Streak Club is a place for hosting and participating in creative streaks.
Entertaining the idea of parallel universes then imagine a very busy firm, let's call them Creators inc. Now Dylan is your average worker at this firm, and like most average employees, he does not enjoy his job, so naturally he tries to do as little work as possible. Dylan's is tasked with creating this universe post-big bang.
You play from Dylan's point of view, staring at your computer screen commentating the bland task of creating our universe from scratch. You will play in the first person and control Dylan's actions, in addition he will also cynically narrate his own life, with great sarcasm and sense of humour. You will be faced with a constant struggle between doing enough and not doing anything, as the purpose of your parallel universe is to create a world without religion, or belief of a higher power. However, your boss will constantly come to you giving you requirements that your universe/world will have to meet, so you and Dylan will be fighting a constant struggle of trying to not get fired by meeting your boss' requirements, while also satisfying your own selfish desire of not doing any work.
The core concepts of the game is going to be mostly decision based, do you (Dylan) spawn a bunch of animals randomly to try and meet your boss' requirements for this millennia, but ultimately make it easier for your soon to exist intelligent race to discover your existence? Or do you send a meteorite with some microbes to try and hurry along the evolutionary process, and avoid the awkward ultimate failure of your universe. Not always will the decisions you and Dylan are faced with will be so black and white, most of the time they will be minor things that do not appear to have any negative repercussions, but ultimately hinder your ability to do things later in the universe's development.
The main concept of this game is to create a small well established village in a fantasy world, no twists though, no clash of clans remake where other villages battle it out to assert their dominance, instead Capital Realm will focus entirely on this base building aspect, naturally these games can quickly become boring quickly while you wait for money to tick over for an upgrade. So micro-management aspects will be implemented to keep players immersed with their village.
Players will be able to send out trade conveys which will hook into their phone's GPS and automatically trade resources and currency (most likely gold) with surrounding players. The game will be an idle phone based incremental game with a base building twist to keep the game from quickly becoming just about ticking the currency up.
source: http://www.nerdvice.com/2013/04/18/banished-a-phoenix-rising-from-the-city-building-ashes/
The game will be based on android/IOS and will begin in this small apartment room where you have woken up in, with a 'dead' body on the couch. The first puzzle will be to find out how to unlock the computer, which will become known to the players (uses "the mother's maiden name" (shown on computer)) after they unlock the red bean bag which is supposed to be luggage.
The luggage will contain a letter from 'the mother' which will say she is getting a divorce and changing her name back to *insert random name here*. The player will unlock this luggage by finding the key hidden in the creases of the 'dead' person's sofa cushions. Once the computer is unlocked it will deliberately play/show a sequence of musical notes (which can be replayed) that will then have to be played into the piano behind the TV (which will have the notes written on the keys).
Playing the right sequence of notes will unlock the top of the piano revealing a key to unlock the desk with the printer on it. This will contain a note written backwards telling people to sit in the office chair and to move the mirror to face a painting sitting behind the left hand side of the chair. This will reveal a message about a hidden bookshelf. They will then have to move the bookshelf only to discover the door is also locked by a keypad, but on the door is written "running is the first step!" which should suggest to these people to run on the treadmill conveniently placed next to that bookshelf, the machine will be locked to a low speed which will be largely displayed on the treadmill's screen.
The other numbers in the combination will be found randomly around the room as players discover what to do. The door will need 6 numbers to unlock the door, the first being the treadmill number and the other 5 to be scattered around the room, colour coordinated with the words written on the door (e.g. blue- running, red- is, green- the, purple- first, black- step.
Once they key in the code, a small table with a note explaining that you have been put under surveillance to see how you would respond under threat of being accused for murder. A key to unlock the main (final) door will be placed under the table so they still have to find that.House Fighter is a Firefighter mockulator, wherein the player will perform terrible firefighter actions. Such as, fighting/destroying the house. In a similar fashion to octodad, everyone is going to be entirely oblivious to how terrible of a firefighter you are. As you go through various houses trying to cause as much damage to houses as humanly possible, without arousing suspicion that you are actually a really terrible firefighter.
The sole purpose of House fighter is to, well fight houses, without letting on that it is actually you causing all that damage to the houses, making sure that you are able to blame all damage on the fire itself. Take to houses with your bare fists, weapons or your trusty helmet that allows you to make holes in walls. The game will feature realistic-ish physics that allows walls and houses to crumble as you demolish or weaken enough of the house.
The zombie outbreak has just begun, how are you going to survive? Well like any good survivalist, when the outbreak begins, you were not prepared and you have to go loot supermarket, gun stores, and kathmandu. In this arcade, 2D game for IOS and android players will control themselves in the initial stages of the zombie apocalypse, there will be no combat, strictly gathering supplies.
Progressing through levels as you collect food, water, ammunition, weapons, camping gear, anything that you need to survive. Levels will consist of generic stores that sell the previously mentioned equipment or malls that contain multiple stores. Players must scour through the stores collecting the necessary equipment before the timer runs out, players will then get scored based on how many bottles of water for example they were able to ferry out back to their truck. Levels will become increasingly difficult as shelves fall over blocking aisles in stores, or fires break out, or a zombie is crawling down an aisle. Numerous things can block the player as the game is going to focus on avoiding combat, and getting in and out as quickly as possible. Bands of people trying to also loot the store who might have weapons will also restrict your ability to easily navigate the store and you have to avoid them while also collecting equipment.
source: http://locomag.com/wp-content/uploads/2012/12/Screen-Shot-2012-12-09-at-6.44.12-PM-300x200.png
In a horror game similar to that of Outlast, Slender and Amnesia wherein the player must travel throughout a level, while being haunted, hunted or harassed by awoken mummified corpses. The player will journey through a newly discovered tomb found under one of the great pyramids in Egypt, the main character falls through the floor after having it crumble beneath him and must escape the sealed tomb. However he quickly discovers that his breaking of the floor has awoken the mummified corpses, who naturally crave human flesh.
source: http://wickedhorror.wpengine.netdna-cdn.com/wp-content/uploads/2015/04/Pyramid-1.jpg
If you loved guess who as a kid, you will love this game, where players will link their facebook into the game, which the game will then use to find a person on their friends list and then vaguely describe them to the player. Players will then play a 21 questions similar styled game with the computer as they attempt to find out which friend they are talking about.
Players will have a timer counting upwards to measure how long it takes them to figure out who the computer is talking about. Players will also be able to ask generic questions, in a similar fashion to guess who and 21 questions, allowing them to ask things in relation to what is available through facebook. Mostly hair colour, employment status, education etc.
source: http://www.lovethispic.com/uploaded_images/95725-Diy-Family-Guess-Who.jpg
In this beautifully entertaining game for IOS and android, players will spend their time popping the meat out of their sushi for their significant other, because of course in this day and age everyone is vegan or vegetarian and any meat must be disposed of… Even in the most sacred food of all; Sushi.
Various pieces of sushi will pop up across the screen, with different fillings, shapes and sizes, during which a timer will be recording how fast you are able to not only remove the meat from these pieces of sushi, but also measuring how many in a row you can pop flawlessly.
source: https://ccclubbs.files.wordpress.com/2013/12/sushi_rolls_futomaki_ebi.png
Trade has become such a vital aspect of everyday life, yet it begun from such a small scaled concept and grew into a mechanic that drives the world. Players will begin with nothing, running foods and crop between farms, then to cities, moving up and up the game progresses with the player.
As the player makes enough money to purchase a wagon, technology advances with you, which isnt to say that the player is always a step behind technologically, but that as you upgrade your arsenal of trading power, the world progresses a stage. Purchase a horse to help trade faster, and steam powered engine technology will surely be on the horizon.
source: http://piealamodeproductions.com/images/akwantu-trade-routes.png
You play as death, going between the physical and the lost land of the souls that have moved on, you must find the souls that have been allocated for you to take in a sea of other souls, finding your specific soul to take.
The missions will come easily for you at first, escorting single souls to the next world, however levels will quickly take a more difficult approach. As you venture forward to gather your assigned souls you will notice other souls that are passing on that are not meant to, and in the middle of your mission you will have to reunite that lost soul with it's body as well.
Levels will work like puzzles, increasing in difficulty as an example, the player might have to detach a few souls in order to get to a specific soul to ferry back and then return back in time to reattach those souls. This game will take an interesting perspective on death and giving the player the ability to take lives, but requiring them not to alter people's lives outside of their control (i.e. not taking a soul that isn't meant to be taken) will create complex puzzles for the player to solve.
This game is entirely inspired by hero clickers and Dota 2's rankings, in this spinoff game, players will click through all the heroes in Dota 2, as you do player's will gain MMR (MMR is the number that represents a player's rank in Dota). With this MMR players are able to purchase items to help them click higher and faster ranks.
The items will relate back to Dota as well, giving the game a nice authenticate feel to the game. This will mean it appeals more to the players of Dota as well, on top of traditional clicker game players. The game will increment through the different tiers of heroes. Firsts through the supports all the way til the highest tier, the carriers. All having different levels of effectiveness with certain items that relate to the game in its current form, cheap items that supports typically get will work better for those lower level heroes in the game, while the carry heroes thrive with those more expensive items that will cost players more MMR.
source: http://www.anuflora.com/game/wp-content/uploads/game/2015/01/350px-Ancients.jpg.png
You play as a fly, escaping a spider's web, as you run/fly out of the spider's infinite web, you must dodge a great deal of things, other spiders for example, fly swatters and even fly spray on your journey to freedom and safety.
The game will be an endless runner, with the story of Jeffrey the fly running for his life away from the evil clutches of Charlotte, running away through her never ending web. In her web are other spiders that will jump out at you, attempting to capture you for themselves, bits of Charlotte's web will also stick out and attempt to trap you for Charlotte again. Other traps and things will be available for the player to avoid in order to travel the furthest they can. Score will be determined by distance travelled like all endless runners.
Down the Spider's web will feature a cartoony art style as to appeal to a wider audience (kids included), the game will also utilize micro transactions in the form of crumbs, as you fly through the web players will be able to collect crumbs to use as currency, which they can then use to change the way Jeffrey looks in the game, they can also purchase more crumbs for various upgrades etc. The game will only be available on android and IOS, giving it to the phone and tablet market utilizing touch controls in smartphones and tablets.
source: http://spiderbytes.mango.mikeboers.com/wp-content/uploads/2014/01/widow_with_fly.jpg
Play as an alien just trying to get back home after crash landing on earth, your shuttle crashed in the middle of nowhere and after repairing it marginally you are able to try and fly it home. You just have to try and fly it while avoiding being detected.
Use touch and tilt controls to fly through restricted airspace, avoiding both radar detection and having any other aircraft spot you. The game will play with an endless side scrolling runner style, using touch/tilt controls to avoid radar, aircraft and people on your way out of the planet. Players will get scored depending on their distance travelled, there will be no end game despite the alien needing to escape earth and get home.
source: http://www.cliparthut.com/clip-arts/745/cartoon-alien-spaceship-745989.jpeg
Its time for gym class, and usually everybody hates this class. But not everyone attends a super powered high school, in a game that derives its main idea from classic stories like x-men and less well known stories like sky high, players will be pitted against other players (students) in gym classes infamous king of the hill. The core gameplay of this game will be to beat the other team in the various gym class, team based games.
Think back to P.E. in class, with classic games like king of the hill, capture the flag, team tactics and many more interwoven with the idea of super powered people. Use your super strength to create shockwaves to stun the other team, use your super speed to try and hastily acquire objectives, use your acidic super spit to warden off parts of the field from the other team.
source: http://s1188.photobucket.com/user/shortlist1/media/enhanced-buzz-9371-1306013956-11.jpg.html
You play as a republic commando in the famous 501st clone division. Lead your squadron through a series of clone wars inspired events inspired from the second trilogy films, but also the animated tv series the clone wars.
You play as commander Cody, leading your unit in a very xcom style of gameplay, having a top down view of the area, while having full control of your unit. Selecting where the placement of your various troops will be, such as behind cover, flanking enemy units. Units will be given various objectives to complete the various levels and campaigns across the planets surrounding the war between the republic and the separatists.
source: http://saqibsomal.com/wp-content/uploads/2015/07/Star-Wars-Battlefront-3-v.jpeg
Plagues always seem to sweep across the lands so easily in the history books, but this game will not be that easy, you will follow the origins of these plagues, pre-patient zero, a rodent, pig, cow, bird or any animal that can transmit these diseases.
Avoid detection throughout your life in order to successfully infect patient zero, whether this be sneaking throughout the sewers of cities as a rodent, infecting an army of rodents to aid you, or as a mosquito flying through nets and avoiding insect repellent.
source: http://cdn.ndemiccreations.com/uploads/382-2014-08-14-59-fungus-2.jpg
You were orphaned at a young age, raised by the busy streets of London during the beginning of the industrial revolution, you have always had to steal to survive and you have always been developing your skills at deception, thieving and of course pickpocketing.
As you progress to higher levels of thieving, so too does your character, the character you create in the initial stages of the game will grow with your skill set, always increasing. As cliche as the game idea sounds, this game will not take petty thievery to the extremes like most mainstream pickpocket games. The development of your skillset will not extend above realistic levels of deception, stealth and technique. (i.e. crouching behind someone after running up to them, and stealing their shirts off their backs… Yes I am talking to you skyrim).
source: http://xpanda.co.za/wp-content/uploads/sites/38/girl-pick-pocket1.jpg
You have heard of ninja turtles, but what about ninja SNAILS! Yes ninja snails will be a game that requires players to traverse giant objects, fighting their arch nemesis the sumo slugs. In a similar fighting style of game to street fighter, Ninsnails will place players on a map or fighting arena that will be shaped to be things that you primarily find these creatures on. For example, fighting on top of a fence, side of a fence, on a leaf. on some stairs etc.
The focus will be on the artstyle of the game, giving it a cartoony, comedic feel to the game that a lot of fighters tend to avoid, preferring to take a serious approach i feel, would take away from Ninsnails. On top of which, the background will show an enlarged landscape, taking the point of view from the snails and slugs to the screen, this will give players an interesting landscape in which to battle through levels and uncover the story.
source: http://img02.deviantart.net/ea4f/i/2009/241/e/8/teenage_mutant_ninja_snails_by_maly094.jpg
Have you ever wondered why your pizza takes so long to get delivered sometimes? It is simply because every delivery boy must traverse through a series of obstacles to even reach your front door. You play the game as Barry, a humble delivery boy who gets the shock of his life when he tries to deliver his first pizza. Dodging dogs in this 2D side scroller, while also jumping over fences, busting through doors etc. To deliver your pizza in the fastest time possible.
The faster Barry is able to deliver these pizzas (i.e. not dodging a dog will delay you) the higher you will get tipped. The game uses tipping as a means of calculating your score, with a level by level ranking and an overall ranking that players are able to compete with each other against to try and beat.
source: http://www.porterbrandenburg.com/img/~www.porterbrandenburg.com/pizza%20delivery%20driver.jpg
You are the last unicorn to ever exist, shady Bob is your name, running across rainbows is your game. Collect candy and dodge vegetables along your magical adventure across the almighty rainbow in the sky.
You must escape the clutches of the evil vegetable lord who has begun exterminating unicorns, which is why you are the last one left. Escape on the almighty rainbow in the sky with the help of your magical unicorn powers, dodging evil vegetable henchmen along the rainbow trails. Collect candy to power your rainbow powers. The evil vegetable henchmen will drain your unicorn powers every time you bump into them along your journey, while the candy you collect will fill up your powers bar making you run at max unicorn efficiency. Let your power bar run empty and you land yourself a one way ticket to extinct-ville.
source: http://img12.deviantart.net/6f8a/i/2010/057/2/c/robot_unicorn_attack_by_blackseagull.jpg
You are an orca, and after seeing that documentary Blackfish and you are 100% adamant that you need to escape sea world! Perform tricks by day, luring your trainers into a false sense of security so you can successfully break out of sea world.
Play in 3rd person on your console or pc, performing tricks successfully to score point, the higher your point scores at the end of the day the more you are able to plan and prepare for your eventual grand escape. Gather seaweed from enclosures to create ski masks, while also gathering fish bones to create shivs and other tools necessary for your escape.
source: http://media.bakersfieldnow.com/images/111025-SeaWorld-whale.jpg
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