I was at re:publica on Tuesday and had the joy of attending a workshop where we put a recordable greeting card sound module which was already rigged with conductive textiles instead of buttons inside a self-sawed puppet. I'm cheating and using this as my weekly submission even though it's just a toy. :)

More info about the puppet: https://youtu.be/XA6SLtrSsSE?t=1m45s

Anja9 years ago

HAHA! Cool Idea!

starvingindie9 years ago

Just plain awesome!

Stephan9 years ago

Lovely. Although I'm seldom seen working with gadgets/tools/fabrics myself, I always enjoy when people use any kind of things to create something interactable.

Bobbo9 years ago

Words fail me :)

I'm not sure why I would want one of those, but I do.

More submissions by qubodup for One Game a Week

The goal of this minigame was making the easiest possible game demo that has movement and collision detection for teaching purposes. Here's the source with German language commentary:

function love.load() -- hier werden zu Beginn einmalig Befehle ausgeführt
  sx,sy = 700,300 -- stehen für Spieler X- und Y-Koordinate
  cx,cy = 50,300 -- stehen für Computer X- und Y-Koordinaten
end
function love.draw() -- hier werden Bilder und Formen gezeichnet
  love.graphics.circle("fill", sx, sy, 50) -- Großen Kreis (Spieler) zeichnen
  love.graphics.circle("fill", cx, cy, 25) -- Kleinen Kreis (Computer) zeichnen
end
function love.update() -- hier werden Veränderungen berechnet
  if love.mouse.isDown("l") then -- falls Mausknopf/Touchscreen gedrückt/berührt
    if love.mouse.getY() > sy then -- wenn Maus/Finger höher als Spieler ist...
      sy = sy + 10 -- Spielerbewegung nach unten
    else -- ... in allen anderen Fällen
      sy = sy - 10 -- Spielerbewegung nach oben
    end
  end  
  cx = cx + 5 -- Bewegung des Computers nach rechts
  if cx > 800 then -- Beim Berühren des Rechten Randes
    cx = 0 -- wird der Computer nach links versetzt
    cy = math.random(1,600) -- wird die Höhe des Computers zufällig berechnet
  end 
  -- Wenn Spieler und Computer einander nahe sind
  if math.abs(sx - cx) < 50 and math.abs(sy - cy) < 50 then
    cx = 0
    cy = math.random(1,600)
  end
end

I figure some of you could use this to learn some German! :D

Needs LÖVE to run


minimal.love759 bytes
19 downloads

On Saturday I made this game in <7 hours at Berlin Mini Jam and on Sunday I fixed scaling on Android and made it a bit easier. On Desktop you'll need LÖVE to play. Music used from my music streak entry.


PSA: don't let your cat explode!

aFatCat.apk4mb
4 downloads
aFatCat.love548kb
2 downloads

Something about a heart. It's an arcade tower defense survivor made in LÖVE, which you'll need to play.

Making this, I learned a little bit about quads and rotation and got reminded how non-straightforward managing lists of removable entities is.

HerzCannon.love2mb
4 downloads

A half-baked attempt at making a sci-fi lap racing game.

At least the speed-changing sound works but its implementation is questionable and it seems to have blocked any other sound effects...

Unfortunately, there's no win/lose condition implemented

Requires blender (use blenderplayer) to play.

failrace.zip1mb
2 downloads

Inspired by a VR experience at A MAZE. / Berlin, I started a scene to walk through in first person with Oculus Rift in mind (but not in use... yet?). Made at Berlin Mini Jam.

The genre is fantasy, biographical, biblical (old testament) or cartoon.

BeastBellyPacked.blend7mb
5 downloads

Just following a blender tutorial and picking information from other sources. Includes a 'puzzle' to get to the 'goal'. Also boxes. :)

Video: http://youtu.be/kqrF_QCjSoo

To play you have to get Blender and run the room1.blend file.

boxes.zip340kb
1 download

D'aaw. Seconds too late...

I made a tiny game you can play using LÖVE.

I guess I have a week to tweak it since I insisted submitting in the last, last second ^^

Video: https://youtu.be/HyHCpQzARGY

The music speeds up with every level. This is directly inspired by Anja's Mixit.

cheesetap.love666kb
3 downloads

One Game a Week

Create any kind of game - each week

weekly from 2015-03-30 to 2016-03-28