequent mission becomes more dangerous until you inevitably lose.

The sea is the true enemy. It's claustrophobic, endless, and alive. The darkness is unforgiving, and every silence is as unsettling as a roar.

Image credits: https://www.dsogaming.com/news/dark-mass-is-a-new-first-person-underwater-horror-game/