Streak Club is a place for hosting and participating in creative streaks.
Warning: I only added sounds, I did not make the rest of the game.!
I played around with a beautiful FPS mechanics Blender game prototype and added sounds. Didn't manage to add normal walking speed sounds though and it's a bit buggy (you can make the walk sounds loop while jumping/falling it seems).
After my sound additions:
Before my sound additions:
The goal of this minigame was making the easiest possible game demo that has movement and collision detection for teaching purposes. Here's the source with German language commentary:
function love.load() -- hier werden zu Beginn einmalig Befehle ausgeführt sx,sy = 700,300 -- stehen für Spieler X- und Y-Koordinate cx,cy = 50,300 -- stehen für Computer X- und Y-Koordinaten end function love.draw() -- hier werden Bilder und Formen gezeichnet love.graphics.circle("fill", sx, sy, 50) -- Großen Kreis (Spieler) zeichnen love.graphics.circle("fill", cx, cy, 25) -- Kleinen Kreis (Computer) zeichnen end function love.update() -- hier werden Veränderungen berechnet if love.mouse.isDown("l") then -- falls Mausknopf/Touchscreen gedrückt/berührt if love.mouse.getY() > sy then -- wenn Maus/Finger höher als Spieler ist... sy = sy + 10 -- Spielerbewegung nach unten else -- ... in allen anderen Fällen sy = sy - 10 -- Spielerbewegung nach oben end end cx = cx + 5 -- Bewegung des Computers nach rechts if cx > 800 then -- Beim Berühren des Rechten Randes cx = 0 -- wird der Computer nach links versetzt cy = math.random(1,600) -- wird die Höhe des Computers zufällig berechnet end -- Wenn Spieler und Computer einander nahe sind if math.abs(sx - cx) < 50 and math.abs(sy - cy) < 50 then cx = 0 cy = math.random(1,600) end end
I figure some of you could use this to learn some German! :D
Needs LÖVE to run
For Trigger Rally, I started analyzing the user interface of comparable video games to learn and teach. LP videos are great but they don't focus on UI of course.
Example:
Playlist: https://www.youtube.com/playlist?list=PLnmtnFt6ekN...
I wrote a fix for weird scaling of the menu background in the open source Trigger Rally.
https://sourceforge.net/p/trigger-rally/feature-re...
I attached one example of a uber-widescreen resolution and an illustration of how the background textures is being used, depending on the aspect ratio.
I wanted to make a music loop by mixing multiple instruments I recorded and do I have a bad sense of tact! I learned that to compensate, I must use short clips for looping, as longer ones have too high variation in BPM to be acceptable hearing material.
Recorded with Zoom H2n, Mixed in Audacity. Preview made with sox/gnuplot.
I will probably use this in my next one-game-a-week.
For Trigger Rally, I created some fake brands to put on car textures as pretend-sponsors.
On Saturday I made this game in <7 hours at Berlin Mini Jam and on Sunday I fixed scaling on Android and made it a bit easier. On Desktop you'll need LÖVE to play. Music used from my music streak entry.
PSA: don't let your cat explode!
This is a debug font texture made in Inkscape for the lowpoly open source rally racing game Trigger Rally for feature request 32.
Droid font, the old open source android font (new one is "Robot" and has no monospace version yet).
Sometimes I try to make melodies with the uke to be used in games. This time I made a really short and simple loop. Sounds like waiting.
daily from
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I <3 blender!