I hooked up the active "task" minigame up to the erect tent action. So when you go to erect a tent you have to wait some time, and can speed up the process if you want to spend endurance. I made a new json file to store all of the time settings for task types. You can now attempt to set up a tent and fail miserably.
Just like in real life!
Converted every keyboard command in the game/editor into a macro-powered, json based, run-time remappable form, yay:D
So I was working on a demo internally, and I mostly ended up just fixing bugs.
I totally forgot to add a "demo info" page, so I'll have to put the demo off until tomorrow.
Did multiple minor tasks again today. Also changed the layout a bit, I think it looks a lot better now, what do you think? (I'll add an image below). Help and Diplomacy buttons are currently not working, I'll add their functionality later, maybe even tomorrow. :)
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Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)