Submissions by Rick tagged indiedev

Continued developing the style for our game today. Thinking of combining inked outlines & structures (similiar to Kay Nielsen) with watery aquarelle colors. Besides that I worked on some thumbnails for places. Thinking of using a shabby lighthouse as home of the main characters family.

While I'm still a student, I heard from quite some people how much of a struggle it can be to earn a living as an indie developer.

As I'm also considering this as an option, I want to come up with alternate ideas about getting an income, besides the regular selling games as product and filling the gaps with contract work (not that there would be anything wrong with that).

  1. Sell (physical) merch of your game - this is still a topic not thoroughly explored. Could be especially applicable if the game has strong, memorable characters. Options could include plushies, artprints, 3D prints, artbook
  2. Create tools/plugins (for gamedev) - might be an interesting additional income, but may require quite some maintenance work
  3. Host local gaming events with entry fee or paid by venue (e.g. local multiplayer, make/play game with audience)
  4. Not an income per se .. but one can benefit in many ways from a good network of indie friends and colleagues
  5. Non-intrusive, optional Micro-transactions (see e.g. Viridi)
  6. Interesting idea in "Meadow" -> unlock special skins, sounds, characters if owning other games by the developer
  7. Offer paid gamedev tutorial videos/ebooks
  8. Sell game assets
  9. Teach making game workshops at schools or other venues
  10. Sell soundtrack separately