Today I made a water shader all on my own (which I've never done before) and while it's a little wonky at times, I think it looks pretty nice. I also lowered the resolution of the game and mostly messed with visual things. Now I have no choice but to actually work on the game tomorrow

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My fish already breaks the game!!!

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Got a little character controller prototype done, was able to salvage most of the code from an earlier project. Can't wait to start doing proper game work tomorrow!

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Progress was kinda slow today, I'm hoping to speed up development tomorrow

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Making a menu for the game.

Making a racing game and went with this low poly, low rez design with a normal map for fun. I think they're a pretty neat fish, all things considered.

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I wish
I wish
I wish I were a Fish!
Cuz' Fishes have a better life than people
They don't have all the care and strife of people
A fish can swim that's all they ask of him!

https://mysterysoup.itch.io/

I asked a Friend (mysterysoup) whom I have done art for a game called "Vacation Detective" To work on the music for "I Wish I Were a Fish" "The Incredible Mr. Limpet" Fan Game

Made some minor changes, made an itch page and finished the game.
https://aughckt.itch.io/teuthis94

Still a lot of work to be done, but it's starting to come together nicely!
Also check the music sound track by jimbarn17

fish_music_idle_3 (1).ogg2mb
6 downloads
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Level design play test

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Focusing a lot on the art, I need to begin work on the actual game. Hopefully, procrastination breeds excellence lol

Progress:

  • Added pellet, attract fishes to the pellet, used to increase effectivity of the nets;
  • Added nets, captures the fishes, gets you a buck for every catch.
  • Drawn up asset for the store, hopefully it will be in a somewhat useable state tomorrow or so;

Tell me what you think of both the art, and the progress.
I SPENT MY VALUABLE 2 HOURS ON IT.

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Let the fish role out off the tutorial level!!

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This is CATFISH, and you're in charge of her care! I've got some functionality done so far, but I have yet to implement any interactivity with CATFISH. But that's soon to change!

Dialogue for my fish dating sim. I still need to write a lot more :l

Progress

  • Improved UI;
  • Added cooldown
  • Now progress is saved in a .dat file;
  • A shop, doesn't really work yet, tomorrow it will be done i swear;

Worked really hard on the progress saving one, got to say it's worth it.

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Does it even count as a fish XD ?

So, we had a little setback, because there's still no artist in our team, but hopefully this is temporary.
Yesterday we've planned out our programming tasks and discussed some gameplay details. We've created a github repo, pushed our project and added links to our design doc and task list. Our programmer has finished the fish wandering behavior, attaching a video he sent 😎
Today we're having a sound design discussion and continue our core gameplay development. Day 3 is starting, so naturally we enter a content creation stage of our development cycle.
Fish us luck!!

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Made some movement for the game that has no name. Hopefully, I can speed up progress and get a background going tomorrow.

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This day, I changed a bit my habit. Less code and more spriting.

I'm not sure if my sprite are relly nice but hey, it's something! :)

The screens is still quite empty, the goal tomorrow is to add some stuff background in the background and some decoration.

Made some more visuals and effects

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The 'F' stands for Fish if you were wondering...

Been looking forward to this jam, especially since it's my first one since embarking on my indie game dev journey! Really happy with the progress I've made today creating the ocean map, sprites for my fish and implementing their movement.

I thought I'd be content getting the ocean and some movement coded but ended up finding time for the basic NPC or enemy, the food "powerups" and a spawner, so really really pleased.

I decided to go with a game where the player is in a battle for the survival of the fittest and has to eat more than all the other fishies (Maybe even the fishies themselves)