Working on building more interactivity into the game. This involved a little bit of refactoring as a lot of my animation code was hardcoded into the characters. And the tents aren't characters. I mean, I guess you could draw a face on it and anthropomorphize it, but that can only get you so far. So making all objects able to animate is the better path.
Oh, and the blue boxes are showing spots the ai will navigate around, so the dynamic collidable objects for pathing is in there now too. (Actually ended up finishing that last night)
This was a pretty productive day. I added a new building - barracks and new resource strength. It will be used to attack other players and defend from their attacks. Also did some minor improvements not worth mentioning. :)
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)