I wrote a fix for weird scaling of the menu background in the open source Trigger Rally.

https://sourceforge.net/p/trigger-rally/feature-re...

I attached one example of a uber-widescreen resolution and an illustration of how the background textures is being used, depending on the aspect ratio.

More submissions by qubodup for Make games.

The goal of this minigame was making the easiest possible game demo that has movement and collision detection for teaching purposes. Here's the source with German language commentary:

function love.load() -- hier werden zu Beginn einmalig Befehle ausgeführt
  sx,sy = 700,300 -- stehen für Spieler X- und Y-Koordinate
  cx,cy = 50,300 -- stehen für Computer X- und Y-Koordinaten
end
function love.draw() -- hier werden Bilder und Formen gezeichnet
  love.graphics.circle("fill", sx, sy, 50) -- Großen Kreis (Spieler) zeichnen
  love.graphics.circle("fill", cx, cy, 25) -- Kleinen Kreis (Computer) zeichnen
end
function love.update() -- hier werden Veränderungen berechnet
  if love.mouse.isDown("l") then -- falls Mausknopf/Touchscreen gedrückt/berührt
    if love.mouse.getY() > sy then -- wenn Maus/Finger höher als Spieler ist...
      sy = sy + 10 -- Spielerbewegung nach unten
    else -- ... in allen anderen Fällen
      sy = sy - 10 -- Spielerbewegung nach oben
    end
  end  
  cx = cx + 5 -- Bewegung des Computers nach rechts
  if cx > 800 then -- Beim Berühren des Rechten Randes
    cx = 0 -- wird der Computer nach links versetzt
    cy = math.random(1,600) -- wird die Höhe des Computers zufällig berechnet
  end 
  -- Wenn Spieler und Computer einander nahe sind
  if math.abs(sx - cx) < 50 and math.abs(sy - cy) < 50 then
    cx = 0
    cy = math.random(1,600)
  end
end

I figure some of you could use this to learn some German! :D

Needs LÖVE to run


minimal.love759 bytes
19 downloads

For Trigger Rally, I started analyzing the user interface of comparable video games to learn and teach. LP videos are great but they don't focus on UI of course.

Example:


Playlist: https://www.youtube.com/playlist?list=PLnmtnFt6ekN...


I wanted to make a music loop by mixing multiple instruments I recorded and do I have a bad sense of tact! I learned that to compensate, I must use short clips for looping, as longer ones have too high variation in BPM to be acceptable hearing material.

Recorded with Zoom H2n, Mixed in Audacity. Preview made with sox/gnuplot.

I will probably use this in my next one-game-a-week.

ukemouthdrum.ogg577kb
6 downloads

For Trigger Rally, I created some fake brands to put on car textures as pretend-sponsors.

On Saturday I made this game in <7 hours at Berlin Mini Jam and on Sunday I fixed scaling on Android and made it a bit easier. On Desktop you'll need LÖVE to play. Music used from my music streak entry.


PSA: don't let your cat explode!

aFatCat.apk4mb
4 downloads
aFatCat.love548kb
2 downloads

Warning: I only added sounds, I did not make the rest of the game.!

I played around with a beautiful FPS mechanics Blender game prototype and added sounds. Didn't manage to add normal walking speed sounds though and it's a bit buggy (you can make the walk sounds loop while jumping/falling it seems).

After my sound additions:

Before my sound additions:


FpsFeelWithSounds.zip7mb
4 downloads

This is a debug font texture made in Inkscape for the lowpoly open source rally racing game Trigger Rally for feature request 32.

Droid font, the old open source android font (new one is "Robot" and has no monospace version yet).

Sometimes I try to make melodies with the uke to be used in games. This time I made a really short and simple loop. Sounds like waiting.

Simple Uke Melody Loop.ogg199kb
5 downloads

Make games.

Work on some aspect of a game, let's say 5 days a week.

daily from 2015-01-25 to 2016-01-25