Continued developing the style for our game today. Thinking of combining inked outlines & structures (similiar to Kay Nielsen) with watery aquarelle colors. Besides that I worked on some thumbnails for places. Thinking of using a shabby lighthouse as home of the main characters family.
While I'm still a student, I heard from quite some people how much of a struggle it can be to earn a living as an indie developer.
As I'm also considering this as an option, I want to come up with alternate ideas about getting an income, besides the regular selling games as product and filling the gaps with contract work (not that there would be anything wrong with that).
Ideas to make game worlds more coherent and atmospheric
This is a screenshot of a game we're working on, world design and textures by me :)
Explore a tiny, remote island filled with a wonderful forest and crazy characters.
http://www.kelgar.org/
View and *play* my top 3 game jam games out of 17 entries!