No update regarding my game today, but I tough it would be nice to end this streak with a post to summarize my (first!) Game Jam participation. It was a blast! Lot of things learned, lots of idea to further growth my game dev skills and lot of nice comments for you guys, thank you!
I worked with Pico-8 engine, which I love and recommend for anyone wanting to try game dev. It contains everything needed to make a game but, keep all the tools basics.
What went well:
What went neutral:
What went meeeh:
My next steps as a apprentice game developer
Thanks to all the people who liked/commented my post. It's very encouraging and pushes me to continue learning about game development, game design and game creation. I look forward to seeing all the submissions and playing all your games!
And finally, I’m posting my link again:
So this was basically my last day working on the game, as I'm going back to work tomorrow :(.
So what did I do today? Well, I added a new enemy, the JellyFish. They are quite dangerous.
The thing was that the 5 levels of the game were quite linear and very similar. So to break that up, I added this new enemy for level 3. Since they are there, they will also follow you for level 4 and 5.
I also did some SFX, and for anyone who is going to play the game, I want to apologise :).
I also did some small modifications. I got a nice suggestion on my previous post regarding boss behaviour, which I implemented. I also added some names to the levels. I also added 1 life to the player to make the game a bit easier.
And I also uploaded and submitted my game, Fisk-Like !
Link: https://zellkoss.itch.io/fishlike
If you want to see what it's like, check out my playthrough: https://www.youtube.com/watch?v=dZ53WVDztfg
(Small UI bug on the last boss which I fixed)
I don't think I'll have much time to work on the game tomorrow, so I'll probably end this series with one last post.
Oh, we are getting dangerously close to the end of this jam!
Today I added a final boss to my game, when you finish the 5th level you have to beat him to finish the game! And the boss is angry (does he look angry? What do you think?)
I also added some indicators to show the state of the enemies ("!" if he sees you, "?" if he loses you, "Zz" if you dazzle him).
Tomorrow's programme is a few bug fixes, testing and hopefully some sfx.
I'm ending my day 4. Today I did few tuning regarding map esthetics, modified few sprites, added some decoration and animation, including "bubbles" animation for the player.
Originally, the game had no lives—if an enemy hit you, it was game over. To make things more forgiving, I introduced a life system. Players now have a chance to recover after taking damage.
Health is now part of the game. I placed “corals” on the map where players can heal, with an animation, hopefully making it clear where you can rejuvenate.
Also added a very very simple start and end screen :)
This day, I changed a bit my habit. Less code and more spriting.
I'm not sure if my sprite are relly nice but hey, it's something! :)
The screens is still quite empty, the goal tomorrow is to add some stuff background in the background and some decoration.
Hello everyone,
I'm posting as I'm at the end of my first day of work.
I'm a beginner and it's my first game jam! I'm working on Pico-8.
My goal is to make a kind of rogue-like, where you have to save your (fish) friends, but you are small, in a dengerous world, so you will have to hide and avoid ennemies to progress tough the levels of the games.
So far, I mainly work on player movement and map (random-ish) generation. Not art-work for know (i'm keeping this for the end, as I'm very bad at anything like that)
The goal for tomorrow is to continue on the map, add stuff on the screen and start to add ennemies.
See you tomorrow !