Working on building more interactivity into the game. This involved a little bit of refactoring as a lot of my animation code was hardcoded into the characters. And the tents aren't characters. I mean, I guess you could draw a face on it and anthropomorphize it, but that can only get you so far. So making all objects able to animate is the better path.
Oh, and the blue boxes are showing spots the ai will navigate around, so the dynamic collidable objects for pathing is in there now too. (Actually ended up finishing that last night)