Progress:

  • Added pellet, attract fishes to the pellet, used to increase effectivity of the nets;
  • Added nets, captures the fishes, gets you a buck for every catch.
  • Drawn up asset for the store, hopefully it will be in a somewhat useable state tomorrow or so;

Tell me what you think of both the art, and the progress.
I SPENT MY VALUABLE 2 HOURS ON IT.

(11mb)
FishPerson12228 days ago

I can tell this took 2 hours to make, it looks great.

More submissions by ttanks for Daily Fishposting

Progress

  • Added graphics for items
  • Improved shop UI
  • Fixed some bugs
  • Released on Itch

At last, boids blitz is finally finished.
Consider checking it out on https://ttanks.itch.io/boidz-blitz .

Progress

  • Added Music
  • Added Credits
  • Added Tutorial
  • Added SFX

Tommorow i'll fix a few thing, and publish the game

BoidzBlitz6.mp4116mb
3 downloads

Progress

  • Added Menu
  • Improved Info
  • Improved UI
  • Fixed Shop

Pretty significant progress, tomorrow I will probably add music, settings, and art for the tools. Thinking i'll add classical music, similar to the one in steep step.

BoidzBlitz4.mp428mb
9 downloads

Progress

  • Added store

Can't get much done today, a family event was happening.

Progress

  • Improved UI;
  • Added cooldown
  • Now progress is saved in a .dat file;
  • A shop, doesn't really work yet, tomorrow it will be done i swear;

Worked really hard on the progress saving one, got to say it's worth it.

(4mb)
(3mb)

You've heard about boids, its how birds work in real life, i thought it's really interesting so i made a game about it. The concept of the game is you get limited items, you get fish with your items, you sell your fish, you get more and better items.

The boids is based on this vanhunteradams article https://vanhunteradams.com/Pico/Animal_Movement/Boids-algorithm.html
and the art (fishes) is from giantsquinhunter on devianart

I've programmed this with C++ (raylib) in visual studio, thought it will be both fun and challenging. Wish me luck yall.

(1mb)

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