Genre: Psychological horror
Platform: PC / Consoles
Target audience: It is designed for people who enjoy the kind of horror that makes you think rather than run. There are no sudden scares or monsters, just tension, strange sounds, and the feeling that something is wrong. It is for those who prefer to listen and observe before doing anything.
Game description: In Last Signal, you play as a lone radio operator at a station in the middle of a storm. The nearest town has lost communication, so the radio is the only form of contact left.
The game is about adjusting frequencies, removing static, and deciding which transmissions to respond to. Some voices sound like real people asking for help, but others don't. Sometimes it feels like something is trying to sound human, and that's when it starts to get weird.
Over time, the interference gets worse and the voices start mentioning things they shouldn't know. Things also happen at the station: lights flicker, doors move on their own, and you hear footsteps when no one is there.
The idea is that every decision counts. You don't know if you're helping someone or letting something you shouldn't pass.
The ultimate goal is to complete one last transmission. Depending on what you do, the ending changes: you may have saved someone or you may have let something in.
Image credits: https://automaton-media.com/en/news/20211101-5318/
Genre: Psychological horror, Narrative
Platform: PC / Consoles
Target audience: Designed for those who enjoy horror with a touch of absurdity. For those who may laugh at the ridiculousness at first, but then discover that the humor was just the gateway to something much more disturbing.
Game description: It all starts with a visit to an abandoned carnival in the middle of the night. At first, it seems harmless: clowns that fall over on their own, poorly played fairground music, old attractions that barely work, and even automated announcements that repeat phrases incorrectly. It's so absurd that you let your guard down almost without meaning to.
But the atmosphere starts to take a turn. Each attraction hides something disturbing: on the Ferris wheel, you hear muffled cries instead of laughter; at the shooting gallery, the prizes are no longer stuffed animals but grotesque remains; and in the house of mirrors, the reflections are no longer yours.
What makes the game unique is that contrast that never warns you: the funny suddenly becomes disturbing. The player is caught in that limbo of not knowing whether to laugh or feel fear, and that's where the constant discomfort lies.
The journey is to go through the carnival to understand what doomed it. But with each attraction, it becomes clearer that the place is not empty: the absurdity was just a mask. The carnival demands a sacrifice, and sooner or later you will discover it.
Image credits: https://store.steampowered.com/app/1181550/Carnival_Hunt
Genre: Psychological Horror, Survival
Platform: PC / VR
Target Audience: This game is designed for players looking for real tension, people who don't just want jump scares, but also want to feel trapped and vulnerable.
Game Description: This is an underwater horror game, but it's not about building or surviving like other games. The idea is much more psychological, as it involves being trapped in the darkness of the sea, not knowing if you're alone or if something is moving with you in the darkness.
The player controls a diver with limited oxygen. There are no weapons, just your suit, a flashlight that eventually runs out of power, and the sound of your breathing getting louder in your helmet. The main mechanics are deciding how far you dare to advance through sea caves and sunken ships, or continuing to dive into the endless abyss, knowing that every meter deeper could be your last.
The eeriness lies in the constant tension, as sometimes you'll see a silhouette disappear when you shine the flashlight, hear distant noises without knowing where they're coming from, or feel something brush against your suit, but you won't always have an answer. The worst is not what you see, but what you imagine.
Oxygen and light serve as your only defense, but also as your limit, as if you overuse the flashlight, the battery dies. If you explore too much, you drown. And if your suit is damaged and you don't repair it, each subsequent mission becomes more dangerous until you inevitably lose.
The sea is the true enemy. It's claustrophobic, endless, and alive. The darkness is unforgiving, and every silence is as unsettling as a roar.
Image credits: https://www.dsogaming.com/news/dark-mass-is-a-new-first-person-underwater-horror-game/