Streak Club is a place for hosting and participating in creative streaks.
Hey there!
I’m just an otter trying to make stuff because I like it!
You can check my website here, I also have a Github account where I host most of my code and a Mastodon account if you want to talk.
I have to get back to speed… so I figured I should do anything to get me started.
I chose to do the most fun stuff, so I started playing with sound. This will be useful for any of my projects, since a game without any sound is always a bit sad.
I could only play very late today so I only practiced for 30 minutes. Various exercises and pieces.
(oops, forgot to post!)
Got my cello back today! Woohoo!
It sounds awesome now! ♥
I’m feeling quite down these last few days. I didn’t really make progress on the prototype, but I played around with my shader sandbox.
Had a party with friends yesterday (that’s why I broke the streak), and I was tired and quite depressed today… so I only worked a little bit on the prototype.
Just 10 minutes of ghosting planes exercise from the Draw a Box website…
Continued working on the prototype for about an hour today.
Had some trouble finding the right way to use the physics library, and I’m not even sure it will work out correctly in the end… but that’s what a prototype is all about right? :D
I managed my time pretty poorly today, mostly because an update bricked my computer and it took me about an hour to solve the problem, so I only did very little code. But at least that’s something!
Also, I wanted to stream but didn’t…
35 minutes of ghosting planes exercises. I’m not happy with the results so I’m not posting a photo. :Þ
Since I gave my cello to the luthier yesterday for a revision, I couldn’t play today.
But I did work about 30 minutes on Gavotte by Couperin by training my sight-reading on the parts I haven’t played yet.
I was super tired today and didn’t feel like doing exercises. So instead I drew some crap on a big piece of paper (A3) with an ink brush (a few of them where not drawn today but most of them were).
I did a little bit of code today, that ended up not being super useful, but at least it lead me to new ideas about how to approach the problem.
My current view for the prototype is this:
Maybe at a later point I will add particle-like (circles) collisions and gravity-like behavior to simulate how the water would flow.
I could also make a 3D visualization of the thing, that would use the exact same internal representation of the 2D version.
1h10 of work
Today I dusted off my setup for streaming, and we did more brainstorming around the project!
We tried to extract the very core ideas of the project to start working on a prototype.
The first prototype will probably only be about terrain manipulation. A bit like what you can find in map editors. That will be the core mechanic of the game, which will allow the players to move different resources around in order to create life-friendly conditions.
The players’ power to manipulate the terrain will be linked to the general state of the life on the planet. From temporary and very tiny modifications when alone and almost no life on the planet, to large scale permanent modifications when all the players cooperate and life flourishes.
Whow! 1h30 of work today! \o/
Had a pretty busy day today, I only took 20 minutes before bed to train my drawing skills.
Again, Draw a Box exercise: ghosting lines.
Getting back to gamedev.
Today I did a big brainstorming session with a friend.
We want to make a chill/zen co-op multiplayer game where the players build a self-sufficient ecosystem by helping each other.
Attached: mindmap of the brainstorm (in french sorry)
1h of work!
Still exercising with Draw a Box.
Finished exercise 1 and started exercise 2.
Translation of an old post of mine I was procrastinating. It’s not much, but it’s a start!
50 minutes of cello.
I was a bit angry when I started because I really felt I made backward progress because of my big break (1 month) but I eventually managed to calm down, so it was great!
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