Streak Club is a place for hosting and participating in creative streaks.
Started 267 days ago (2024-04-01T07:00:00Z).
Ended 259 days ago (2024-04-09T07:00:00Z).
Share your progress on your FishFest game throughout the jam https://itch.io/jam/fishfest
Also consider joining the weekly gamedev streak https://streak.club/s/1763/weekly-gamedev
BE WARNED: STREAK.CLUB DOES NOT REMIND YOU TO POST. YOU HAVE TO REMEMBER.
Hello fish people!
I just wanted to say that I'm genuinely amazed with how well FishFest did, and how many people were so engaged in this daily streak. It's really cool to see and I'd really like to do some sort of sequel eventually. For now though, I just wanted to leave a note here for anyone poking around, just to let you know that the winning game is actually coming to Steam! This is really cool, you can check it out here.
Congrats to ItellaItella and Justin1L8 again for winning, this is really awesome.
Its done ! My first game jam game :) so proud of this its insane ! Such a confidence boost for my main project was so much fun, Please rate and leave a comment ! Thanks so much 1
https://theusp45master.itch.io/a-sharks-fate-the-bait-battle-below
Created the landing page for the game, really loving the look
Check out the game here https://cgpepper.itch.io/the-fish-that-could-fly
The final build missed the deadline by 3 hours. Full version on my itch.io page
I really cut it close here. I went up until two in the morning on Sunday to get this done. But, luckily, it's here! Go play the game if you are interested.
This is my first GameJam and my first game. Let me know how I did.
Flappy Fish is alive you can play it through the link below
https://sharkman222.itch.io/flappy-fish
I had a lot of fun in this game jam and although I wasn't able to scale my game to be as big as I wanted it to be I'm happy that I have something to submit and show. I'll be pushing updates post-game jam as I like the concept and just need to fine-tune it a bit.
Hopefully, my game will make a splash 🐟
I have made the executive decision to submit my project late. I think I could get it "finished" in the time I have, but honestly there are a lot of things I want to polish up that I won't have the time to get to in two hours. So I'll probably submit it late today or tomorrow afternoon.
As for progress, I'm almost done with the main game. I have all the script written and the """"minigame"""" """"coded"""". I just need to put the rest of the script which is like half a scene in the game and playtest one final time to make sure it's all working well. I'll also need to find and add music for the game and add some bonuses to the gallery, as well as make an in-game credits page. The music should be easy, I'll just hop on DovaSyndrome and get some free-to-use music. Credits page will just be putting all my credits onto a png and making it the background of a scene, easy enough. I also want to finish up my original CG and add it to the end of the game and gallery. It might look funky cause I'm drawing it fast but oh well LMAO
LONG LIVE THE FEESH
My submission is now on itch, now playable here:
http://homg.itch.io/fish-flipper
I haven't been able to work on this project last weekend cause I forgot it was my birthday. I usually get depressed for few days every year around this time. I also lost my phone, which made me feel even worst. So I lost motivation to do anything at all and just hid under my rock and wallow for days.
But then I remembered Fish Fest ending today!
So I forced myself to finalize something just to be able to submit. I dropped a lot of things on my todo list. Removed my plan for interactive tutorial level and just went with this wall of text that barely teaches how to play. Completely removed the unfinished fishpedia where I planned to put description for the fishes and some trivia as some kind of bestiary. Also removed game settings options cause I haven't started it yet. But I managed to add the arrow icons as optional mechanics and just unimaginatively made it a toggle button. Then just upload it to itch. I haven't had time to play test it anymore either so there might be tons of bugs there, but I'm just so exhausted right now to even care for debugging it.
Well the game is about as finished as it will ever be, and I just submitted it. It's nowhere near the quality of some other games submitted, but at least I have the excuse that I started 5 days late lmao. Since yesterday I've completely reworked the fish spawning, so there are now multiple types of fish. I've also added more phases to the boss fight, as well as sound effects. All things considered, it could have gone much worse!
link to the game: https://superplink.itch.io/fishfest-game
It's finished and submitted, 4 hours before the deadline.
Play it here:
https://pix-256.itch.io/whale-fall
It's now 5 AM.
Of everything I did today, the single hardest thing was making the parrotfish face right. It is unreasonably difficult in Godot to horizontally flip a Node2D and children. The fish sprite has flip_h
which works, but doesn't flip the collision object. In the editor you can set scale.x = -1
, but this doesn't work in game due to how transforms are done under the hood. Best references I found was https://forum.godotengine.org/t/why-my-character-scale-keep-changing/13909/5, and nothing worked as a single easy solution. Ended up creating a flip function that applied the specific changes to the sprite and collision to have everything still line up.
Attached is a video of the squids. After hitting you they reverse course to escape. The hoods are messed up as I was trying to use the same flipping as the parrotfish, which was madness. Ended up using global_rotation_degrees += 180
for the squids.
Woops looks like i missed my streak... anyway the game is finished and ready for you all to play!!!
GO NUTS:https://elijah5142.itch.io/madfish
Heres a little bit of unused content:
First off we have the first draft of the game I drew in ms paint(I Lost the file), that fish was used as a proto for about 3 days.
then we have fish flakes which I implemented but it made the game alot harder then it needed to so they were scrapped.
I finally finished my first game jam that I actually tried in. I got a lot better and please let me know how my game is and if there are problems.
The first one to beat the game I will cash app them a full 3 dollars so send me a screenshot if you beat it.
So I finally submitted my game.
Instead of going for full self-made mode where I make everything myself (as required by the previous jams I joined), I liked that I could use existing art. It allowed me to see what I could build code-wise in one weekend.
But Boy, creating a city builder was quite more work then anticipated. I'm glad it works in the end but dahm it much more difficult then I though. Had a whole combat and reward system in mind but had to settle for the initial rudimentary combat system.
All in all, learned a lot, had fun, was sleep deprived so it was succesfull jam!
🫢😲UNDERTALE REFERENCE!?🫢😲
No update regarding my game today, but I tough it would be nice to end this streak with a post to summarize my (first!) Game Jam participation. It was a blast! Lot of things learned, lots of idea to further growth my game dev skills and lot of nice comments for you guys, thank you!
I worked with Pico-8 engine, which I love and recommend for anyone wanting to try game dev. It contains everything needed to make a game but, keep all the tools basics.
What went well:
What went neutral:
What went meeeh:
My next steps as a apprentice game developer
Thanks to all the people who liked/commented my post. It's very encouraging and pushes me to continue learning about game development, game design and game creation. I look forward to seeing all the submissions and playing all your games!
And finally, I’m posting my link again:
Thank y’all for following my silly lil journey on creating a fish game on just a week. I hope you like what I cooked up. Also it’s name is A fishy disaster.
The FishFest is coming to a close and I have to get to school, so I'll see you next time, good luck everyone.
Game is as done as it is going to be.
So many more things I wanted to do, but no time
Let me know if you run across any problems.
Can't add a new submission so I edit this one
Game is online! I am done!
https://dilectiogames.itch.io/fishgame
Took longer than expected but now the fish is moving and eating the fruits
Finally finished the game!
I have not posted at all, So the least I can do is give a summary :)
Over the past week, I've done some great things in terms of a week - Things I didn't think I was able to do. I fully modelled a 3D environment and added tons of cool mechanics and death animations too? Very very proud. I'm finishing everything up now and working on tutorials to teach the player - But wow... One week to make this? I'm very proud.
Maybe I'll post when I submit the game...
(IT'S OUT NOW! PLAY AND GIVE ME SOME FEEDBACK PLEASE!!)
https://theredcoat.itch.io/this-deep-under
Progress
At last, boids blitz is finally finished.
Consider checking it out on https://ttanks.itch.io/boidz-blitz .
The Game Is Done And Ready To Be Posted!!!
Yesterday was another good day with lots of progress! I changed my theme slightly (different word bank) so the game is now officially called "Fishing For Compliments" :D
Today I'm going to try to get done before submission ends:
If I have time:
Decided I might as well post on the last day of development!
Its been a process but we've managed to put together a sort of 2.5D game, inspired by feeding frenzy (2006) where you navigate open waters as a fish. Your objective is to eat other fish to grow in size and evolve, but the fish around you can eat other fish and grow too so be careful O_O
The development itself was pretty smooth sailing for the most part, I had the most difficulty implementing some way for the fish to fight back against the player. I ended up going with a simple ranged attack - spitting a bubble.
A part of me wants to continue developing this project, taking further inspiration from Maneater, however I'm gonna need a lot more polish to get close to that level of quality 😂
Things in the game now:
• Eatable fish
• Evolutions via size
• Dashing
• Ecosystem (fish eat each other)
• Ranged enemy combat
Things I'd want to implement:
• Player x Fish combat (Biting + Lunging/Ramming)
• Evolutions for all fish
• More animations
• Player upgrades
• Depth based enemy spawning
• A complete world