Submissions by HadleyPatchett tagged not-today

The game will be based on android/IOS and will begin in this small apartment room where you have woken up in, with a 'dead' body on the couch. The first puzzle will be to find out how to unlock the computer, which will become known to the players (uses "the mother's maiden name" (shown on computer)) after they unlock the red bean bag which is supposed to be luggage.

The luggage will contain a letter from 'the mother' which will say she is getting a divorce and changing her name back to *insert random name here*. The player will unlock this luggage by finding the key hidden in the creases of the 'dead' person's sofa cushions. Once the computer is unlocked it will deliberately play/show a sequence of musical notes (which can be replayed) that will then have to be played into the piano behind the TV (which will have the notes written on the keys).

Playing the right sequence of notes will unlock the top of the piano revealing a key to unlock the desk with the printer on it. This will contain a note written backwards telling people to sit in the office chair and to move the mirror to face a painting sitting behind the left hand side of the chair. This will reveal a message about a hidden bookshelf. They will then have to move the bookshelf only to discover the door is also locked by a keypad, but on the door is written "running is the first step!" which should suggest to these people to run on the treadmill conveniently placed next to that bookshelf, the machine will be locked to a low speed which will be largely displayed on the treadmill's screen.

The other numbers in the combination will be found randomly around the room as players discover what to do. The door will need 6 numbers to unlock the door, the first being the treadmill number and the other 5 to be scattered around the room, colour coordinated with the words written on the door (e.g. blue- running, red- is, green- the, purple- first, black- step.

Once they key in the code, a small table with a note explaining that you have been put under surveillance to see how you would respond under threat of being accused for murder. A key to unlock the main (final) door will be placed under the table so they still have to find that.

Haru Yamato isn't your normal teenager, he was born as the hero of this story against his will, in this point and click adventure similar to that of the Telltale games, the player will follow Haru's attempt at a normal life, things will happen around Haru that he will always try to avoid. The game itself tells the story of Haru's avoidance of his own destiny and his ultimate acceptance of it, as he slowly realises alien invasions, zombie outbreaks and crazy things will only stop when he finally decides to save the world, as the hero he was born to be.

The key feature of this game is that Haru knows he is meant to be the hero of this story, he just doesn't want to be the hero, so as the player goes through the game with Haru's commentary against all the happenings, having scripted jokes about even the player's choices on things in the game. The game will be entirely story driven and have very little combat for the action sequences, most things will be handled with cutscenes and decisions will impact the narrative in different ways as well


source: https://store.xbox.com/en-US/Xbox-One/Bundle/The-Telltale-Games-Collection/e119e46c-88bc-46a8-8330-0ab11be37f1e