Submissions by HadleyPatchett tagged capital-realm


The main concept of this game is to create a small well established village in a fantasy world, no twists though, no clash of clans remake where other villages battle it out to assert their dominance, instead Capital Realm will focus entirely on this base building aspect, naturally these games can quickly become boring quickly while you wait for money to tick over for an upgrade. So micro-management aspects will be implemented to keep players immersed with their village.

Players will be able to send out trade conveys which will hook into their phone's GPS and automatically trade resources and currency (most likely gold) with surrounding players. The game will be an idle phone based incremental game with a base building twist to keep the game from quickly becoming just about ticking the currency up.


Players will need to optimize their village's layout in order to increase things such as profitability, as an example, a well building provides a base multiplier to surrounding buildings, as access to water can increase efficiency. On top of which, guilds will need to be constructed in order to maintain the city, things like an archer's guild to man the city walls and a squires academy to train new knights. Such guild buildings will be crucial for taking your village to the next step. With currency acquired becoming the means to calculate the top ranking players


source: http://www.nerdvice.com/2013/04/18/banished-a-phoenix-rising-from-the-city-building-ashes/